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  1. spongebob

    Is this old stuff?

    Havn't been on these forums in ages but i recall posting a thread about differences for human/ robo sek and some anti air 1 combos (which work for d1 too ofc) you can end in 12 flame and only human sek can do the 122 into TU, robo sek can only get 12 tu and does about 6% less i think.
  2. spongebob

    Sektor: Stick v HitBox v Pad

    Whatever you're most comfortable with, if you've got the money then it won't hurt to try each out I guess. Sektor's inputs arn't particxularly hard though that I can't do everything on my DS3.
  3. spongebob

    Question for every player

    ps3 ds3: default with r1 for block instead of throw.
  4. spongebob

    AA Combos?

    Off standing 1 dash 12 TU 12 flame with robo for 22% With human 122 TU 12 flame for 28%. Btw redraptor if i'm reading it right I wouldn't call those 'real' air to air punch combos. If your doing jp into TU then there's no hit confirming at all and you may as well have done jk to TU. Off an...
  5. spongebob

    Official Patch Notes & Hotfix Released!

    So tommorrow I'm getting dark souls and probably will barely touch MK for a long time.... And the patch finally comes...
  6. spongebob

    Standing 4 as Anti-Air?

    I've used 4 as an anti air with varying levels of sucess before. Tbh I think its much better to stick to standing 1 which is fast has great recovery and leads into a 28% meterless with human sektor. Its decent as a normal too although tbh I find I can use f2 for more range and b1 if I want to...
  7. spongebob

    My Kabal Tournament Victory

    'shoutouts to erik warda' 'Shut the fuck up bitch' epicl ol.
  8. spongebob

    How did you get your nickname?

    always thought your name reference that book catch-22 lol.
  9. spongebob

    Sektors lack of fuel

    Haha looks fkin awesome lol. Do you plan on playing MK in full gear? xD
  10. spongebob

    Sektor Patch Changes

    Great stuff red thanks for testing, the behind up missle cancelling being hard and the missle hitting them at the peak of a jump is really discouraging though. It pretty much makes up missle enders a gimmick if theres a way to completely avoid it like noob saibots black hole resets. Once people...
  11. spongebob

    Sektor Patch Changes

    If Mileena does a tech roll then telekicks then it will hit you. If she wakeup attacks normally (she'll be on the ground for a period of time before she does anything) then your jump will probably work. The problem with jumping straight away is that you only have just enough frames to block a...
  12. spongebob

    Sektor Patch Changes

    ^Gd work and sektor barely loses anything from f4 up missle no longer working. Both b2 and f4 up missle have easy ways out. With b2 up missle you can easily wakeup attack sektor with most of the cast. With f4 up missle you can roll then wakeup before sektor has a chance to block. Using 2 up...
  13. spongebob

    Sektor Patch Changes

    The better enders are 1,2 and d4. Test if those work.
  14. spongebob

    Resident Evil 4

  15. spongebob

    Resident Evil 4

    Been playing the hd remake that I got from the PS store. Ahhh this games so much better than re5 lol.
  16. spongebob

    How to win with mileena

    You want some fries with that salt?
  17. spongebob

    Hidan vs Mustard

    Wow best quan player I've seen. Great play from all players.
  18. spongebob

    Human sektor superior to robo and UMK3 sektor

    I just tested Kenshi's teleflurry against human sek's up missle as well. It whiffs just like it does against robo sek. Robo sek does have a lower hitbox that some standing 1's will whiff against him more often and they'll hit human sektor but thats a negligible difference tbh.
  19. spongebob

    AF0xyGrampa vs Metzos13

    Gf lol the match is being played on the same monitor I'm watching it on xD
  20. spongebob

    Sektor Post Patch Damage Nerfs

    Im still pre patch and 124 has always been special cancellable btw. The string still doesn't have any use however because the 4 comes out too slow to use in combo's and 122 is a far better string on block and hit. Anyway gd stuff with the up missle traps, I've found that at around max d4 range...