Search results

  1. Seapeople

    Breakthrough Thank you NRS!!

    It sorta depends on the character.. Sinestro is probably one of the easiest. Following up with d1 can be done consistently against any character I think. D1~hurricane bow for about 20% or d1~freeze for about 40% And if you're on the fortress of solitude corner with the red laser it gets a lot...
  2. Seapeople

    Breakthrough Thank you NRS!!

    MB stinger can now be used on block and puts you at frame advantage! This means we officially have a safe vortex in the corner between b2 and stinger...if the stinger gets blocked you should theoretically have time to confirm it into the mb version. (I hope people havent forgotten that stinger...
  3. Seapeople

    Teenage Gamer May Go to Prison for 8 Years for Violent Joke on League of Legends

    Even though he said it on a privately owned game, that shouldn't change the legal ramifications at all. The people who own LoL could give him a perma-ban but not 8 years in jail. Freedom of speech absolutely still applies. Just because it's not right doesn't mean it's illegal. People have the...
  4. Seapeople

    Teenage Gamer May Go to Prison for 8 Years for Violent Joke on League of Legends

    That's the dumbest thing I've read in a while. It's not like this is going against the 1st ammendment of our country or anything.
  5. Seapeople

    Strategy Batman Corner 50/50

    The 22 standing reset into pressure is decent but I'd much rather end corner combos with sky grapple or b112 to get the ambiguous f3 mix ups.
  6. Seapeople

    Strategy GA JiP on block

    Low arrow is around +10 on hit, straight arrow is around +28
  7. Seapeople

    Strategy Now That's What I Call An Entrance -- Green Arrow General Discussion Thread

    I might just be understanding you wrong. Straight arrow is +3 on block so it gives you a free d1 check against any character (unless they backdash or use armor).
  8. Seapeople

    General/Other Patch v1.05 Green Arrow changes

    F2d1~arrow is already very interruptible if the other person makes a read, or they could just fuzzy guard it instead.
  9. Seapeople

    Strategy Now That's What I Call An Entrance -- Green Arrow General Discussion Thread

    Why are you wanting to dash after f2d13~arrow? You get a free d1 check afterward, and it puts you at max range so your d1~low arrow cant be counterpoked by a lot of characters. Max range d1 is probably the strongest aspect of Green Arrow's offense imo, and this string sets it all up. I hope the...
  10. Seapeople

    General/Other Patch v1.05 Green Arrow changes

    Watch this end up making f2d13~arrow interruptible. I cant test anything right now & havent even touched the game in a couple months...But if f2d13~arrow becomes escapable Green Arrow is basically bottom tier. He needs this frame trap to be able to open up his offense (unless his whole strategy...
  11. Seapeople

    Guide Archery's A Hobby - Green Arrow Living Combo Thread

    I really liked the 56% 2 bars, good stuff there. Not to take anything away from Natas, but why is this being made an article when I've posted a lot of the same stuff & more that has gone almost unnoticed? http://testyourmight.com/threads/green-arrow-labwork.32251/...
  12. Seapeople

    Strategy How to escape green Arrows "RESET"

    Wow I had tried backdashing out of 111~super a bunch and never got it. Good stuff. (F2d13)~super can be escaped by pushblocking the first two hits or with the opponent's own super midscreen, but I think it's guaranteed in the corner. It can be used as a reset if you end a combo with something...
  13. Seapeople

    Strategy Now That's What I Call An Entrance -- Green Arrow General Discussion Thread

    I used to do this in a few matchups with Cyrax using things like d4~AAt. I'll mess with it later and see if I can find anything
  14. Seapeople

    Injustice Max Hits Combo Challenge! [Current Max = 62 hits no resets, 103 with resets]

    Last combo in this video, 55 hits with Killer Frost no resets. I wasn't going for the most hits possible but it kind of turned out that way. More is almost definitely possible.
  15. Seapeople

    Strategy Green Arrow resets (ways to perform it)

    http://testyourmight.com/threads/green-arrow-reset-discussion.30802/ That thread has some resets explained in depth. The only ones I've found that are 100% foolproof are after a freeze, and f2d13~super on block (they can pushblock the first two hits). This has been brought up in a few threads...
  16. Seapeople

    v1.03 Official Injustice: Gods Among Us Patch Changes Released

    Wow, not a single buff to be found for Green Arrow. So dumb. Officially dropping this character, he's laughable.
  17. Seapeople

    The Last Son of Krypton -- Superman General Discussion Thread

    I think the nerf will really help some characters. Green Arrow for example cant do anything right now other than trade his d1 with f2, pushblock/mb b3, or eat some damage. Now he'll actually be able to check you with a d1
  18. Seapeople

    Strategy back 23 grants frame advantage when batmans back is to the corner...

    Bats are pretty big advantage on block, I think they're at least more than +1. I'm almost positive you get a safe jump with 2-3 bats
  19. Seapeople

    Tech Green Arrow vortex w/ frozen arrow. Add safe pressure/Bait wake-ups

    I agree with a lot of what has been said so far. I'm going to hold most suggestions of mine until after the patch on Tuesday just to see what happens. All I'll say is that I really wish we could use MB slide on block and have it be safe. This would allow Green Arrow to safely check opponents...
  20. Seapeople

    Strategy Now That's What I Call An Entrance -- Green Arrow General Discussion Thread

    Electric arrows aren't faster than any others on startup, but I think they may be the fastest from full screen. They don't give any extra advantage on block. They're +22 on hit compared to regular arrows which are +28...The only real advantage is that low electric arrows are also +22 compared to...