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  1. Micahl Dickens

    An in depth look at why Evolver is unlike any fighting game you've ever played

    Decided to make a more in depth video explaining some of the game's mechanics after all the positive feedback and criticism I received from the community. Thanks to everyone taking an interest. www.wepgrastu.com/ You can play the game here You can follow the game's progress on Reddit or on...
  2. Micahl Dickens

    22 Useless?

    Are you guys using 22 for anything? I can't think of a single reason to use this string. 112 does more damage, forward advances just as much, and isn't much slower on whiff given it's 4 hits instead of 2. Moreover, 11 is +2 on block. f+31 advances a bit further and the hit box of the second...
  3. Micahl Dickens

    Evolver Stage Combo

    https://www.facebook.com/WeaponsGradeStudios Hello all! Haven't shared here in a while, so I want to post a status report. Evolver's multiplayer is nearly complete and all features are currently working and functional. We also finally have some original artwork on the way! In Evolver, many...
  4. Micahl Dickens

    Come test out my WIP Fighter!!!!!

    Hello all! Check out the trailer for our final semi-public Alpha-Beta test for Evolver, a new competitive 2D platform fighter in development. Trailer showing some match footage and supers. Download Link: https://1drv.ms/u/s!Ar53CWUHzI_th6c_90p3TcFbFWW4cA Who and what: My name is Micahl, and...
  5. Micahl Dickens

    Instant Quick Stand OkiDoki (Batman) (30% Standing Reset No Meter)

    So, I've been labbing a lot of I:GAU in preparation for InJ2, and I found this tech that works for any or at least most characters who have an f3 that collides with the ground (or gets pretty close). Basically, because doing a second f3 or f3 after b3 in the same combo causes HKD, with what's...
  6. Micahl Dickens

    Free Early Access Testing of 2D Fighter, Evolver

    UPDATE: I've decided to simply share the preAlpha as it's a limited trial anyway. The game will only run a limited number of times, but will run for as long as it is open. Please give feedback if you download, and thanks for your time and attention...
  7. Micahl Dickens

    What feeling do you seek from fighting games

    Working on a project for a class I'm doing and we're focusing on the experience of a game and how games are enjoyable because of how they make the player feel. For example, Dark Souls II is fuckin' hard, but that difficulty provides the audience with a sense of accomplishment among other things...
  8. Micahl Dickens

    Evolver - New 2D Fighter Under Development

    Evolver is a new 2D fighter being worked on by an indie startup called Weapons Grade Studios. We hope to accomplish several things with Evolver, but we primarily want to create a fun, new, easy-to-start-difficult-to-master, competitive 2D fighter, as well as create a fighting game with a truly...
  9. Micahl Dickens

    Tech - High Tech QB Full Screen Guard

    So, maybe everyone knows this and just isn't talking about it, and if so, please lemme know, but I've discovered QB actually blows up most mid - high projectiles (sub-zero iceball, kotal sword, etc), the exception being bullets and lows (haven't tried it against marksman bullets). Since most...
  10. Micahl Dickens

    New Versus Modes

    I love IGAU and it's probably my favorite game, but I'd like to see some more game modes for multiplayer. I don't mean anything super extravagant, but the game doesn't encourage people to really practice or do anything besides hold black and do six hit combos. Me and my kid brother have a "mode"...
  11. Micahl Dickens

    How to play Injustice: God's Among Us & other NetherRealm games

    How to play Injustice: God’s Among Us I’m not necessarily an expert on video-games or even fighting games, but I’d like to think that I’m pretty good at Injustice. That being said, here’s my little manual on Injustice, but it’s pretty good for fighting game theory in general. In order to...