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  1. Fenixy

    VOTE - The Custom Variation War

    The thing is, meta will evolve into a few viable movesets regardless of it being custom or preset variation. The same thing will happen with preset varriations as well (source: every character based game in existence). So what's the point of limiting players, when players will do it themselves...
  2. Fenixy

    Sonix Fox's Thoughts on MK11

    I would advise the kommunity to be skeptical about any player critiques and wishes about the game mechanics (even of such great players as Sonic). Most of us are not game designers and clearly we can't foresee how our wishes will affect the final gameplay and what is NRS vision of the game is...
  3. Fenixy

    The MK11 top 5 Fatal concerns of missinformed" community

    What's the point to explain anything? Everything was already explaind many times. They are so deep in their confirmation bias, nothing will change their mind. Let's be real, these low tier youtubers only care about getting views, they know nothing about basics or what's the purpose of gameplay...
  4. Fenixy

    Combo List - Shinnok Impostor Shinnok Mimicry combo/vortex options Megathread. Will be updated regularly.

    I'm still sitting on a shitty outdated PC version, but: jumpin punch 2, teleport njp, karma,112, mimic (or sparksMB f2 mimic for damage) should work. Also it should be a bnb after teleport njp while having stolen move stored.
  5. Fenixy

    General/Other - Shinnok Shinnok General Discussion Thread

    he have vortex vs reptile in the corner
  6. Fenixy

    Match Footage - Reptile Reptile Matches

    f412,elbow dash,d,d,d
  7. Fenixy

    Match Footage - Reptile Reptile Matches

    well, he can also OS f412,elbow dash.(Good for lazy online players)
  8. Fenixy

    General/Other - Shinnok Shinnok General Discussion Thread

    But I can clrealy read "cancel on 28 frame" MB spark are +25 on block now?
  9. Fenixy

    General/Other - Shinnok Shinnok General Discussion Thread

    Damn, I sought I copied it as well. Since I have to suffer PC version for now,please inform whith kick properties after you download the patch.
  10. Fenixy

    General/Other - Shinnok Shinnok General Discussion Thread

    so, from the last patch notes: Shinnok – Can now enhance Hell Sparks & Hell Blast on block. (YAY!) Shinnok (Impostor) – Now steals Dash Punch from Jax instead of Ground Pound. Shinnok (Necromancer) – Can now control the location of Judgment Smash & Judgment Fist.
  11. Fenixy

    Tech - Reptile Reptile (all) safe combos/resets, and armor wake up breakers by DOOMZDAYTiME

    But like I've said, reptilian dash,f41 take away roll option, they are forced to block overhead after they roll, and if they try roll wakeup attack, they'll get launched. Only option is armor or backdash. And speaking of backdash, it is the most annoying thing I've met while playing reptile...
  12. Fenixy

    Tech - Reptile Reptile (all) safe combos/resets, and armor wake up breakers by DOOMZDAYTiME

    But I'm just curious, why? Note: I'm talking only about launcher from b2,run, f41, claw, reptile dash xx mixup. It gives more damage, pressure, wall carry. Mabye I'm missing something, but how is b2,f2,1,1+2 is better?
  13. Fenixy

    Tech - Reptile Reptile (all) safe combos/resets, and armor wake up breakers by DOOMZDAYTiME

    But after the claw ender you can reptile dash f41 , and you will hit them with overhead even if they try to roll wakeup(also it gives nice wall carry).Only thing they can do is armor, block or backdash.
  14. Fenixy

    Combo Video - Impostor Shinnok "All Khans Are Weak!" multiple character combos

    vs KENSHI, rising karma is actually a launcher even from the ground: 112,db1,d2 lazy 34% 112, db1,d1, spark 3 hit MB, run, f22,mimic 38% or after MB dash for d2. 42%
  15. Fenixy

    Guide - Impostor List of special moves Shinnok copies with "Mimicry" special in "Impostor" variation -Updated 3/8/16

    Played vs Jason. Well...it's bad. It takes away reset option and force you to use this unsafe armor ability in which you can't jump(unless enviroments jumps), so no teleports and jumpin overhead at all. There is no reason to not block when Shinnok use this armor move, only thing Shinnok can do...