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  1. DoctrineDark

    EX Gas Blast Setups [Damage over time after combo in corner]

    The two first combos are just an example to show the duration of the gas and the damage that can cause. Against some characters you need to walk a little before to connect Gas blast and also there are two types of distances: Walking EX Gas Blast: if you do at perfect distance the gas starts to...
  2. DoctrineDark

    Kabal - Speed Demon Combo Video

    Big damage and restand conversions, mostly of the restand combos are in corner and the damage are from 36% up to 58%. The combo damage without restand are up to 73%. I hope enjoy it.
  3. DoctrineDark

    D'Vorah Tournament Combo Exhibition

    Some of this combos are only for exhibition but soon i will upload a viable versions, i hope you enjoy.
  4. DoctrineDark

    Tournament Variation 2 Combo Video

    bnb and combo exhibition.
  5. DoctrineDark

    Nomad Dash Outside Corner Combos

    This combos are mostly for exhibition but im working on a viable conversions :)
  6. DoctrineDark

    Kabal Anti-Getup Example

    This tech works against the invisible Getup. As some players knows the distance and the normal attacks used to absorb the invisibility are different in relation of the properties of each opponent up3 Getups, this tech was discovered by me in mk9 and maybe i made a full cast anti Getup for Kabal...
  7. DoctrineDark

    Kabal - Competitive Variation Combos. Antiair, Corner and AA

    Some Kabal stuff that i found in the lab, i get the game about just one week ago so I hope I'm not too outdated with the combos.
  8. DoctrineDark

    Guide - Smoke Combos Guide (Against small Hitbox)

    Today I was working on this combo guide, this vid contains midscreen and corner bnb, combo conversions and also some examples of how to use Smoke-Phase, all combos were made against small hitbox characters. It also includes notations.
  9. DoctrineDark

    Tech - Smoke Smoke Away gets Increased Damage in Combo

    Not sure if this is a Glitch but i think it is, ideal for 4 antiair, also i tested with other combo starters (standing) and the same thing happen, around 3/5% of additional damage.
  10. DoctrineDark

    Breakthrough - Smoke F21 + Interaction Glitch

    A small invisibility glitch with f21 + ground interaction, about 2 secs of full invisibility.
  11. DoctrineDark

    Question - Erron Black Erron Black Stage Glitch

    Not sure if was posted before, maybe need to be patched.
  12. DoctrineDark

    Combo Video - Erron Black Combo Compilation (3 Variations)

    I hope all erron black players enjoy this combo compilation, this video was planned many months ago but for some reasons I could never finished. I want to give the credits to the person (i dont remember who) that discovered the "meaty sand grenade" because i only create new setups and combos...
  13. DoctrineDark

    Combo Video - War God F2 Combos, 48% to 64%

    Not sure if was posted before...
  14. DoctrineDark

    SFV Beta Combo Video (Ken, Rashid, Karin)

    KEN RASHID KARIN
  15. DoctrineDark

    Combo Video - Erron Black Emperor's Courtyard Combos

    Well, two weeks ago I found this combos for erron black in Emperors coutyard, sorry for not posting this before, enjoy :D
  16. DoctrineDark

    Video/Tutorial - Buzz Saw Buzz Saw 45% and 56%

    I found this combos in corner for Buzz Saw, first 45% (without uppercut + throw) and 56% with X-Ray, these combos are for exhibition (current max damage) I hope you enjoy.
  17. DoctrineDark

    Tech - Summoner Quan Chi [Summoner] OTG - (Ground Burst + Rising Demon )

    I'm sure that Summoner have more ways to get different otg, Ground Burst with Demon Rising is it's pretty difficult to coincide for this otg...
  18. DoctrineDark

    Tech - Outlaw Erron Black [Outlaw] Caltrops in Combo

    The execution is somewhat similar to Cyrax Meterless Reset in corner (MK9) This is only possible with regular caltrops, EX version don't work. Im not sure of the exact damage but I think it is around 4% or 5% of aditional damage during the opponent is in the ground. Maybe one player with...
  19. DoctrineDark

    Properties of Instant Jump

    Well, the truth is that this was one of the first things that caught my attention of MKX but did not give much importance because I focused on discovering combos. As some noted this is an inherited mechanics of Injustice but the difference is that in MKX instant jumps are not overhead...
  20. DoctrineDark

    Video/Tutorial - Cutthroat Kano [Cutthroat] Combo Video

    In this video I show some basic combos that do not require bar, and other more advanced in corner and midscreen with one, two and 3 bars, also some combos only for exhibition. The damage of this variation is really good, there is even a combo where you can activate damage boost (after njp)