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    Your Golden Matchup?

    Thinking on the future of the MK series, i stumbled upon an interesting thought: if there is to be any 'gold standard' for what has so far been the best of the series, what's a better measurement of raw gameplay enjoyment, distilled and concentrated, than a specific matchup? Although i'm more...
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    Tech - Stunt Double Stunt Double Ultra Okizeme

    ok just gonna dump some silly gimmicks i've been having fun with lately 1) F3-Kara-MRS: it's the ultimate bait and it's just gonna piss your opponent off the first time you do it. Whiff F3 in neutral, cancel into MRS and it's 90% just gonna catch them if they try to actually punish, giving you...
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    Tech - Stunt Double Stunt Double Ultra Okizeme

    ^3 years later or something: yes, it has armor on standing haven't played mkx in a while, so - ha, still haven't tested anything of the above. last i played i just kept grinding my execution on the EX MSK armor crush; but also, there's some other cheeky SD tricks that i haven't seen anyone else...
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    new Ideas for Jhony Cage Variation specials

    hello as you may remember me i posted when a "your wishesfor mk11" thread was up and suggesting to add more nutpunch variations Such As run cancellable nutpunches nutpunch that can be special cancelled into another nutpunch with a gap or meterburned to catch someone trying to armor through the...
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    Will RUSHDOWN be mad strong in MK11?

    There's been discussion about zoning; there's been discussion about neutral and footsies; and with changes such as the addition of invincible wakeups - including a two-direction roll -, drastic reduction to armored options, separate offensive and defensive meters, automatic meter regeneration...
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    Pick the last 5 Kharacters (Spoilers)

    I'm fine so long as there is Kotal and he has a big leg crushing blow that triggers upon hitting a ducking opponent - caving their face in with the emperor's boot and sending them flying across the screen - and a sunstone one as a homage to all the 'surprise mothafucka' moments with EX pizza in...
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    Auto-Building Meter - A Step Backwards?

    I, for one, am anticipating and hoping to abuse the shit out of this mechanic in my rushdown game by applying staggers, pokes, throws and oki combined with the avalanche of EX moves and get-out-of-jail free cards i'll get by pressuring my opponent into a panicked stupor. Timed meter doesn't...
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    Tech - Stunt Double Stunt Double Ultra Okizeme

    Aye, but it only jails off of F3, so there's a risk of getting reversal'd if you try to use it for pressure after, say, F24. And, afaik, it will trade with normals/D2's if used after mimic activation, which strips you of guaranteed pressure and combo potential when you cancel into activation...
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    Tech - Stunt Double Stunt Double Ultra Okizeme

    Ok, one extra thing to add to the checklist if anyone tries this before me: how plus on block is Ex MSK? If you look closely at the patch notes, it's only written that the plus frames of meterless MSK were slashed - no mention of the same for Ex version. It's such a rarely used move that i...
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    Tech - Stunt Double Stunt Double Ultra Okizeme

    Ey. It's the guy who doesn't own an actual copy of MKX and instead just plays couch sets over at his friend's house, bringing another piece of cool tech that has yet to actually be tested. Mucho gracias to whomever decides to verify this; that being said, onto the tech itself. The gist of it is...
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    What to expect from MK11

    I for once expect more nutpunch variations for Johnny Cage. For example, a run-cancellable nutpunch that would leave him safe on block and plus enough to continue the combo on hit, while adding a ton of gravity on the non-MB version, so that any follow-up juggle will drop, forcing him to...
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    Tech - Stunt Double Armored reversal absorbption

    Update: this tech works! Granted, i've only tested it against Sub-Zero's reversal slide, but the results had answered all my hopes regarding it. 1. There is a big enough window after Johnny absorbs the slide with EX MSK to punish SZ clean with an F2 starter; the timing is tight though, and it...
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    Tech - Stunt Double Armored reversal absorbption

    I only reserve myself to couch gaming sessions with my friends because i don't actually own MKX or a PS4, so tough luck with testing this out myself right now, but i feel like i might've stumbled upon something that would greatly enhance SD's oki: namely, the ridiculously fast recovery on both...
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    General/Other - Kotal Kahn Kotal Kahn General Discussion

    Speaking of the buffs, both f1 and b32 now have increased pushback, f12 is just -1 on block and already had good pushback. How viable would it be for wargod to stagger those into sword mixups, using the distance made by those moves to attack at close to max range, thus making them harder to punish?
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    General/Other - Kotal Kahn Kotal Kahn General Discussion

    Wargod got tripped up and busted his balls on the curb. Only good thing that came out of this patch for him is that the patched out armored launchers give you peace at mind when cancelling an unsafe move into safe paddle slap. Without armored DB1, the only other good thing he has going for him...
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    Question - Cyrax How do you nerf this character

    "how do you nerf this character" you don't.