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  1. justfr@me

    Kollector General Discussion

    down down to cancel works fine
  2. justfr@me

    Official UMK3:TE Changelog and Discussion Thread

    kabal: ground saw: Hit limit changed to allow use after any combo of up to 5 hits now it s 3 hit!?
  3. justfr@me

    Mortal Kombat II+ Revision (Hardware/MAME)

    you can chain but not cancel!
  4. justfr@me

    Mortal Kombat II+ Revision (Hardware/MAME)

    i ve been tested on vanilla and all works correctly.. have you try it? maybe it s my rom!?
  5. justfr@me

    Mortal Kombat II+ Revision (Hardware/MAME)

    i can t cancel aahp or aalp with special moves!?
  6. justfr@me

    UMK3 Uk

    you can play tournament edition to have this
  7. justfr@me

    UMK3 Uk

    there s a big difference with roundhouse kick... on psx, need big space behind rain to chain anything after r.k ..rain don t turn around...situations for infinite are limited and it s good.
  8. justfr@me

    UMK3 Uk

    if i do ligtnning, water ball and lightnning again,it s hard to connect when character fall down.. for roundhouse kick,your heights are corrects,it s more easy because the game is slower.. on psx,against mk1 raiden,infinite is more easy than umk3 so...
  9. justfr@me

    UMK3 Uk

    it s hard to connect lightnning when character is juggled... imo,it s not a good idea to copy all framedata of console port,it s not the same game..
  10. justfr@me

    UMK3 Uk

    for infinite on psx ,i must do hp~run roundhouse to work...with yours, i can double aahp easily without run... imo,4 hits combos is slower on psx,however the game is fatest... -the hitbox of lightnning is slightly better on psx...
  11. justfr@me

    UMK3 Uk

    about rain from mkt psx than yours(exept the difference of speed) -4 hits combos is little slow. -water ball is little slow. -height of character is lower when water ball is used. -lightnning has 1 more hit limit. -lightnning time limit is shorter. -roundhouse kick combo has better recovery on...