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  1. Cobainevermind87

    Sub-Zero General Discussion

    Nice! Will give this ago after work
  2. Cobainevermind87

    MK1 Patch Notes and Balance Adjustments - March 6, 2024

    He's still unique though. Still the best pressure in the game, he's got a mechanic entirely exlusive to him with star power, he's got his parry that's been present in some way since MK9, etc. What more do you want lol Should have never had a 6 frame d1 to begin with.
  3. Cobainevermind87

    MK1 Patch Notes and Balance Adjustments - March 6, 2024

    There are reports that desyncs have returned along with this patch. Let's hope that's not the case
  4. Cobainevermind87

    What Happened, NRS?!

    I'm not sticking up for NRS/WB. MK1 has BY FAR been the worst release feature/support/communication-wise to date going back to MK9 in 2011. That sounded more negative than it should have, I've never had a single complaint until this game. But I honestly think the reason more people are...
  5. Cobainevermind87

    Khameleon

    Yup. It hits 3 times. Overhead, overhead, mid
  6. Cobainevermind87

    Khameleon

    Ah, I haven't messed with that yet, thanks.
  7. Cobainevermind87

    Khameleon

    So it seems like the Kitana disguise is the worst? Mileena launches without using too much gravity, Jade is just the Sareena boomerang blade things, just adds decent damage. Kitana's fan launches but uses a good bit of gravity, doesn't allow for a great follow up. Unless I'm missing something...
  8. Cobainevermind87

    Let's settle this... should you still get salty if the opponent tries to do a fatality but messes up the input?

    Yes because how the hell did you lose to someone who can't even input a fatality?
  9. Cobainevermind87

    The online is really smooth....

    Wow, one little blip. You'd better write a letter to Ed and demand your money back. Today is patch day, so most likely related to that
  10. Cobainevermind87

    Smoke General Discussion

    Sorry if I'm late to the party with this, I just found out about it today. But if you want to go invisible and stay grounded and not switch sides, you can just do an ex tele cancel instead of ex smoke bomb 5:40ish if it doesn't start there
  11. Cobainevermind87

    I hate Sub-Zero

    Then it's the same. What's reactable in practice with input delay on doesn't just randomly become unreactable online.
  12. Cobainevermind87

    I hate Sub-Zero

    Do you have online input delay set up in practice? It sounds like you probably don't. Turn it on and then run your tests again
  13. Cobainevermind87

    Fatality on 1st round in Ranked, why ?

    For me, I only do it by accident I win the set, fatal. Then I look up and see it's 1-1 :eek:
  14. Cobainevermind87

    Smoke General Discussion

    What happens if you try going into f12grab string after the up balls?
  15. Cobainevermind87

    What Happened, NRS?!

    I wasn't but halfway through reading his post before my brain went to that as well
  16. Cobainevermind87

    What Happened, NRS?!

    That sounds like a damn good theory, and something I could totally see NRS messing up/overlooking again. I wasn't aware this was a thing on the PC port of MK11. But yeah, there's definitely way less background stuff on the S. I was suprised to see how populated stages like the Teahouse were on...
  17. Cobainevermind87

    What Happened, NRS?!

    That's correct, what made it all the more confusing.
  18. Cobainevermind87

    What Happened, NRS?!

    Late to the party, but it's possible (if you're on XBOX) that you were playing a Series S user. My Series S served me well all through the stress test and the beta, but once the game launched it went to total shit. Not sure if it's the bigger maps or what. Every other game it seemed the...
  19. Cobainevermind87

    Smoke Kombos

    Was dicking off before stream and found something I didn't know about Instead of ending meterless corner combos with F12 grab into S1~db1, you can actually get a S3 into db1 for more damage. It is a bit tight though, feels like 2 or 3 frames. If you were to end this combo with S1~db1, you'd get...