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  1. Urichinan

    Combo List - Mileena Mileena Combo Thread (updated feb 2016)

    Corner stuff no longer works because of f4,4 nerfs, but I figured I'd post this anyway just for preserving what was once possible :( Gonna make a second video with stuff that works in the current version! Notations will also be included in the second video.
  2. Urichinan

    Combo List - Mileena Mileena Combo Thread (updated feb 2016)

    Found a new set of corner routes just now that amps up her damage by quite a bit. 41%+ for no meter in the corner off f4, b3, NJP. Almost 50% of JIK and a flat 50% off f3. Vid later tonight.
  3. Urichinan

    Regarding MK10, Boon has no comment but winks when asked about what NRS is working on

    Only one of the greatest MK characters ever: (Four legged Motaro is the only Motaro to me)
  4. Urichinan

    MK10 most wanted characters wishlist

    FOUR-LEGGED MOTARO Ashrah Bo Rai Cho Hotaru Fujin Li Mei Havik
  5. Urichinan

    Question Changes in V1.04 Raven?

    I tested all her BnB's and some of her more advanced combos and nothing has changed as far as that goes. So she's safe in that department.
  6. Urichinan

    Tech Batgirl Combo Thread. (Original Thread; Out of Date)

    Anybody messed around with her damage from interacables yet? They're strong for her, since she can force a reset like Batman using DD3~MB and Bola.
  7. Urichinan

    Strategy Preferred Raven Stage

    Been working on some Hall of Justice tech for the video, and I've found some killer stuff. After a f2,2,2 knockdown into an interactable, you can negate ALL of Killer Frost's wake-up options, and punish her for full combos. Activating the robot and jumping forward will cause all of her...
  8. Urichinan

    Guide Azarath, Metrion, Zinthos -- Raven General Discussion Thread

    Fullscreen pillar in Demon Mode, he just typo'd with 2 instead of 1.
  9. Urichinan

    Strategy Preferred Raven Stage

    It's best to special cancel into them, or use them after a knockdown, you can also use them as a reset after a DS Singularity. You can't just throw them out at neutral, as with most interactables. Also, jumping can be blown up for free, since you can anti-air them with Singularity and Soul Crush...
  10. Urichinan

    Strategy Preferred Raven Stage

    Hall of Justice is extremely good for Raven, I think. The respawning robot is a really good tool for Raven, as she can use it to force half/fullscreen unblockables using Soul Crush/Singularity/Pillar, and if you aren't doing anything when it hits, you can get a full combo off of a meter burned...
  11. Urichinan

    What is your favorite stage and why?

    Wayne Manor has the best music, in my opinion, so I typically pick that one. My favorite is the Hall of Justice though, as Raven can abuse the interactables on that stage more than other characters, I think. Makes for really nice mind games, and is a good way to cover up some of her...
  12. Urichinan

    Guide Azarath, Metrion, Zinthos -- Raven General Discussion Thread

    This. You should never use Raven's mode change during blockstrings, as it is entirely unsafe. Not even during fuzzy setups.
  13. Urichinan

    Guide Azarath, Metrion, Zinthos -- Raven General Discussion Thread

    D2 is useful against some jumping normals, but not all. It has a really small hit-box above Raven, and the arc in which it hits is very awkward. It's pretty useful, but still not as good as Singularity. I want to test a standing 2 as an anti-air though, it has a lot of hit-stun and pretty good...
  14. Urichinan

    Harley Combo Thread

    Half circle does not imply b, d, f, half circle is the term for a motion that creates half of a circle. This includes both directions, not just half circle forward. As I stated in my post, if you input it as a half circle BACKWARDS and end it with f+1, you will always get Play Doctor. You could...
  15. Urichinan

    Harley Combo Thread

    Half circle ending in a forward will never give you guns, I don't see how that is even remotely possible for you guys to be getting.
  16. Urichinan

    Harley Combo Thread

    input it as f,df,d,db,b,f, basically a half circle back > forward, it makes the timing easier on strings, and is also a more fluid movement.
  17. Urichinan

    Harley Combo Thread

    Some meterless combos: b2,2 > Tantrum Stance~1 > b3 > j2 > j2 > 1,2 > Play Doctor= 39% mid-screen b2,2 > Tantrum Stance~1 > f1,3 > b1,2,1 > Line of Fire > 1 > 1,2 > Play Doctor= 45% in the corner
  18. Urichinan

    Injustice Training Partner Thread

    PSN: Uri_WoZ Maining: Raven, Hawkgirl Interested in: Green Arrow, Cyborg, Killer Frost, Catwoman
  19. Urichinan

    The Power Nth -- Hawkgirl General Discussion Thread

    I'm really curious as to how her flight will affect her neutral game. If she's able to poke and escape easily she could be a really strong mid-range character. Though if she is purely rush-down, but still has good arial movement options, then she could possibly own the momentum of the match...