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  1. Ralenzo

    For the Lin Kuei! Sub-Zero General Discussion

    No, I don't have access to Sub Zero from before the patch, but I can compare the damage of his known combos with its current damage tho. Combos below was taken from the Sub Zero combo thread, which was said to be done on Superman with competitive mode on. J2, f22xxexIB, b3, j3, slight walk...
  2. Ralenzo

    For the Lin Kuei! Sub-Zero General Discussion

    2,2,3 > bf+3 (MB) used to deal 190% (230%), now it does 150% (180%). And all combos including his b or f+3 has gotten quite worse as well. f+3 > J2 > 1 > b+2,3,3 used to deal 340%, now it does 270%
  3. Ralenzo

    For the Lin Kuei! Sub-Zero General Discussion

    Man, Sub Zero's damage output is noticeable lower now. Some of my 1 bar combos deal less damage than my meterless ones from before the patch. Was there a reason for him to get nerfed? Did anyone find a hidden buff perhaps?
  4. Ralenzo

    General/Other - Hunter Predator Hunter Discussion Thread

    I can't delay wake up because then I can't jump anymore to escape the throw because the trap will hit me. It's either block correctly or jump to escape the throw.
  5. Ralenzo

    General/Other - Hunter Predator Hunter Discussion Thread

    ^ Can u send link? nvm, found the video u were talking about on youtube. What I learned; - Never delay wake up. - If I predict a throw I should jump. So basically it's a 50/50 between throw or attack, and even If I predict an attack it's another 50/50 between OH and low. Man, I need to make...
  6. Ralenzo

    General/Other - Hunter Predator Hunter Discussion Thread

    Is there a way to avoid the corner trap throw setups? If I block I get thrown and the trap activates, but If I don't block I get hit by the trap... Other than armored reversals, what's someone supposed to do in that situation?
  7. Ralenzo

    General/Other - Liu Kang Liu Kang Dragon's Fire & Flame Fist General Discussion

    Maybe try saving your meter and alpha counter if u dislike eating that 10% chip so much? It pushes your opponent full screen and gives u ton of room to work with.
  8. Ralenzo

    General/Other - Liu Kang Liu Kang Dragon's Fire & Flame Fist General Discussion

    Liu Kang (Flame Fist) - Fixed a bug where the recovery on Shaolin Flame (24) and Shaolin-ferno (15) using the other’s value Called it!! Happy I wasn't practicing any combos and relying on the dd+1 yet.
  9. Ralenzo

    General/Other - Liu Kang Liu Kang Dragon's Fire & Flame Fist General Discussion

    After having played over 20 games (vs Kano cybernetic) with the new Liu Kang I must admit that I might have overrated his buffs, especially the dd+1 one. Nonetheless, I've never won so many games as Kang before, he's definitely a lot stronger and I think he's top tier material now.
  10. Ralenzo

    General/Other - Liu Kang Liu Kang Dragon's Fire & Flame Fist General Discussion

    FF was already somewhat viable, he just got overshadowed by DF. The windmill punch buff makes it easier to deal a lot chip damage and is good enough for him to be equally as strong as DF imo. He'd still be able to convert it into combos by burning meter with dd+1 MB, just like DF would be able...
  11. Ralenzo

    General/Other - Liu Kang Liu Kang Dragon's Fire & Flame Fist General Discussion

    I haven't fully checked out all his strings, but he is definitely positive on block when canceling f+4,4 and b+1,2 into dd+1, so he shouldn't get poked out. On hit he gets a free combo as well. It's just braindead imo and was totally unnecessary. Dragon Fire is able to gain something similar but...
  12. Ralenzo

    General/Other - Liu Kang Liu Kang Dragon's Fire & Flame Fist General Discussion

    Yo Flame Fist is ridiculous right now. The dd+1 buff has gotten an unintended buff I think; It now has 15 total frames, less than MB version. Almost all strings canceled into it are + on block and gives enough frame advantage to combo on hit. I'm very reluctant to practice with him in training...
  13. Ralenzo

    General/Other - Liu Kang Liu Kang Dragon's Fire & Flame Fist General Discussion

    Those strings are + on block when canceling the last hit into a fireball, but are we talking about dash cancel, or run cancel? If run cancel, are there any dash cancels that gives u advantage on block?
  14. Ralenzo

    General/Other - Liu Kang Liu Kang Dragon's Fire & Flame Fist General Discussion

    I notice that the u+4 part or special follow up (I follow up with either db+2 or low fireball due to the pushback u+4 creates) rarely gets blocked. Even people that are familiar with my Liu Kang tend to get hit by it, so if u use it very sparingly like I do then it can come in handy to mix...
  15. Ralenzo

    Desync Kombat X

    How is the netcode for everyone? I live in Europe and generally tend to have a good connection with everyone except that I get A LOT of desyncs, like I've never been able to play a long set of 15+ games against anyone without at least 1 desync. Has anyone else experienced desyncs as well, or is...
  16. Ralenzo

    General/Other - Liu Kang Liu Kang Dragon's Fire & Flame Fist General Discussion

    I was getting sick of having to work too hard to get a win as Liu Kang (Flame Fist) against my sparring partner so I changed to Dragon Fire for the first time yesterday, and I can't believe how much easier things became. It's ridiculous, my games went from going pretty even 7-6 to total...
  17. Ralenzo

    General/Other - Liu Kang Liu Kang Dragon's Fire & Flame Fist General Discussion

    I know it's silly, but the tattoos on his face is what's preventing me from playing the dragon fire variation.
  18. Ralenzo

    General/Other - Liu Kang Liu Kang Dragon's Fire & Flame Fist General Discussion

    I'm not feeling Liu Kang (Flame Fist), call me crazy but I actually prefer MK9 Liu Kang, he seemed to have a better mixup in that game. His mixups in MKX is ridiculously weak, it pretty much consists of doing f+4,4 or b+2, that's it. And neither are very threatening. Also his pressure game is...