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  1. L

    2 Superman combos

    The first 3 cancels into trait, then the next 3 is a link. If you've played any street fighter, it's a very easy link - I don't have the data handy, but it feels like maybe 3 frames? So basically 3xxTrait, slight pause, 3xxBreath
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    Need with Superman

    I partially agree with this - Superman has a pretty solid neutral game, and can more or less be played at any range. However, I'd be careful about just flying around and using heat vision - It's got a lot of landing recovery, and people with fast, long range punishes like Deathstroke or the...
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    d4 > Low Hat = Safe Trollin?

    Sounds about right. I wouldn't call the move "safe" though, if mathematically any character can punish a blocked low hat and they can block low after the D4 then there's always the possibility that you'll get punished for it. But like the first post said, some opponents might not have the...
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    General/Other Q&A with Kung Lao

    I guess I should clarify, I meant that people seem to have the reflex of going for crossups when you're poking at close range, since leaving the ground in any way gets them out of the low poke pressure and they want to go on the offensive. This is from my experience playing random people online...
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    KL Changes

    I don't mind the lack of pushback too much, honestly. The spin was punishable before, it's punishable now. It just makes it more obvious that it's not a move to just be thrown out at random - It's meant for use in combos and fast punishes, and it's still the best anti-air in the game. It's still...
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    General/Other Q&A with Kung Lao

    Gotcha. Yeah, I like the idea of a consistently updated first post - Just don't want to make things too hard on the new players trying to learn stuff, you know what I mean? A megatopic can be pretty intimidating, but if the information is easy access on the first post and people can ask about...
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    General/Other Q&A with Kung Lao

    Just curious, what's wrong with having "40 threads with Kung Lao questions"? It's not like a forum can really be that cluttered if each of the threads is useful in some way, and personally I'd rather be able to look through one page of searchable subjects you can easily ignore if they don't...
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    General/Other Q&A with Kung Lao

    Used to be you could end any string with low hat and be at even frames at worst. Now, KL's a bit harder to pressure with since his low hat doesn't give you ridiculous advantage, and can actually get you punished on block. Still, his strings are very quick and can be dash cancelled into more...
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    DEVASTATION 2011 :: Oct 7-9 :: Phoenix, AZ

    what he's not telling you is she only agreed to come if she could eat the winner's head
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    General/Other Q&A with Kung Lao

    It's stance specific. It only works from Open Stance. This means that your front foot and your opponent's need to be opposite for it to work. So if your character's feet look like this ---o----o o----------o Or this o----------o ---o-----o It will work. But if they look like this ---o--------o...
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    General/Other Q&A with Kung Lao

    For corner dive kicks, wait a moment after the first jumpkick to do the first divekick, then after landing jump backward with a kick, wait again, and divekick. That's how I do it, at least.
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    Will Kenshi Defeat Kung Lao?

    He doesn't look too rushdown heavy to me... All of his combos in the video knock the other guy way away, and at the very least he knocks them into his launcher which hits at sweep range. All of it screams "Get off me" to me, and doesn't leave Kenshi close enough to keep pressure on. I think...
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    General/Other Q&A with Kung Lao

    Yeah, 2, 4, 1+2. It completely stops his momentum if it hits and is -ridiculous on block. You'd only ever use it if you think you have conditioned someone enough with low hats off of the string, it's really not worth it 90% of the time. It's definitely not a block infinite and I don't even...
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    General/Other Q&A with Kung Lao

    He could be talking about 2, 4 low hat, or 2, 4, 1+2. It's a low/overhead mixup, safe(?) after the low hat and KL can just dash up and do it again. If you block the overhead, you get full combo on him. How to get out of it? I'm not really sure, I haven't tested that yet. You can probably jump...