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  1. kelevra

    POLL: What Buffalo did... Was it wrong?

    The popoff in general was justified, just inappropriate how long he was in his face yelling at him. As a side note though it was damn hilarious seeing some dude popping off death metal level while looking death metal as a mofo.
  2. kelevra

    MK11 Johnny Cage General Discussion

    F2 mid - reasonable +8 nut - reasonable Nut ex on block - hell to the no, get rid of that ex launch on block shit all together Fisticuffs - reasonable F34 - no overhead, just delete the string
  3. kelevra

    MK11 Johnny Cage General Discussion

    I don't think making f3 a mid would be a smart thing, he'd be autopilot af. Just fix the whiffing and make his crushing blows actually usable, then we'll see how things go.
  4. kelevra

    MK11 Johnny Cage General Discussion

    Kombat is there afaik, his Johnny is pretty sick. Dunno if he played already.
  5. kelevra

    First Patch Wishlist

    S1 Anti air Nerf? Stopped reading at that point because I can't take you serious...
  6. kelevra

    MK11 Johnny Cage General Discussion

    Yes and no. If they're cornered you would lock them down if they mash. Midscreen a dash d4 after +6 would push them out of range to dash 124 due to the staggering.
  7. kelevra

    MK11 Johnny Cage General Discussion

    I think you misunderstood me. I meant when the 124 was already blocked you can shimmy b2 people who try to d2 you for the f3 attempt.
  8. kelevra

    MK11 Johnny Cage General Discussion

    If your opponent has the tendency to do that just walk in a few frames and watch his dumb ass get launched by b2 for whiffing d2 from half the screen away. The d2's that are more scary to me are the ones when I end my combo in np because lulframeadvantage. edit: Same goes for people going into...
  9. kelevra

    MK11 Johnny Cage General Discussion

    If they try to walk back after either 124 or 34u3 they will without a doubt get hit by f3 (dunno about backdash). Once they're conditioned to stop bullshitting is where your shimmies and grab attempts come into play.
  10. kelevra

    MK11 Johnny Cage General Discussion

    The ender on one of the two definitely whiffs on Sonya and a few others. Also the strings jailing into not duckable ender will most likely be fixed. Other than that you're right, those are like my main tools to condition my opponents. Wondering why I haven't seen other Johnny players do that.
  11. kelevra

    MK11 Johnny Cage General Discussion

    Btw, one thing that crossed my mind about fixing hitboxes is that it'll be much harder to apply pressure or keep an advantage as Johnny. His 34u3 and 124 are both +6 and end in a high, which to our advantage can only be ducked by very few of the cast. I use both a lot because on hit you can...
  12. kelevra

    MK11 Johnny Cage General Discussion

    Man, i was so defensive on Johnny not being crap in the beginning but the more i play Jaqui the more i realize how his lack of crushing blows is crippling him. He is a great charcter and has arguably the best pokes in the game, but his lack of kb is really annoying. It's like he's excluded from...
  13. kelevra

    Jacqui Briggs - Combo List

    Just as an info on maximizing damage with her on male characters: After ex db4 you can walk forward for just very few frames or micro dash into f2,2 and then end with f12,f12xxdf3 This works after all of her crushing blow launchers without the dash as well, but in those cases its more damaging...
  14. kelevra

    MK11 Johnny Cage General Discussion

    Went over his FBC a little and f4 FBC has to be at least +7 on block because it jails into 121. Haven't gotten it to jail into 244 yet but might be possible. Oh and about the whole buffs needed thing: Look at his toolset, he has incredible footsie options including a long range hit confirmable...
  15. kelevra

    MK11 Johnny Cage General Discussion

    You guys really need to relax and let the game evolve a little. Johnny is solid, only a few tweaks needed here and there hitbox wise and he'll be fine. His neutral is actually strong asf.
  16. kelevra

    The playstyles you want for the characters in mk11

    Get rid of run and half screen normals. Have the people play REAL footsies. Period
  17. kelevra

    Stream.Me's "War of the Gods" needs YOUR support!

    Come on man. You can't drag the devs into shit that is no problem as long as the players obey the rules...
  18. kelevra

    Injustice 2 ELEAGUE continues with Group B LIVE NOW

    Flash actually holds his own vs DS really well. Foxy has been playing batman all day anyways so he might have switched to god tier for a reason.
  19. kelevra

    Flash Restands/Resets

    Yeah I saw your tweet on that. Good shit. I often whiff the b2-df1 tho because I do it too early. Gotta adjust. These combos are 10 damage more on average than my previous optimals.
  20. kelevra

    Flash Tech sharing thread

    I labbed quite a bit on punish combos and sideswitch options. If you're cornered and land a punish on someone you can side switch with far sp into whatever you want. There are some things that you have to take into consideration for female and male characters though. b22 far sp combos on...