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  1. Jinxd4Ev3r

    Robin General Discussion Thread

    Robin has no frame traps outside of birdarang on guard and far blue trait on guard (I guess 1 then d1 is a legit frame trap, but an almost useless one). Robin doesn't have mixups, they are all gimicks. His lows are bad in general and has no combo starting low outside of f2d3 (reactable and no...
  2. Jinxd4Ev3r

    Robin General Discussion Thread

    Work your way in, stay patient and safe. No birdarangs. Keep jumping to a minimum, even in jump range. Walk them into the corner. Meterburn roll can be good, but only after you established you can handle zoning and don't need it, therefore its not expected. Stay out of b1 range. Robin's d3 is...
  3. Jinxd4Ev3r

    Anti Dr. Fate Zoning w/ Red Hood

    Really cool, thank you for showing this.
  4. Jinxd4Ev3r

    Git Gud w/ Red Hood - The Official Red Hood Combo Thread

    That's right. From the 112xxbf1 knockdown, the mixup begins, with red hood being at an advantage. The opponent recovers in time to jump the bomb, but RH recovers faster and the NJ3/FJ3 should force the opponent to respect your attacks. FJ3 in the corner also causes a side switch, and if you...
  5. Jinxd4Ev3r

    Git Gud w/ Red Hood - The Official Red Hood Combo Thread

    Here are some of my HTB ideas
  6. Jinxd4Ev3r

    Robin Oki Tech

    There's an advantageous way Robin has to OKI just about every wakeup in the game. It involves high gravity 212 situations. The easiest way to test it yourself is to do this is training. f3 3xxdb2mb 212xxdb1 The birdarang will hit almost every wakeup after invincibility frames and allow you to...
  7. Jinxd4Ev3r

    Robin Anti Wakeup Tech

    There's another, more advantageous way that does not trade sides Robin has to OKI just about every wakeup in the game. It involves high gravity 212 situations. The easiest way to test it yourself is to do this is training. f3 3xxdb2mb 212xxdb1 The birdarang will hit almost every wakeup after...
  8. Jinxd4Ev3r

    Robin Trait Cancel Frame Data

    Its definitely negative. I tested it with Robin Defend (RD) v Robin Attack (RA) and had both Robin's db2 after 212xxtrait was done by RA. RD always wins. RD does get off the ground earlier for sure. I think you're right about -1. I can get RA d3 (11f) to trade with RD's s3 (12f) and I cant get...
  9. Jinxd4Ev3r

    Git Gud w/ Red Hood - The Official Red Hood Combo Thread

    Corner 1 bar b23 32xxMBdb2 112xxbf1 (336 hard knockdown +mine setup) 2 bars b23 32xxMBdb2 32xxMBdf3 447 superman
  10. Jinxd4Ev3r

    Robin Restand Trait Set Up

    You can get more damage for this setup. Starter xx mb-db2 b3 trait 212xxbf3. I find that I drop 212 more often than not, so I opt for b12 for consistency's sake. (Still more dmg than with the d2) You can get this setup from f21b2 f21b2 d2xxTrait 212xxbf3 I don't use the bomb in this...
  11. Jinxd4Ev3r

    Robin Trait Cancel Frame Data

    After reading this post I've been using 212 far blue trait d12 trait to set up +frames to great success, but now that I test it out in training I can't seem to get 212 trait cancel to be any better than -2. A 6f d1 beats Robin's d1 after the 212xxtrait and trades with an 8f reversal. Are you...
  12. Jinxd4Ev3r

    General/Other - Erron Black Erron Black General Discussion Thread

    Forgot your locker combination --- 21122 Need to change your son's diaper --- 21122 Catch a cold recently? --- 21122
  13. Jinxd4Ev3r

    General/Other - Erron Black Erron Black General Discussion Thread

    Nope, I honestly love 21122. I am not being sarcastic or overly stating how good it is as a form of jealously. I main EB. I have since this game came out. That post was literally my first post on TYM and I have begun attending major BigE tournaments on the east coast. 21122 is my favorite...
  14. Jinxd4Ev3r

    General/Other - Erron Black Erron Black General Discussion Thread

    21122. Best string in the game. 9 frames. Best and easiest punish. Reaches very far. Safe. Cancel into a tick grab. Cancelable at any point. Trueblocks into exsand grenade. Hard to counterpoke after the animation. Sets up armor bait. Best combo ender in most situations. Catches negative jump...