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Why do people hate Injustice 2? Podcast Discussion.

Roy Arkon

I will leave my seal on you!
- Between the 3 variations of any character in MKX, it is the most balanced FG to date.
- Nope, not every character needs to have anti-airing options. Reptile, for instance, is lousy for anti-airing, but, he has plenty of other tools to make up for it. It is more about finding your character's niche and quit thinking like a simpleton.

INJ2: Zoner (at highest level of play) Vs Non-Zoner (at highest level of play) , Zoner Wins. Every li'l weasel who denies this great truth is probably a weasel who mains a zoner for an easy time in life.
Reptile in MKX actually has some good AA's with NJK4 and B1, and he can use D2 in some MU's. I made several videos about it on my channel. You are right about chars not need to have AA options and the Zoners though.

Well, if we're talking about changing a character who is strong like Fate or Starfire then it'd make sense to change their normals rather than their zoning. Otherwise you get Deadshot Syndrome. if they took away DS's meter build and one of his 50/50s then he'd have been in an alright place. Let him keep the staggers even. So that's sorta why I take Reo's side there, the J3 is just one aspect of it.

Anti-airs are fucked in NRS games, if you're someone like Cyborg you have like a 0% chance of anti-airing like half the jump ins in this game outside of up shot read, as he said. IJ2 did it pretty good because there are a lot of characters with good anti airs. In fact there's actually tons. Robin, Starfire, Fate, Aquaman, Hellboy, Cold, Beetle, Brainiac, Flash, Catwoman, Supergirl... Probably more but they mostly fit into the "situational" category, like Sub's D2 which has a nutty hitbox but like they said is kinda slow so sometimes it's hard to do on a reaction for the better jump ins in the game.

Anti-airs are something that has been complained about for like a long ass time, it's not like Reo is the only one complaining.
Also I think you need to also separate people who are complaining because they can't handle MU's and people who complain when there are actual problems. Like yeah there's a ton of people who complain about shit that isn't really a thing, literally everyone, myself, included at one point or another, but ya can't just throw everyone under the bus who says anything bad about the game, and just put a shitload of the complaints down to just MU problems, or something along those lines.

IJ2 is the most balanced NRS game, REO is right on that 100% and there is no arguing with it, there are no 8-2's in the whole game and the amount of 7-3's is extremely limited. But that doesn't mean the game doesn't have problems, and in fact it has quite a few, character specific or game-wide. For example, they even talk about the point I mentioned earlier (before I even got to it in the vid lol) that people don't pick up pocket characters because they NEED them but rather because it's so god damn easy to pick up a pocket zoner and do well with them, and cover your bad MU's. At least now we're starting to see more character specialists come out especially in WOTG's but ya still see a ton of people go instantly to character select still once they lose a match.

No shade, just my 2c.
A little bit of topic, Sub's D2 is actually a very good AA because it has no hit box (I know, trust me). Also, according to Insomniac, NRS did nerf DS' meter gain on his Wrist Canon, and finally, the long stages in IJ2 were a known thing since the very beginning, just so you know.

And regarding IJ2's balance, I think that if the explanation for IJ2 being the one and only most balanced NRS game ever is because there are no 8-2 MU's and very limited 7-3 MU's is a very misleading thought. MKX might have more 7-3 MU's then IJ2, but not only it doesn't have 8-2 MU's as far as I know, but also MKX has the Variation system that turns the roster of 36 chars into a roster of 100 chars, obviously the chances of getting 7-3 MU's is higher in that case, but if you look at the amount of chars available to you, the balance level of both MKX and IJ2 is pretty much equal. Both games had some balance issues at the very beginning which is the case for every new fighting game, and now they are both extremely well balanced. So again, I think it is a very misleading thought.

Now back to the topic at hand, even if some people complained about AA's besides REO, he acutally blows up the community for not doing it and he swave the community to do so which is extremely wrong. And about AA's in general, every game is gonna have those chars that are harder to deal with in certain cases and/or certain MU's If every char had all of the options but no weakness or at least having all options but more difficult in some areas then others while also easier in some areas then others, then it would only hurt the game. In fact I believe REO himself said that a long time ago on TYM. And yes, bitching about MU's is just as bad as bitching about other stuff, because if you do it the wrong way and/or way too much, then you only bring the wrong massege regarding the game in general.

