I’ve been messing around with Sonya a bit. She allows him a projectile game while also enhancing his combo potential. He seems to scale a lot in general though, unless I’m just missing something.
If people (and by people, I mean shills such as trueunderdog, uncaged, etc.) can make videos about how good the game is, constantly glossing over how shitty things are overall, then people are allowed to make the opposite of that as well.
To allow one but not the other is completely hypocritical.
They made MK into a Marvel movie, aesthetically speaking. That’s the long and short of it. While the stages in MK1 are beautiful, that’s not exactly what I look for in MK. They’re entirely too tranquil in design.
This is Mortal Kombat. Even beautiful stages of the past have had an air of unease...
I really want to. I’ve played all of the Souls titles (minus Sekiro) and Bloodborne is my absolute favorite. But I’ve heard LoP has some… almost poor, boss design when it comes to anticipating/reacting to their attacks.
Pretty disappointed in this year’s gaming life overall. Dead Space and Resident Evil were good, but since they were remakes they didn’t really blow me away.
Spider-Man 2 wasn’t anything spectacular to me. I felt like it was graphically inferior to the previous games (yes, even with the pretty...
How’s this:
Delete all files of Invasions from the game, and recreate a new mode from the ground up in the style of MK11’s Krypt with puzzles and secret fights.
It annoys me to no fucking end how many things Mileena’s f3,4 doesn’t combo into. Like what is the point of this string?
Like not even a Sareena combo extender? Come on lol
I love her, but my god, I feel like I’m playing 1,2 The Character at times.
You can think they are lazy while still enjoying the characters/gameplay. Kitana and Mileena share normals with Sindel, but at least I can justify it as learning from their mother.
It’s less the stars and more about the fact that he completely outfootsies her in neutral.
If a Reiko is just playing for the whiff punishes it feels difficult.
I’ll start.
Honestly? Reiko gives me issues, and it’s classic Kitana problems. In footsies he outranges her with his ridiculous extended hitboxes.
In the zoning war, her projectiles don’t trade in her favor unless she spends meter, meanwhile his do consider pushback and chip on block while...
Didn’t see this yet so I decided to create it.
Who does our princess struggle with?
Who does she annihilate?
What tactics do you use for either? Discuss here.