Search results

  1. Durango

    How do I get better at Mortal Kombat X?

    I live in Augusta, GA. It's...not really a tournament scene for MKX, but I suppose you could say we're developing. I get very little challenge online for two reasons: 1) Filled with weaker players and players with bad attitudes. 2) Can't get a decent challenge in lobbies due to connection. In...
  2. Durango

    General/Other - Sub-Zero Is there a social thread or a Skype group for Sub-Zero players?

    Or anyone interested in participating?
  3. Durango

    Where do I go to get a good challenge?

    I went on the Fighter's Depot - Playstation Network forum and asked for a challenge last Wednesday. No one responded. Rooms are full of people who are busy or have bad records, and Ranked and Player Match give me one good player out of 20. I'd like to find a place to get serious matchmaking in...
  4. Durango

    Question - Cryomancer Blockstrings?

    Looking for good ways to keep the opponent locked in without letting them escape or counterattacking you. B12 and F12 are pretty good starters. What do you tend to follow up with?
  5. Durango

    Question - Sub-Zero Anyone good willing to help me train?

    I'm really not having a great time online right now. I get hit by the stupidest shit and randoms on ranked don't even have to 30% combo me. They just simply bait and punish and I keep falling for it. Always losing meter, can't escape frametraps, and can't wakeup properly. If anyone's willing...
  6. Durango

    Question - Sub-Zero Escaping frametrap and wakeup issues.

    Faced a lethal Kung Jin player. His entire game was frametraps. No low? Overhead. No overhead? Low. Kept peppering me with attacks. Every time I found an opening, he'd hit me with something else. I couldn't get in and he was making it look too easy to poke and start a combo with. B1, D3, D4 all...
  7. Durango

    Jump punching.

    Do you feel the jump punching mechanics have changed from MK9? Do you feel it's harder to "auto-target" a player when jumping over them? Why is it harder for the character to change direction mid-air for a jump punch when the opponent is crouching?
  8. Durango

    Question - Cryomancer How to deal with players who jump a lot?

    Whether it's mid-screen to avoid your F33 or to counter-punish you after using Cold Blooded (F421+3) in the corner, jumps seem to be the primary reason to beat out a Sub-Zero. I've already had a player jump around and jump-punch me and beat out my EX Ice Bomb and outprioritize my D2 uppercut...
  9. Durango

    Question - Ronin What's the point of Blade Drop? (Ronin)

    I see it used as a main linker for combos. More specifically, it's the EX version. The input timing is difficult, and I'm not seeing much in the way of alternatives. Is it simply used for extending combos despite the risk for dropped combos or does it have other practical uses?
  10. Durango

    Strategy - Cryomancer Options after using Cold Blooded. (F421+3)

    For Cryomancers, we need setups to follow up with our prominent combo ender. The move loses its point if we just let the opponent get away, so we need two things. 1) Midscreen setups. 2) Corner setups. Midscreen setups limit our options in a number of ways. Moves like B33 simply won't hit as...
  11. Durango

    Do you move onto a new style or a new character first?

    When you've finally picked your main and practiced with them till you start getting comfortable, what do you work on next? A style or a new character?
  12. Durango

    Question - Sub-Zero Inability to Slide is seriously crippling me.

    I know that his normal Slide can't wakeup and gets stuffed by people hitting him low. I use EX Slide instead. However, whether I'm waking up or trying to chase down someone, Slide simply won't come out. Am I the only one having serious problems getting Sub-Zero's Slide to come out compared to MK9?
  13. Durango

    Question - Sub-Zero Dropping combos like no other.

    I've been using B2 B2 F421+3 as my primary corner combo (in Cryomancer). The timing between B2s is extremely strict, so I end up dropping the combo 50% of the time, even in Practice. I tried simplifying the combo by using B2 242 F421+3. While it's much easier to land in Practice, it is nearly...
  14. Durango

    Question - Cryomancer Building meter with Sub-Zero?

    I posted this video on another thread, but any of the videos in the series can show you the problem I'm having here. As you can see, Kenshi can build meter and burn through it without problems. Amidst the very few times I used EX Hammer, I was always stuck at one bar. Do you feel that...
  15. Durango

    Question - Sub-Zero Any Sub-Zero players interested in some sparring?

    My PSN is OgnarPliskin and my Skype is DurangoX4. Definitely looking for some mirror match practice. Any style is fine. One thing I will mention is the Sub-Zero mirror matchup is FAR better than it was in MK9. It felt like less experienced players could beat you just because they could derp...
  16. Durango

    Question - Cryomancer Looking for more starter options.

    Just faced a really good Mileena. He had a number of methods to play keep-away with me (NJP, Sai Toss, Low Sais, Teleport), so getting in can be a real hassle. I'm looking for ways to close the distance and get them. B2 and F4 seem to be helpful. In both cases, I can go right into EX Hammer for...
  17. Durango

    Question - Cryomancer Hit confirms.

    In MK9, I was a Sub-Zero main. I had the luxury of doing 221, and if someone was blocking, I had time to Ice Clone. If they weren't, I got a combo out of it. Well, I still main Sub-Zero, but his main starters are now B21 or B33. That said, those are two-hot moves and I need to make time to...
  18. Durango

    How are you learning the game?

    A) Beat Story mode. B) Pick a character. C) Learn one style's main combos. D) Briefly experiment with the other two. E) Play through Traditional Towers and get a feel of how they move in battle while practicing their combos. F) Start playing them online. Rinse and repeat.
  19. Durango

    Can someone tell me how frames work?

    Start-Up Active Recover Block Adv Hit Adv Cancel Like, I know startup means how quickly it comes out, active is how long the move "lasts", and recover is how long it takes to recoil before you get punished. I don't understand the last three, or how you know your advantages. Or rather, what's...
  20. Durango

    Question - Scorpion Scorpion Teleport not canceling?

    I'll hold down when I do Teleport and he still attacks anyway. Glitch?