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  1. quandaghost

    What is something or things you wish will NOT be in MK12?

    Break-away: It's stupid and no one liked it. The old combo breakers were fine. Variation system. : the variation system has had 2 games and with mixed results each time. Give characters full move sets again and balance the game around what characters can definitely do and have 100% instead of...
  2. quandaghost

    Next MK Probably Won’t Have Character Variations

    Great variations need to go. They did nothing good for game. The created characters that were shells of themselves and took the identity of the characters. In 11 it was just way too bad to justify coming back. Characters having moves too good to justify how many slots they took up. Characters no...
  3. quandaghost

    Question What makes MK9 stand out?

    I feel like in Mk9 you legit needed to use good fundamentals. There were actual difference in playstyles. Not everyone was so 50/50 reliant and those that were didn't have safe options for them. People like the idea that in Mk9 you have to commit to the mix-up. Yeah Cyrax, Smoke, and Kabal,were...
  4. quandaghost

    TYM's Injustice 2 Discussion Thread (Harley Quinn & Deadshot Official Announced)

    They cant bc that would destroy the way that game operates. it eliminates ambiguous cross-ups. If they keep like how you have to play street fighter that is.
  5. quandaghost

    Unlock all Mobile Stuff on your Game for free!

    Sorry aerogrunt I had to do it.
  6. quandaghost

    Combo List - Scorpion Scorpion Official Combo Thread - Post all Scorpion Combos here(Pre patch thread with obsolete info)

    Im having some trouble anti-airing with Inferno Scorpion. Does anyone have any tips.
  7. quandaghost

    Combo List - Scorpion Scorpion Official Combo Thread - Post all Scorpion Combos here(Pre patch thread with obsolete info)

    njp, minion charge, f3. minion grab, jip, 214, teleport, 21, spear, walk back slightly, jip, f4 teleport. 40% meterless you can add 21 minion charge at the end for 41 percent if you want the extra dmg
  8. quandaghost

    Combo List - Scorpion Scorpion Official Combo Thread - Post all Scorpion Combos here(Pre patch thread with obsolete info)

    I thought about ending things in spirit charge as well but from testing it out the opponent can jump out of any follow up that isn't njp, or b3. The setuponly leaves you at plus 6 which doesn't give enough time for the f4 to connect. It'd be better to just end it in teleport so you can be plus...
  9. quandaghost

    Combo List - Scorpion Scorpion Official Combo Thread - Post all Scorpion Combos here(Pre patch thread with obsolete info)

    https://www.facebook.com/quantrell.jones/videos/10205342449795148/ im horrible at figuring out how to work my phones camera btw
  10. quandaghost

    Combo List - Scorpion Scorpion Official Combo Thread - Post all Scorpion Combos here(Pre patch thread with obsolete info)

    My combo is 214 teleport punch, 21, minion grab, jip, 21, spear , jip 2,1 minion charge 37% and leads to what I think may be a vortex. I tested it with some friends and they couldnt poke out of the fr, b3, f2, throw, or armor out of it either.
  11. quandaghost

    What does MKX needs to be a successful game?

    I personally think that Mk needs more defensive options. Games like GG have faultless block, burst, alpha counters, and blitz shield.Even injustice had more room to outplay the opponent to me compared to MK9. I feel having some type of defensive mechanism besides armor that allows for outplay...
  12. quandaghost

    What Does MKX Benefit From Having A Block Button?

    So from what I know about GG which isn't a lot I do know you have more options than what are available in MK defensively. you cannot instant block for frame advantage, you cant green block to be pushed away, but we do have burst. My argument isn't that certain characters can do these things. It...
  13. quandaghost

    What Does MKX Benefit From Having A Block Button?

    You would think it's cool to play a game where fully invisible characters can cross you up, and create situations where they can easily do it over and over again for free with no consequence
  14. quandaghost

    EX Throws - 50/50s

    actually in mk9 you take a bit of dmg for teching a throw
  15. quandaghost

    What Does MKX Benefit From Having A Block Button?

    In IMO 1 thing you need to remember about MK. Any dmg is chip dmg on a character. That means in this game you are always being rewarded for hitting someone safely. Characters like Kabal who can standing reset you from a 30% combo can do around 15 to 20% chip just off of their pressure. With that...
  16. quandaghost

    There Is A Huge Chance That We Might See Sonya and Johnny Cage in MKX

    Evil ryu is ryu and akuma and they both are in sfa3, and ssf4. MvC2 had shin sakura who was sakura with akuma's move set, and she is a hybrid ryu. In tekken isnt d. Jin a hybrid of kazuya and jin and yet kazuya and jin both have slots in tekken tag2 and 6. I don't see how those two being there...
  17. quandaghost

    Noob Saibot for MKX

    Awww why won't netherrealm let me have bi-han as subzero? :, (