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  1. sirshyguy

    Supergirl Combo Thread

    What's everybody using for background bounce combos? My first attempts at them look something like this: b1, 2 x MB freeze - b3 - j.3 - b1 x background bounce - f2, 3 x air throw I'm sure more optimal combos exist. Curious what everybody's using, what scenarios they're finding background...
  2. sirshyguy

    Ideas for changes to Supergirl

    I'm having a hard time following this thread, but she really doesn't have other options for strings. F2 and its followups are unsafe, B1 and its followups are unsafe, and strings starting with 1 or 2 are highs and easy to poke under. Additionally, any of these strings canceled into safe specials...
  3. sirshyguy

    Ideas for changes to Supergirl

    Instead of thinking of potential buffs for her, it might be more helpful to think of potential nerfs some characters might get and then see how she compares. Her mobility, space control, and mix are all great to above average. If Adam, Aquaman, Batman, etc. get a slight damage reduction, for...
  4. sirshyguy

    Ed Boon Announces "Who's Next?" TONIGHT On The Game Awards 2015!

    It's gotta be MKX or Xrd, can't imagine Rise of Incarnates getting the nod, and Rising Thunder is still in its beta (I believe), so it'd only be fair to give it to either Mortal Kombat or Guilty Gear.
  5. sirshyguy

    Match-up Discussion Shazam Match-Up Discussion

    Danger's not entirely wrong. . . Shazam has a few options. At the very least I feel like he out-damages GL pretty easily. But it's such an uphill battle that I can't ever imagine it being an even match, let alone in Shazam's favor.
  6. sirshyguy

    Match-up Discussion Shazam Match-Up Discussion

    Good stuff. Did not know you could stuff his WU breath. I agree that spacing and patience is key (as it is for Shazam in most of his matchups). Once the Shazam player gets antsy and starts trying to recklessly rush in, Supes has already won.
  7. sirshyguy

    Match-up Discussion Shazam Match-Up Discussion

    How does everybody approach the Superman MU? I think Shazam definitely has options, but I'm just curious about everybody's individual approaches to it.
  8. sirshyguy

    Match Footage SHAZAM: Video Thread

    http://www.twitch.tv/moarcon2014/b/509413525 Some of my matches from a local tournament I won in Fargo, ND. My matches start at: vs. KitKat (Grundy): 13:45 vs. SiouxFalls (Deathstroke): 32:25 vs. MadJester (Green Lantern): 56:25 and 1:24:20 Obviously there's room for improvement, and I'm...
  9. sirshyguy

    Match-up Discussion Shazam Match-Up Discussion

    Good answer, thanks for the correction on the frame data!
  10. sirshyguy

    Match-up Discussion Shazam Match-Up Discussion

    Nearly positive that Flying Grayson is -11 or worse on block, so reading and blocking that would be in Shazam's favor (HM is 11 frames, I think).
  11. sirshyguy

    Match-up Discussion Shazam Match-Up Discussion

    I agree with escrima being the much easier stance to handle. It's a relief when he/I clash or when he throws, cause then he defaults back into escrima, ha ha. And Chef's totally right: his wake up game is terrifying. Forward MS (ending up behind him) to HM is my favorite way to deal with it...
  12. sirshyguy

    Match-up Discussion Shazam Match-Up Discussion

    Yeah, that all makes a lot of sense. I do have a bad habit of yolo torp'ing too much vs nightwing. Maybe more j2's? Big fan of your Shazam videos, btw. Keep it up!
  13. sirshyguy

    Match-up Discussion Shazam Match-Up Discussion

    I've been having trouble with the Nightwing MU, especially when he is in staff stance. He easily controls the mid-close range game, denying b23 and HM, and he has a solid keepaway/counter-zoning game with Ground Spark and Flying Grayson (that pole vault bridging move). He gets me in the corner...