The 214 into down kameo launching is big, yes. Other usual kameos for Cage can't safely launch from that string. Actually it also launches if you are not completely touching the corner but close enough to it, using F12.
The only downside I see in her down kameo is that although it's safe...
Too many "ifs" required for the situation to be fixed. The clock is ticking and many people won't come back if they are late. This rushed release will cost them.
By the way, didn't know about those laughable payouts. Incredible if you compare it to, for example, what ESL brought to the table in...
I never saw such a fast decline in people's interest over an NRS game like the one MK1 is clearly having. This affects both casuals and "pros". Game hasn't even been out for two months yet, and I see many, many people not happy with the game overall, playing it less and even dropping it (like...
How many bs in the game would be eliminated if all kameos were summon instead of ambush?
Or being less drastic, if you could not call ambush kameos on block or after a wakeup? Just during a combo on hit or in neutral.
Although I used Kung Lao as a kameo for Cage most of the time, I'm starting to use Sareena more often. I really think she is a solid and versatile kameo in general, and commands respect in the mid range which helps him getting close. Any of you use her too?
I keep hearing complaints about Johnny but 99% don't come with an actual reasoning about what should be touched about him. And "I have problems against him" is not a reason lol. Many people don't even exploit his gaps, don't upblock anything, and still complain.
People complaining about his...
People, this is the first patch, game has been out for basically just a month. Chill.
The thing that was obviously the most oppressive and braindead was toned down. Maybe too much, yes. Let's see how the rest of the game feels now.
Being able to get a full combo from a command grab it's lame by itself, so...
In general I think no throw should lead into combo. Or, if it does, it has to be super expensive, like the two bars mechanic from Cyrax.
What are your suggestions for him? I really think he was the most overrated of the perceived top characters, and Cyrax synergy was the main reason why he was so oppressive. Maybe nrs are learning to wait and observe before destroying anything. Except with Baraka lol.
His second best kameo is...
Doesn't matter which kameo you choose, even if it was one that just showed up and waved as only ability. People are still going to complain about you picking Cage.
Imo, without combining him with Cyrax, Cage is not the monster people say.
Just some general changes.
Kameos bring a considerable damage scaling increase in combos to reduce the general damage in the game. No more 50% bnbs.
When you do a throw or a command grab and call an ambush kameo during its animation, it no longer allows for a continuation with a combo.
Some of...
Although I haven't trained this game nearly as much as I did with mkx (the one I played the most and by using a zoning character), and have no plans of staying for a long time in mk1, I will say I feel zoning is definitely some levels below rushdown in this meta.
Like some people pointed out...
Although I agree Kung it's a great kameo because of pressure and mix (it would be good even if it didn't have teleport or spin) I find myself enjoying Sub too. The antizoning is very good, and also the fact that you can activate hype mid combo even if you are two steps away from activation.
I don't think there is a "best" kameo either. For example, Sub is extremely useful too like you said to stop worrying about projectiles, and Lao doesn't give that. I use both.