And King Hippo and Slips tackeled this issue to the core. You need to lab your options against every possible MU rather then complain about them, because as I've said, and as they have said, every game is gonna have those chars that are harder to deal with. And yes, on WOTG there is a little bit more character varity and more characer loyalists (only a bit though, because offline majors still have a great varity and also char loyalists), but just like King Hippo and Slips said, that's only because that there is less pressure on the players in WOTG, unlike with the IPS which connects a lot more to the offline majors, and because of that pressure that the players had, they don't have enough time to lab every possible scenario, because they wanna win and get the money. So they go to the chars that are known to be stronger as counter picks because it is a lot easier for those players to get the easy path for the win and the money. So yeah, it's only happening because of time and pressure issues for those players, and for others like REO, who don't compete at the IPS, actually has more time to lab because MK11 hasn't been announced yet, so he has more time to check stuff out, he shouldn't just sit and complain for NRS to patch the game for him, and it's true for everyone else. But he, like a lot of other people, is still in mindset that he should just bark at NRS for patching game so NRS would eventually hook him up and patch the game for him, because it has been done way too many times before, and that's exactly what he shouldn't be doing. Period.

I can't tell if he's trying to combine "complaint" and "compliment", or if it's just yet another spelling error.:confused:
That was a spelling error, but I think the bigger question is........


.... are you a stalker or something?
 
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Cursa

Counterpoke with armoured DB2 at all times.
A little bit of topic, Sub's D2 is actually a very good AA because it has no hit box (I know, trust me). Also, according to Insomniac, NRS did nerf DS' meter gain on his Wrist Canon, and finally, the long stages in IJ2 were a known thing since the very beginning, just so you know.
100% aware of these things

And regarding IJ2's balance, I think that if the explanation for IJ2 being the one and only most balanced NRS game ever is because there are no 8-2 MU's and very limited 7-3 MU's is a very misleading thought. MKX might have more 7-3 MU's then IJ2, but not only it doesn't have 8-2 MU's as far as I know, but also MKX has the Variation system that turns the roster of 36 chars into a roster of 100 chars, obviously the chances of getting 7-3 MU's is higher in that case, but if you look at the amount of chars available to you, the balance level of both MKX and IJ2 is pretty much equal. Both games had some balance issues at the very beginning which is the case for every new fighting game, and now they are both extremely well balanced. So again, I think it is a very misleading thought.
You could also read it as MKX being more unbalanced to having more characters, which is one of the reasons the variation system was disliked by some people

Now back to the topic at hand, even if some people complained about AA's besides REO, he acutally blows up the community for not doing it and he swave the community to do so which is extremely wrong. And about AA's in general, every game is gonna have those chars that are harder to deal with in certain cases and/or certain MU's If every char had all of the options but no weakness or at least having all options but more difficult in some areas then others while also easier in some areas then others, then it would only hurt the game. In fact I believe REO himself said that a long time ago on TYM. And yes, bitching about MU's is just as bad as bitching about other stuff, because if you do it the wrong way and/or way too much, then you only bring the wrong massege regarding the game in general.
He's turning the community away from people complaining about Fate/SF's zoning and focusing on their jump ins, because why does a zoner need some of the best jump ins in the game? If you hurt their jump ins then their gameplan stays the same basically, hurt their zoning and you end up with a Deadshot situation which is why I brought him up in the first place.

Not that I think their jump ins are broken but that's the way I read what he said

There's "hard to deal with" jump ins and then "literally impossible" to anti-air jump ins with a bad D2. Cyborg is never anti-airing anything better than like Darkseid J2 on reaction and there is a ton of jump ins better than that. You'll never anti-air a Robin or Harley as Cyborg, let alone the actually ridiculous jump ins in the game. And then you throw in the fact he doesn't have the buttons to prevent people from jumping at jump in range to begin with and how much some characters can get off of a blocked jump in, it does seem a little crazy to have basically 0 options to deal with it.

It's basically like upshot/JI on a read or backdash after blocking. First one is a read and the second nets 0 reward and still has risks attached to it. All because they decided to jump at you.

