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  1. OFC Salty Santa

    IDGAF Throws Are Too Strong

    Throws beat block AND counterpoke. Teching a throw is a 50/50 that leads to 30% with some character if you tech wrong. Throw beats too much shit. When in doubt, fucking throw. It's going to land and worst case scenario you get a free mixup out of it! woohoo! You have to just NOT BLOCK on wakeup...
  2. OFC Salty Santa

    Anti Airs and the neutral game

    How many characters have reliable anti airs? Anti airs feel more like reads than reactions and I'm not sure how healthy that is for this game. My best strat to break someone open is get a little +frames on em then jump in. And let's be real, that's Batman's entire strategy. AAs get stuffed by...
  3. OFC Salty Santa

    Poll: Remove Chip Death?

    Anyone else think this game would be more enjoyable for spectators and players alike if there was no chip death?
  4. OFC Salty Santa

    Supergirl jumps back online, what do you do

    Doesn't matter, can't block in time you lose The teleport needs a telegraph, end of story
  5. OFC Salty Santa

    The Controls are BORKED

    There's 3 problems 1. Enormous buffer window The game gives you a HUGE window to throw inputs at the interpreter. 2. 6 Frames of input delay Add 6 frames of startup to whatever move you're thinking about using. Since NRS already has obnoxious startup on their moves this forces you to input...
  6. OFC Salty Santa

    Rank the Characters (Hard Mode: Custom Chart)

    www.mmcafe.com/tiermaker/
  7. OFC Salty Santa

    Charge Attack Dash Cancel

    Gotta have a short/fast forward dash to really make it shine, but here's a quick example. I'd imagine some characters would benefit more than others so I'm curious how someone could take this idea and really elevate a character. You can use it to make things safe with a backdash on block. Or...
  8. OFC Salty Santa

    Is there some type of trick to this? (Input buffer?)

    If you have a special that begins with down, how do you crouch a fireball then immediately do that special from crouch without losing frames by returning to neutral? For example Harley DF1 vs a fireball. In street fighter, KOF, GG, really anything else for that matter I can go from crouch to...
  9. OFC Salty Santa

    Now that the dust has settled, can we agree...

    Zoning is busted. Nothing about I2 "zoning" is logical. It is literal spam in the truest sense of the word. The effort it takes to lock someone down fullscreen vs the effort it takes to avoid getting locked down is so out of wack it makes me wonder how they made it to release like this. Does...
  10. OFC Salty Santa

    Teleports = unblockable

    Online :cool: Seriously though there's too much delay to block supergirl on reaction
  11. OFC Salty Santa

    Dealing with interactables

    The unblockable ones specifically. It's usually an issue with power characters getting you on wakeup or just whenever they are in range of them. I've been in practice mode for an hour or so and cant find a reliable way to deal with them.