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Hm. Sorry, but i don't see how this can be a balance. Maybe we just misunderstood each other. Please look at those gifs.
https://imgur.com/a/Mz06CFJ
While Sector can't perform combos with HP-start from jump situation on Jade... Kabal can do that without problems. And this seems to be only Cyborg problem. I was using Modern profile in those gifs.

In sega UMK3 this problem doesn't exist. And Cyborgs can perform 'from air' combos wihout problems on anyone.

Also low damage\increased HP in 'vs code' is good for 1vs1 against human. But what about vs AI? :) Please consider to add that in cheats.

P.s. Cyrax also suffer from this inability to do HP combos.
 

KOHR

Noob
I'm out of space for cheats and may not to add anything else.
This situation is CLASSIC balance. Like i said, i'm implementing new, modern balance. Robots can't do this in this profile too but this doesn't means they will lose (except Cyrax who obviously is low tier ).
 
Well, Jade Kitana and Mileena can do all combos from air hit, even to each other. Cyborgs can't do HP-based combos on them, so does Kung-Lao. And NIghtwolf can't do any of HP-based or HK-LK-based combo on them at all. This doesn't feels like balance, it feels like Sprite positioning bug after first initial air hit. Bug that noone ever bother to fix.

i guess i will continue not to play mk2 females, because it feels like cheating.
 

KOHR

Noob
This isn't a bug, this is just hitboxes and hurtboxes combination. All characters have different hurtboxes by design. A very big amount of roster have to change their combos depending of opponent. Like you can with nightwolf do 4 axes combo plus additional punch hit to Jax while you can hardly do only 2 axes on sheeva. I don't know why do you care only for this small example, because everything in this game
is depends on hitboxes / hurtboxes combinations.
 
If you play as Jade, against someone who can't perform combos from air, in this moment you can really hurt your opponent with 40% combo in return. Inability of certain characters to perform 'from air' combos gives, atleast, Jade a huge advantage. Even possibility to trick your opponent into such situation.

As for Tournament Edition, me and my brother been using it. But we really miss Brutality and some of MKT moves on certain characters. Plus we rather see Rain present in game, other than Noob Saibot :)
 
If you play as Jade, against someone who can't perform combos from air, in this moment you can really hurt your opponent with 40% combo in return. Inability of certain characters to perform 'from air' combos gives, atleast, Jade a huge advantage. Even possibility to trick your opponent into such situation.

As for Tournament Edition, me and my brother been using it. But we really miss Brutality and some of MKT moves on certain characters. Plus we rather see Rain present in game, other than Noob Saibot :)
what if you could have both? ;)
 

KOHR

Noob
1) The TRILOGY profile for Classic Sub-Zero was updated in accordance with N64 MKT. He recieved the Ice Shower and the Ice Clone. Unmasked Sub-Zero was updated according to MK3 in the same profile - his Ice Clone does not have any distance restrictions and freezes through block.
2) Framedata for Rain RH in combo on block was changed due players requests. N64 framedata isn't fit here.
3) Minor bug with game halt in supreme demonstration was fixed.
 

KOHR

Noob
A minor update.
1) Rain's blocked RH in combo now has longer pushback.
2) Custom random algorithm was changed to a new one. The result is that it selects characters more evenly.
 
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Noob Saibot needs love too:

*Moves:
- Clone throw
- Teleport Slam
- "No block" ball

*"Voices":
- "Noob Saibot Wins"
- "Noob Saibot" (when the fighter is selected)
 

KOHR

Noob
* 3vs3 mode was added. All previous patches are compatible with it - hidden select, additional random modes, palette selector, etc. Galaxian game was deleted from "Select Mode of Play" screen.
* Every battle might contains up to 5 rounds. In 2x2 mode only the second round had 1 and 2 characters swapped. All other rounds had the default characters order. This was fixed.
* If continue timer in 2x2 is over then game will show "game over" screen instead of 1x1 mode.
* @nwo made a new 0.119 MAME build with extended graphics space support. The rom will work in all emulators but in the Nwo's build it will show extra graphics. I returned some older graphics back which had been previously cut.
* Select Mode of Play is classic now (only the included MAME).
* The Pit 3 stage has all animation frames (only the included MAME).
* Choose Your Destiny is classic now (not MODERN or TRILOGY profiles, only the included MAME).
 
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* 3vs3 mode was added. All patches are compatible with it - hidden select, additional random modes, palette selector, etc. Galaxian game was deleted from "Select Mode of Play" screen.
* Every battle might contains up to 5 rounds. In 2x2 mode only the second round had 1 and 2 characters swapped. All other rounds had the default characters order. This was fixed.
* If continue timer in 2x2 is over then game will show "game over" screen instead of 1x1 mode.
* @nwo made a new 0.119 MAME build with extended graphics space support. The rom will work in all emulators but in the Nwo's build it will show extra graphics. I returned some older graphics back which had been previously cut.
* Select Mode of Play is classic now (only the included MAME).
* The Pit 3 stage has all animation frames (only the included MAME).
* Choose Your Destiny is classic now (not MODERN or TRILOGY profiles, only the included MAME).
Will you add tagging in 2v2 or 3v3?

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I don't think so. I'm online player and i believe this will break the game.
Explain break the game. It increases the fun factor.

Do you mean you might break the game or you don't think it will be good?

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KOHR

Noob
The rom has been updated.
1) All charachers got 4 palettes. You can select second palette with LP+HP, third with BL+RUN, fourth with LK+HK, random - with LP+LK.
2) I was reported some things dont work in real hardware cabinets. I don't have a hardware cabinet so i won't fix them. You can enable hardware cabinet mode in test menu and all known buggy things will be disabled.