And King Hippo and Slips tackeled this issue to the core. You need to lab your options against every possible MU rather then complain about them, because as I've said, and as they have said, every game is gonna have those chars that are harder to deal with. And yes, on WOTG there is a little bit more character varity and more characer loyalists (only a bit though, because offline majors still have a great varity and also char loyalists), but just like King Hippo and Slips said, that's only because that there is less pressure on the players in WOTG, unlike with the IPS which connects a lot more to the offline majors, and because of that pressure that the players had, they don't have enough time to lab every possible scenario, because they wanna win and get the money. So they go to the chars that are known to be stronger as counter picks because it is a lot easier for those players to get the easy path for the win and the money. So yeah, it's only happening because of time and pressure issues for those players, and for others like REO, who don't compete at the IPS, actually has more time to lab because MK11 hasn't been announced yet, so he has more time to check stuff out, he shouldn't just sit and complain for NRS to patch the game for him, and it's true for everyone else.
You say this like Reo wouldn't have actually lab'd all this. He even goes on to say he only thinks Cyborg has 4(?) losing matchups and the characters with the proper crazy jump ins like Scarecrow and Catwoman weren't among them I believe.

He's not even saying "NRS fix this right now, unplayable currently" it's literally just constructive criticism for the next game, or a next patch for IJ2 if there is one (doubtful).

So I'll say again - I think you need to separate the players who have labbed the stuff and have an actual good idea of what might be wrong with the game and those who just complain for the lolz or whatever. Sure, Reo might be wrong on anti-airs, but to say he "shouldn't just sit and complain for NRS to patch the game for him" is actually just really disrespectful, considering, as you've said yourself, he's had the time to put in the lab and work on the solutions, so if he can't find one, maybe he's kinda got a point.

And for the record, I'm fine with characters having bad anti-airs, but characters like Cyborg have 0 reactionary anti-airs in a good chunk of MU's. I know, I've used them myself, one of the major buffs a large portion of the Cyborg community has wanted was a bette anti-air. And I like to think I'm pretty on point with my anti-air game.

At least we agree that people pick up pocket characters like SF not because it sucks to fight 4-6's but that it's just easy to pick up someone like SF and fight a 5-5/6-4 instead
 

Wigy

There it is...
What's the point in balance when the least skillful characters are pretty much all of the top tier.

The way zonings designed in this game doesn't encourage making hard reads, you just mash fast highz with some kind of backup mid. The zoners also have some of the best wakeups and neutral tools. Which makes no sense
 
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Deep33

Noob
What's the point in balance when the least skillful characters are pretty much all of the top tier.

The way zonings designed in this game doesn't encourage making hard reads, you just mash fast highz with some kind of backup mid. The zoners also have some of the best wakeups and neutral tools. Which makes no sense
Yep, the zoners have some of the best wakeups, neutral tools and...........lets not forget about the inherent meter advantage a zoner has. Stand back, zone, build meter while the poor fool rolls in and out burning meter like a dung beetle, stuff him.....and wait, there's a fking Clash too, in case your lousy ass gets caught....its a clash you will always win cos you are King Meter. That poor meter burning rolling patient peasant never stood a chance and you always knew that, but, shhhhh, be quiet (wink, wink)

---A Grodd and Bane main who now stands back with a lousyass "pocket" starfire and fate. I watch all the fools fall to pieces against my lousy ass starfire n fate ( the same fools who ridiculed my God like Grodd). I could probably wear a blindfold, do my laundry and take a sht while i play my starfire and fate. It is that fkin stupid.
 

Tweedy

Noob
LOL, Oh yeah? Lets see you bring Bane against Starfire to the next tourny, Lying Tweedy.
So in order for me to say a character does good I have to use them in tournament?

I can tell by your logic that your opinions are formed off of what you see. Mine are based off of actually playing. I played Bio at CB and CEO and started Fate both times for a reason. Notice how none of the Starfire pockets use her vs Bio either. I could concede that it might be 5-5 but imo it's 6-4 Bane as of now.

He gets in pretty easily if he doesn't just run into trait, can armor through mb bf2, can just do regular Bane shit on the other wake ups. The risk/reward on a dust vs a Bane dash or roll is awful. Etc
 

Swindle

Philanthropist & Asshole
Reptile in MKX actually has some good AA's with NJK4 and B1, and he can use D2 in some MU's. I made several videos about it on my channel. You are right about chars not need to have AA options and the Zoners though.





A little bit of topic, Sub's D2 is actually a very good AA because it has no hit box (I know, trust me). Also, according to Insomniac, NRS did nerf DS' meter gain on his Wrist Canon, and finally, the long stages in IJ2 were a known thing since the very beginning, just so you know.

