Since we are usually discussing changes for an upcoming patch, ive been thinking about the complaints and have come to realize that people are actually correct. Even though there is a legit way to counter lets say d1 "spam", the very nature of it is nonsense. Heres my thoughts:
-On block: The...
Hell why not! Who doesnt want a ken klone from SF in MK?
Lets think up his revised moves:
Tornado kick: Tatsumaki
Friction clap (stun): like hugo's in SF
Shoryuken (EX is a combo extension)
Head hops: Like SF4 seth
Friction kick (EX has armor a bit after start-up): similar to deejays
Friction...
If you hold 3, you can charge the hurricane kick and you also dash cancel it. No matter how fast the cancel it will give your next dashes extra speed until you touch the opponent.
Dunno if anyone knew this
Ive noticed that with certain strings with in juggles, if you do a EX upball, the last hit will whiff
Im wondering if there are any setups with this and im currently trying to to figure it out
you guys should also check into this
After the moat recent update that gave wake ups invincibility, does anyone have any anti wake up tech for kano?
I cant do anything that kano could formerly do with crossups like the jump ins. It just seems like his choke and air throw are pointless now and doing a b2 is a complete gamble.