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  1. K

    Video/Tutorial How To Fix MK11: Fixing The Poke System

    Increase the blockstun of pokes by three times what they are now, just like they did with Erron's 21 string but by a massive amount so every time you hit or block a poke you have this gigantic hit stop to hit confirm it in a high without getting mashed on or destroy the average Jacqui player for...
  2. K

    Seriously... Something needs to be done about the pokes

    Pokes in this game are stupid. I don't mean to sound rude but anyone that disagrees is not playing this game at a high level. Character like Sub-Zero, Scorpion, Jacqui, Noob Saibot, Nightwolf and a few others have this obnoxious "mind" game that revolves around poking you on block with their...
  3. K

    Sindel General Discussion Thread

    Imo V3 is really good, V2 is mediocre and V1 is really bad. V3 adds a lot to her post strings mind games and the fireball for great fullscreen presence. V2 makes her air game better and her mid-range game stronger but that's about it. V1 adds nothing in neutral, it is simply bad, it is just some...
  4. K

    How to balance Jade.

    Imo all she needs is more dmg on a punish. It really hurts her to get 50/50ed by Sonya and guess right 5 times but in the sixth one when you get hit you realize she did more dmg in one good guess than you did in five. I'd like her punish dmg to go from 12-18% to 18-24%. Some of her strings are...
  5. K

    Is the wakeup system too strong?

    Oh I knew you were not. I just thought it was funny bc I find both the 21 Iframes on wake up outside of any form of invincible wakeup and the 32% 50/50 on throws really really dumb.
  6. K

    Is the wakeup system too strong?

    The fact that this guy has still has a job...
  7. K

    Is jumping too strong?

    Personally I hate armor, it really makes the neutral game worse and it eventually becomes a panic button. Iframes like the U2s added to the D2s startup could fix it, but the one thing I'd really like to see if they stay as obnoxious as they are hitbox-wise would be jump kicks causing a splat...
  8. K

    Is jumping too strong?

    Nothing is wrong with a strong air game, but when you have shit like Kitana’s J2 and JK or Lao’s JK that are basically impossible to anti-air and lead to + frames on block and full combos on hit you have a tool just as scrubby as a one size fits all anti-air. No one is asking for MK9 Smoke’s...
  9. K

    Characters Held Hostage By One Variation

    Shang gained a third variation without having a second one. And it is also barely works btw.
  10. K

    Is the wakeup system too strong?

    U2s are invincible to throws and U3s are fully invincible. Reducing the Iframes from 21 to 15 would already have HUGE impact. The way this game works, some characters simply take more risks trying to enforce their oki than the guy that just lost neutral and got knocked down and some others like...
  11. K

    Is the wakeup system too strong?

    Also wrong. You could meaty people on the ground in other NRS games bc there were little to no Iframes in the proccess of getting up until MK11. High meatys were also real, but in this game you can wakeup in crouching state out of the Iframes. You misinterpreted what I said about the...
  12. K

    Is jumping too strong?

    @REO provided us stats that basically showed that the best players in this game, playing at the highest level, in offline pro kompetition events, only anti-aired one out of five jump ins. Numbers don’t lie.
  13. K

    Is the wakeup system too strong?

    Wrong. You are completely invincible while standing up for 21 frames. This means Rolls are invincible, U3s are invincible and wakeup buttons are basically semi-invincible. You can also get up on crouching state, which takes out the high meatys of the equation as a wakeup D1 is basically...
  14. K

    Is the wakeup system too strong?

    Over 20 invincible frames while getting up. Really curious who thought this was a good idea.
  15. K

    MK11 one of the most balanced NRS games - Do you agree?

    Balance is not the real issue of the game. In fact, by making every character have literally the same gameplan (strike/throw), it is pretty easy to achieve balance, just give everyone one good mid. The only difference between characters in this game is how much of an idiot some toolsets allow...
  16. K

    Tips for Improving in MK11

    Resource management is very important in this game as well. I had several tournament matches where I stole rounds I had no business winning just bc people let me live with 2 or 3% instead of spending that KB or FB to seal the deal. I also had instances where people spent FBs and KBs to make a...
  17. K

    MK11 SHANG TSUNG Discussion

    SInce they butchered his dmg in V1 I’d simply like them to give him some decent V2 that can maybe not get outzoned by half of the cast and effectively have a playstyle and V3 where losing his best move (corpse drop) is justified by gaining more dmg and access to moves that are actually working...
  18. K

    MK11 SHANG TSUNG Discussion

    He is bad and people upplay him like crazy. He's not getting buffed, nor is he getting fixed. We're two patches in and Geras, Liu, Cetrion and Sub are still the same stupid characters they've been since day 1 so I assume his unplayable matchups are also staying unchanged until the end of this...
  19. K

    MK11 SHANG TSUNG Discussion

    Smart move to lock a KB you'll never see so now you'll never see it².
  20. K

    MK11 SHANG TSUNG Discussion

    Stahp. I’m just keeping it real, Buluc and the cmd grab variation are extremely good. He holds the 10th spot in my tier list btw.