And regarding IJ2's balance, I think that if the explanation for IJ2 being the one and only most balanced NRS game ever is because there are no 8-2 MU's and very limited 7-3 MU's is a very misleading thought. MKX might have more 7-3 MU's then IJ2, but not only it doesn't have 8-2 MU's as far as I know, but also MKX has the Variation system that turns the roster of 36 chars into a roster of 100 chars, obviously the chances of getting 7-3 MU's is higher in that case, but if you look at the amount of chars available to you, the balance level of both MKX and IJ2 is pretty much equal. Both games had some balance issues at the very beginning which is the case for every new fighting game, and now they are both extremely well balanced. So again, I think it is a very misleading thought.

Now back to the topic at hand, even if some people complained about AA's besides REO, he acutally blows up the community for not doing it and he swave the community to do so which is extremely wrong. And about AA's in general, every game is gonna have those chars that are harder to deal with in certain cases and/or certain MU's If every char had all of the options but no weakness or at least having all options but more difficult in some areas then others while also easier in some areas then others, then it would only hurt the game. In fact I believe REO himself said that a long time ago on TYM. And yes, bitching about MU's is just as bad as bitching about other stuff, because if you do it the wrong way and/or way too much, then you only bring the wrong massege regarding the game in general.

And King Hippo and Slips tackeled this issue to the core. You need to lab your options against every possible MU rather then complain about them, because as I've said, and as they have said, every game is gonna have those chars that are harder to deal with. And yes, on WOTG there is a little bit more character varity and more characer loyalists (only a bit though, because offline majors still have a great varity and also char loyalists), but just like King Hippo and Slips said, that's only because that there is less pressure on the players in WOTG, unlike with the IPS which connects a lot more to the offline majors, and because of that pressure that the players had, they don't have enough time to lab every possible scenario, because they wanna win and get the money. So they go to the chars that are known to be stronger as counter picks because it is a lot easier for those players to get the easy path for the win and the money. So yeah, it's only happening because of time and pressure issues for those players, and for others like REO, who don't compete at the IPS, actually has more time to lab because MK11 hasn't been announced yet, so he has more time to check stuff out, he shouldn't just sit and complain for NRS to patch the game for him, and it's true for everyone else. But he, like a lot of other people, is still in mindset that he should just bark at NRS for patching game so NRS would eventually hook him up and patch the game for him, because it has been done way too many times before, and that's exactly what he shouldn't be doing. Period.



That was a spelling error, but I think the bigger question is........


.... are you a stalker or something?
Hi Roy.
 

Cashual

PSN: Cansuela
Wish this was more structured. Too many people at once talking over each other. Hard to listen to at a lot of points.
That’s what I said on YouTube. I think the podcast would be better if REO limited it to 3 people, or called different people for different topics.

With that many people, there’s side conversations, a lot of noise, and it gets sidetracked on to tangents too often.

I did like it overall, and I want to hear more, just some constructive feedback and my 2 cents.
 

Cashual

PSN: Cansuela
Only Cursa is earnest enough to actually argue with Roy Arkon with walls of text
I stopped months ago. I’m not still not sure if he is a troll or an alias of either MKF30 or Primbloodghost or madeofmetal.

On topic, it is interesting why Injustice 2 seems to be a lot more polarizing. Is it really though? A lot of people despised MKX and dismissed it as being all mix and pressure. Is this a case of rose tinted glasses and selective memory with regards to how MKX was regarded? Or is Injustice 2 truly more disliked by the average player?

I’d say MKX has a bigger casual fan base (despite the fact that Injustice also draws in comic fans and not just fighter fans) as it’s such an iconic series and a lot of people will buy it who aren’t FGC players. MKX is undoubtedly more fast paced, and I’ve come to believe it’s just a bit more spectator friendly.

I enjoyed Injustice 2 a lot for about a year, but in the last month or so I’ve been playing MKX instead. I think I’m done with Injustice 2, but I don’t hate it or even really dislike it, I just have come to understand that I prefer MK. Hell, I’m not even as pumped to watch Injustice 2 like I was, and I find myself watching a ton of old MKX events instead.

I do think Injustice is a great game, very balanced, is polished, and I like the DC universe.
 

