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  1. Lanqu

    Reptile General Discussion

    Yeah, these are positive changes. I think it is pretty good that any combo can be ended into a safe invis invocation using f32. However, I think it is fair to ask for a longer duration for such a long fade-in effect.
  2. Lanqu

    Reptile General Discussion

    from what I see on Ps now - the regular invis is as it was before. Only the ex has been changed. No damage buff, just the speed of how he enters the full invis is improved.
  3. Lanqu

    Reptile General Discussion

    Hm are you saying, that now basically any f32, ex invis ender will give a better version of what we could have got earlier only with Scorpion and couple of other cameos? TBH Scorpion is still great for damage and meterless setup and OH, but other cameos now become more powerful. Stryker arise...
  4. Lanqu

    Kotal Kahn General Discussion

    Thank you guys for details explanations. Especially about different MUs. That's pretty obvious, but a good point that I completely agree. You have to use correct variation when playing Kotal. But that usually means you will be at a great disadvantage when playing ranked or any ft3, because...
  5. Lanqu

    Kotal Kahn General Discussion

    Had 40 matches yesterday with Dock (one of the most top rated players in times of MKX in Russia). Ended up loosing 10-30. I know that he is better player then me, but he is not even actively playing in mk11 but I am. And we used to play the same level... So taking out cases where I was mixed up...
  6. Lanqu

    Kotal Kahn General Discussion

    If you are so confident that opponent will poke back, then why would you cancel B22 into parry, not for example into Kahn Cut or Cat? Yes, now you can get away with parry unpunished, that's why Im using that cancel too. But really, that's not a good parry usage until parry is so shit. Because...
  7. Lanqu

    Kotal Kahn General Discussion

    everybody (even tips in game) says that parry has now same frame data as flawless block. But it is definitely not that: sometimes it grants more advantage then FB, drasticly more it fucking sucks vs characters with fast hitting attacks, because for some strange reason you can't block second...
  8. Lanqu

    Kotal Kahn Video Thread

    Still a lot to learn. KK is pleasure to play!
  9. Lanqu

    The problems and issues that break Kotal Kahn

    his b2 is ok, but b22 wiffs at max range, similar to Liu Kang's string KB requirements fix is a must
  10. Lanqu

    The problems and issues that break Kotal Kahn

    And please fix combo command input window after kahn cut.. it's so unintuitive now.
  11. Lanqu

    The problems and issues that break Kotal Kahn

    Try this trick vs Cassie's straight shots
  12. Lanqu

    MK11 animations compared to previous NRS games?

    I'd prefer a bit more natural and smooth animation. Like it was in mk1-3. It was 'real'-like people, right?
  13. Lanqu

    The problems and issues that break Kotal Kahn

    I agree, that's one of the main his issues. Look Sonya - she has easy peasy conversion from anything. Nothing whiffs. Her d3 being 7 frame also lowprofiles Kotal's d1. And what I really like about her is that her string jails one into another. If kotal's d3 being 9 frames could frametrap into...
  14. Lanqu

    The problems and issues that break Kotal Kahn

    Thank you for response, I see your point. However, I'd like to see arguments, instead of just 'bad'. If you have more advantage on hit you free to choose whatever position you want. You can wavedash to the same position cat puts you in. Yes cat does a bit more damage than non amp sword and...
  15. Lanqu

    The problems and issues that break Kotal Kahn

    My 5 cents for NRS gods (if they are watching this thread). I agree on most issues described in longposts here. His only jail after D1 poke is s2 and d2. But it is so damn hard to land s2 and s2 has range issues. I think his d1 must jail into s1 on hit. And what's the point having d3 only +6 on...
  16. Lanqu

    On your knees, day 6 Kotal Kahn impressions.

    Speaking of Parry being better than in MKX -- may be it is me, but I struggle to activate parry in time when somebody like Scarlet or Kano is zonning me. Even at full screen it is damn hard. Everything except jumps and fatal blows, I believe. Advantage differs based on the move you parried...
  17. Lanqu

    Kotal Kahn Combo Thread

    f24 ~ parry to make it safe*
  18. Lanqu

    Sun choke has several issues

    I see, thanks. I agree with the list of issues as we see it now. Now need to understand what was the design behind it, may be we need to think in another dimension
  19. Lanqu

    Sun choke has several issues

    What was wrong with f3 tick?
  20. Lanqu

    Kotal Kahn General Discussion

    Same here. His abilities are unique and look really kool. But without proper setup they are useful. And to setup anything you need a good base moves, but he lacks such. Ducking beats every option he has upclose or from the range. There is no way to cash out small frame adv-s that are usually...