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    MK11 Notation Guide

    I agree. One simple solution is to call it EX roll. Make any meter+move be called EX, and written with the EX before the move (EX roll, EX df1...) And any meter after the move would be MB, writing it after (df1 MB)
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    Grodd's Stampede Cancel Guide

    I wish we could buffer the D2 right after the cancel. The hardest part is to time the D2, for me. You guys have any tips, visual clues, or it's just a case of developing muscular memory? Sometimes I can hit like 5 in a row, but then, after a while, it doesn't come out. I could cancel and chain...
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    GRODD COMBO THREAD HUMANS

    What are you guys using as meterless BNBs without stampede cancel? (cannot hit it consistently, specially online)
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    Complaining about deadshot? I have a ? for you.

    See the last video in the OP: https://testyourmight.com/threads/goddess-of-war-wonder-woman-breakdown.63820/
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    Breakthrough - Sub-Zero SZ 4Oct patch thread.

    thx man. Anyone got more for 1 bar? I tested the following, all giving 39%: B12~Aura, B12~EN Burst, run, B12~Ice Ball, NJP, 1, run, 123~Slide = 39% B12~Aura, B12~EN Burst, run, B12~Ice Ball, NJP, FJP, run, B12~Slide = 39% B12~Aura, B12~EN Burst, run, B12~Ice Ball, NJP, B12~Burst = 39%
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    The Ed Boon Twitter Watch Thread

    Yeah, the picture on the right is from the movie PATCH Adams. So, indeed, Balance Patch
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    Video/Tutorial - Unbreakable New Optimal Unbreakable BnBs + Swag

    Thanks man. So, @DarksydeDash , try playing around with (j1/j2) b12~iceball, fjp, b12~Aura, 242, run b12~Burst and ender variations. I think you can squeeze more damage, and still keep it practical. Essentially, adding a b12~iceball on your midscreen combo, before the aura.
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    Video/Tutorial - Unbreakable New Optimal Unbreakable BnBs + Swag

    I'm not with my PS4 to check, but I used to do midscreen: (j1/j2) b12~iceball, fjp, b12~Aura, 242, run b12~Burst It is very practical, same level of difficulty of the OP's BNB, perhaps even easier. But I don't remember the damage. Can someone test it to check if it does more than 31%?
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    The Official & Final Evo 2016 Brackets

    IMO, these pools are problematic: Pools with 2 or more notables: J301: DJT, DR J302: Shujinkydink, Dab J304: Forever King Jr, MIT, Dragon J309: Madzin, Crawlingshadow, Nubcakes L308: Big D, KingHippo, Scar M302: MIlkySituation, Michaelangelo M307: PerfectLegend, Khaotic Armor, Blind Ducky...
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    The Conclusion of MKXL at CEO 2016

    That Hat Trick Kung Lao and Smoke from Scar just proved to me that he is the hypest player to watch. Man, I could bet he can make even Alien entertaining.
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    MKXL at CEO 2016: TOP 8 IS SET

    Win or lose, certainly Scar is the swaggiest player to watch, no matter which character he uses.What an entertainment to watch his Demo Sonya, Hat Trick Kung Lao and Smoke in GF!
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    Injustice 2 E3 Complete Breakdown By Pig of The Hut

    So, there isn't a backdash roll? I ask because some other guy (I don't remember who) wrote that you could roll from a backdash... BTW Great video @Pig Of The Hut , thanks for your time and will to help.
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    Post E3 Rundown - In Depth Atrocitus & Grodd Breakdown

    So it is possible we have several changes on damage, frames and even movesets from now until the launch.
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    Post E3 Rundown - In Depth Atrocitus & Grodd Breakdown

    Legit question here: From when Injustice 1 was first announced, did the gameplay change on release. I seem to recall some framedata changes by then, with testers complaining about it, but not sure.
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    TYM's Injustice 2 Discussion Thread (Harley Quinn & Deadshot Official Announced)

    So, just to help out who are not up to date with the latest news and videos, here is what is known so far about I2 gameplay: - Back to block, you also can hold down to block - Walk speed faster than Injustice 1, some saying MKX similar - You can MB a dash forward or backward to roll (not known...
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    Dodge rolls for a bar. This changes things.

    According to Perfect Legend's tweet, you can meterburn forward and back dashes to achieve roll. But reading that, it is still not clear if you meterburn a backdash the roll will be backwards or forward... From his twitter: There is also a meter burn roll you can do by back dashing or forward...
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    Customize folks with gear and lootcrates? NRS has a base tourney mode for us confirmed.

    It will have a version for tournament play, without gears: http://shoryuken.com/2016/06/14/injustice-2-will-have-a-level-playing-field-version-for-tournament-play/
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    TYM's Injustice 2 Discussion Thread (Harley Quinn & Deadshot Official Announced)

    We can always hope. Perfect Legend also said the game is very neutral heavy, walk speed great and solid anti-airs. Several tweets from him. Sonicfox calling it Streetfighter with strings.
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    TYM's Injustice 2 Discussion Thread (Harley Quinn & Deadshot Official Announced)

    A lot of info on Sonicfox's twitter. He's at E3 playing the game Apparently he thinks walkspeed is good, and not 50/50s so far. PS: from the Gamestop video, interactables can be blocked, and do less damage (pretty much MKX esque).