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  1. Wigy

    Motaro Kameo options

    I've been trying to get away from the mindless sweat that is lao. Most of this will be known but thought i'd throw it all together. Motaro actually synergises very well with JC (NP=Nutpunch for below) Reflect (B+cameo) is amazing in some matchups, useless in others. For instance you can...
  2. Wigy

    Lao is Johnnys best cameo

    Switched from cyrax to lao and the difference is night and day. Just going over the more general pro's: -It gives johnny a solid zoning tool. -It allows johnny to approach with his stubby normals. -Low hat is inexplicably +2 on block. -Johnny has 3 strings that synergise very well with low...
  3. Wigy

    What is the best..?

    I thought it would be a fun idea that will ultimately descend into salt and complaining. Who has the best? Who has the best string? A: for neutral B: pressure Who has the best antiair? Who has the best reliable damage? Who has the best poke? Who has the best projectile? Which move annoys you...
  4. Wigy

    Question Should NRS emphasize skill in character design in future titles.

    I'm finding that until the very highest level there is a colossal disparity on the skill required to make a character work compared to previous titles and relatively between the cast. I think this might be one of the contributing reasons for a lot of people finding the game stale and boring...
  5. Wigy

    Guaranteed pressure after NP

    When spaced correctly np mb will whiff at the end of a juggle. For instance. You can do off d2 antiair into d1 np As you can see the opponent is set to jump out, and f3 still connects
  6. Wigy

    Kollector seems free to crossup jumps.

    If someone isn't like minus enough to jail into the string F2 whiffs B2 (second hit whiffs) 13 (second hit whiffs) F1 string whiffs. 2 whiffs. D1 and d3 whiffs B1 whiffs I'm struggling. Without just mashing d2 it's reaaaally hard to actually get people to stop just jumping all over you. Any...
  7. Wigy

    Tech - Bo' Rai Cho Tall character iJ1 jail

    Not sure if this is known, i feel like it will be but havent seen anything on it. Instead of finishing combos in monkey flips in the corner you can save your bar for the restand and end in 11, then iJ1 which jails on tall characters. Kotal and jason work (as tested so far) Very simple so not...
  8. Wigy

    Tech - Dragon Breath Blowing up shift/teleport wakeups

    Ending in db3 You can do a meaty b1 into ex db1 and it will full punish smokes forward shift. For lao you can even use f3 and b3 the meaty because his teleport is slow. Mileena and raiden recover too fast but if they press buttons they will be launched. You can also put an ex fart down, it...
  9. Wigy

    Tech - Bo' Rai Cho Oki corner setups

    So the first is a nice meterless corner setup that works after a fart as long as you have decent gravity left. For Dragonbrearh i use starter db1 s3 fart. After this put flames down and go for a very late njp, small rc into f4. After this you start sprinting at their body and and hold your...
  10. Wigy

    Question - Bo' Rai Cho Bo rai cho friendly maps?

    a huge part of bo's game is in the corner, so obviously maps like the pit with interactable jump outs each side are not good. Is there any particular map you feel suits him best. I like midscreen jump interactables as its a nice way in and hes basically a fat drunk torpedo with his j4 40 active...
  11. Wigy

    Should corner interactable jump outs have invincibility frames

    Interactable jump outs have invincibility frames on startup, i imagine to give characters with poor armour, a method of getting out of the corner. For me this is very stupid, as you can do a interactable jump kick which is near impossible to punish -not sure but it seems plus on block with...
  12. Wigy

    Question - A-List Should a list be nerfed

    There has been a lot of rabble on here about how a-list will be the next to go with the nerf-hammer. I really don't understand why he needs changed at all. Especially compared to other characters. Would be interesting to hear people make a case for this either way.
  13. Wigy

    Tech - Kotal Kahn Blowing up punchwalk.

    Hello, After 114 damage totem if you do parry d4-parry it eats through the punchwalk and you get a double parry damage buff + totem and its very easy. In the corner with three bars this is instant death for goro with a 103% punish. Not sure if its known as i only play a little kotal.
  14. Wigy

    Question - Johnny Cage How to properly utilise ex forceball

    People, i need some inspiration for how to integrate it into my game. Where/when do you use it?
  15. Wigy

    Match-Up Discussion - A-List Goro matchup.

    sounds silly but im struggling against goro more than most of the cast atm. He can safely armour of everything has better pokes, also can't zone properly cause ex telestomp and ex punchwalk. Im probably just playing it entirely wrong. Any tips, only pressure i get going is 114 skc 114 skc 114...
  16. Wigy

    Match-Up Discussion - Johnny Cage BS shinnock matchup

    Hello, i know theres a mstchup discussion thread but its rather huge and cluttered now, and this is probably johnnys worst matchup so was wondering if anybody had an approach for it. I think this might be a SD matchup which is annoying as i use a list. His zoning is rediculous and up close he...
  17. Wigy

    Match-Up Discussion - Johnny Cage Liu kang flame fists

    Just wondering if anybody had matchup experience here. This seems horrible, get zoned out badly and up close he has that silly chip pressure and he can safely armour out of anything
  18. Wigy

    Question - Johnny Cage Frame data

    Has the frame advantage off 114 121 and 12 been tested. I did the jump test there and it seemed neutral if not -ive? While im here, do reversal grabs come out faster? Cause off a string thats supposed to be +2 i can't get a 9f jab out before a 10grab grab?
  19. Wigy

    Question - Ferra/Torr Does f/t have a true 50/50

    been playing my friend in long sets all night and was getting pissy when none of my breakers were landing. He said he was fuzzy guarding i thought it was bullshit but then realised after about landing 1/10 block breakers in 3-4 hours he must actually be fuzzy guarding. Not sure if this is common...
  20. Wigy

    Question - Lackey How do i not get zoned out

    And why the hell does roll not go under projectiles. Like really.