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  1. OFC Salty Santa

    IDGAF Throws Are Too Strong

    You came in trying to dunk on me, miss me with the pretentious attitude
  2. OFC Salty Santa

    IDGAF Throws Are Too Strong

    Skip to 9:09 in your video, read the OP, then realize you're an idiot.
  3. OFC Salty Santa

    IDGAF Throws Are Too Strong

    Bump because I was right and people are finally admitting it lol
  4. OFC Salty Santa

    IDGAF Throws Are Too Strong

    Stopped reading there. Not explaining it any more.
  5. OFC Salty Santa

    IDGAF Throws Are Too Strong

    Pokes beat throws in street fighter.
  6. OFC Salty Santa

    IDGAF Throws Are Too Strong

    It's funny how you keep ignoring what I've pointed out over and over again. The difficulty in teching throws is not the problem at hand, it's the icing on the cake. Learn to read.
  7. OFC Salty Santa

    IDGAF Throws Are Too Strong

    I'd be ok with this. Near max range d3 > throw is nuts. Reducing the range on throws would mean the player on defense would be able to reliably block more often.
  8. OFC Salty Santa

    IDGAF Throws Are Too Strong

    No, you woke up in one where you forgot how to read.
  9. OFC Salty Santa

    IDGAF Throws Are Too Strong

    And you act like ALL of those options don't get blown up(universally at that) by the throw mixup itself. In any situation where you might get thrown, you ALSO might get frametrapped. The frametrap is going to blow up Jump, duck, grab, specials, pokes, and techs. That's fine and expected. The...
  10. OFC Salty Santa

    IDGAF Throws Are Too Strong

    Just remove the left/right mixup from the throw tech and MAYBE reduce the tech window to compensate.
  11. OFC Salty Santa

    IDGAF Throws Are Too Strong

    That honor goes to I2. You throw when you get thrown and there's no guessing left or right. Fake argument. Neutral crouch, jump, and shorthop all get blown the fuck out by frametraps/meaties which is the entire reason throw is too strong. Throw tech is part of the problem because its a mixup...
  12. OFC Salty Santa

    IDGAF Throws Are Too Strong

    which is why I'm discussing it. Great post.
  13. OFC Salty Santa

    IDGAF Throws Are Too Strong

    How does that apply to any situation where a throw is a risk?
  14. OFC Salty Santa

    IDGAF Throws Are Too Strong

    Throws beat block AND counterpoke. Teching a throw is a 50/50 that leads to 30% with some character if you tech wrong. Throw beats too much shit. When in doubt, fucking throw. It's going to land and worst case scenario you get a free mixup out of it! woohoo! You have to just NOT BLOCK on wakeup...
  15. OFC Salty Santa

    The long stages doesn't do Jacqui any favors.

    I do them when it's convenient.
  16. OFC Salty Santa

    What are "AI Battles"... I don't get it?

    It really is though. He's not wrong and you as a consumer should stop taking it up the ass.
  17. OFC Salty Santa

    The long stages doesn't do Jacqui any favors.

    End all your clinches with the 1 finish. Perfect Oki. If you end in 2 or 3 you need to wavedash to land a meaty.
  18. OFC Salty Santa

    Jacqui Briggs 1st Round KO Option Select

    oh shit this is dope. Its easy enough to hitconfirm as is but now I can focus on her pressure
  19. OFC Salty Santa

    So far what do you think the "meta" is in terms of the gameplay?

    Set play and movement speed. quote me in 1 year