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    The Newest Mortal Kombat (9) Tier List

    Personally I think that scorpion is a tough match for reptile(I'm a scorpion player). This is because scorpion can do a close jump kick then cancel into a teleport to make him totally safe. This is because of reptiles extremely low hitbox. Also scorpion can now punish reptiles dash more easily...
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    ask scorpion thread

    Fair enough
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    ask scorpion thread

    I understand the set ups use but when a intelligent player tech rolls in messes up your direction and timing. Leading to scorpion possibly whiffing moves and getting punished. So I would rather go for a safe jump or vortex opportunity if I had the chance.
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    ask scorpion thread

    I agree, back 2 is the way to go on ball animations for sure
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    Possible New Tech

    D1 into 11 is usually a good counter to pressure. This is because both 11 and d1 is a combo starting atni air and are very quick.
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    Kenshi's Overhead

    One theory that I have came up with is maybe poking with d3 or d4 then doing a over head similar to what shang tsung does with his poke into close ground skull.
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    The Blind Swordsman - The Kenshi Discussion Thread

    I was playing around in the lab today with kenshi trying to set up some corner frame traps and what not when I set the opponent on jump and found this. That if you use b2 in the corner and they happen to jump then you can follow this up with d1 rising karma 21b2 spirit charge for 32 percent. If...
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    Alterative Wake-ups?

    The wake up hell fire is a great idea but discretion has to be applied. Wise if you whiff it they get a free hip combo.
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    Guide General Strategy Guide Continued

    The reboot combo is fk bk I believe
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    ask scorpion thread

    I am just tired of scorpions that do not know the proper info. Also the dumb comment was way inappropriate so my bad. I was very stressed and I was in a rush.
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    ask scorpion thread

    11 is a much better string then 21 because you can add another 1 on it to have frame advantage or stop at 11 and throw or mix up. Also there is no njp in between there because for the mix up to work he has to be standing. The teleport punch gives you so much frame advantage that they have to...
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    ask scorpion thread

    Obviously but in some corner combos it is useful like (with back in corner) ex tele 21,21,21, 33 spear, jp f21 tele. Or ( with opponents back to corner. 11 spear jp f21 ex tele 21,21 jk air throw. These are 2 essential corner combos.
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    ask scorpion thread

    Okie dokie the combos for 33 spear jk tele jk air thow. The b2 combo is b2 jk tele 111 spear f21 tele for reset oppurtunity. Also 11 spear njp dash b2 jk tele jk air throw is the main . Also if you don't think there is a use for 33 then your dumb. 33 comes out in 10 frames which is faster than...
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    Scorpion Matchup Discussion Thread

    I guess the online latency prevents me from being as reactive as possible going to see how I do offline.
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    Scorpion Matchup Discussion Thread

    If any one thinks that the sub zero match is 5-5 then your wrong. It 6-4. Salty
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    Scorpion Matchup Discussion Thread

    Thanks I didn't mean to single out slips and leave out the rest of the community. That was my bad and thanks for the valuable insight koe.
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    Scorpion Matchup Discussion Thread

    Now slips I have been playing scorpion since day 1 and I was wondering how to kombat kitana. She is his worst matchup and my strategy so far is to ex spear fans, don't jump and get hellfire and random teleports in when I can. Also the sub zero match up is interesting because that match up is all...
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    ask scorpion thread

    I have played scorpion from day 1 and the reason that 11 spear is better than 2,1 spear is because if the 11 is blocked then you just have to put another 1 on it to make it plus 1 or even on block. This sets up mind games like dash grab, jump kick combo, or mix up with f4,b2 or even 2,1+2. So...
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    Guide Rain Combo Thread

    These are 2 pretty good combos 1 for punish and 1 for jump in. Punish- 43, lightening, 43, roundhouse 2(or 43 or 4) water orb 43 stream for reset Jump in- j1 12f4 12f4 43 water orb 43 lightening roundhouse stream or 43 stream for reset
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    General/Other The Ask Rain Thread

    From my knowledge, and correct me if I'm wrong, but you can special cancel and you can dash cancel. You could quickly forward dash teleport then lightening followed by a combo for a great bait punish set up. Thanks cold case for correction