M2Dave

Zoning Master
M2Dave thinks zoning is fine, color me surprised
I also believe Injustice 2 ought to play more fast paced, but unfortunately in this community a faster paced gameplay is synonymous to monotonous pressure and 50/50 mix ups with limited to no zoning and defensive options. While a fighting game that is offensive in nature may be exciting to watch for the casual player, most high level players prefer a variety of gameplay styles. Nobody wants to play any pre-patch version of Mortal Kombat X in which you are forced to block a rewarding 50/50 mix up three or four consecutive times.

What's the point in balance when the least skillful characters are pretty much all of the top tier.

The way zonings designed in this game doesn't encourage making hard reads, you just mash fast highz with some kind of backup mid. The zoners also have some of the best wakeups and neutral tools. Which makes no sense
I agree that ease of use is an issue, as I have mentioned in the podcast, but this issue is universal to all characters, not just the zoning ones, which you and many other players only want to focus on.

The reality is that a variety of characters win tournaments in this game. Tweedy won Combo Break with Dr. Fate. Starfire, and Superman, Semiij won CEO with Catwoman and Poison Ivy, and BioHazard won Viennality with Bane, Cheetah, and Starfire. Last week's War of the Gods was won by Semiij with Catwoman. Again, the "zoning problem" is imaginary and only exists in the heads of casual players.
 

Wigy

There it is...
The zoning is boring to watch. Play, and play against.

Starfires pop up all over the place and at the pro level the gameplay is lackluster and boring.

A lot of games have ended with starfires mashing that charge til it lands then using trait to chip.

Also Starfire has been part of most tournament winning rosters and the time it hasn't is with Catwoman whos just a very solid all rounder with someone's who's played her from day 1. You're making all kinds of inferences from those tournament results out of nowhere. They actually disagree with what you're saying.

I mean the fact tweedy is the main Starfire player just goes to advertise how scummy she is. Tweedy has never played any character that wasn't mindless af and the top tier.

Since we're making big generalisations and not backing our statements, I'm guna say zoning is for guys who can only do well when they drag the skill ceiling down with pew pew
 
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JTC

ABILITY TO FREEZE
Its a myriad of problems this game has, a lot of the complaints made are valid. The biggest culprit is that this game is bland as fuck. Someone in the podcast said its "not explosive enough" i believe which was Dab, but i could be wrong the only voice i recognize on there is REO and M2Dave.

This game is suppose to be about DC superheroes going at it. Everything should be impactful, fast, and visually stimulating. However everything is so slow and stiff. NRS bad animations isnt helping a whole lot either.

They really need to go back to the drawing board with some of these characters. Lets take Aquaman for example, the muthafucking King of the Seven Seas who commands every goddam sea creature. In this game all he does is spam Trident Trush and tracking projectile and his trait is he wets himself to get out of combos. Lol this is the best they could come up with? Then theres Black Manta, this guy has a crazy assortment of weapons at his disposal. He should have a toolbox style of play with a sick rushdown right? But nope he just has one move he basically spams with an awkward ass trait, his gameplay is ugly as fuck. Green Lantern, whose power is only limited by his imagination. So what does he do? spam one move and throw rocks. Superman, last son of Krypton basically boils down to f23f23f23f23f23f23 with occasional eye lasers just so you dont fall asleep. I could literally go on with all the characters in this game. Theres exceptions however like Swamp Thing and maybe Red Hood (i still think he has some problems but not as bad as others).

Then you have weird also dumb NRS style of design in the game's mechanics. Where the fuck is the clashing projectiles? Wonder why pre patch Deadshot and Starfire is running rampant? Its because of shit like this. Almost every character in this game has some sort of projectile which can cause massive hitstun or knockdown. Theres no way to cancel the projectiles out so theyre running free and hope you dont get hit. Then you also have tracking projectiles in the mix (lmfao).

Everybody in this game moves so goddam slow, but they compensate by giving you unclashable bullshit projectiles and full screen normals so you dont need any kind of movement in this game. This is also supported with the fact that the stages in the game are so large you can walk backwards to your hearts content. Then theres easy to play top tiers which leads to everyone having some sort of pocket character, which then leads to heavy counter picks. Also theres crazy amounts of chip damage because NRS dont like you blocking in their games.

This is why SFV is also being shitted on constantly. Both games are bland as fuck and littered with poor design. Theres so much i could talk about but ill leave it at that.
 
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TyCarter35

Bonafide Jax scrub
Still waiting for nrs to get their hurtboxes right and mids missing on crouching female characters for no reason or lows missing on floating characters. I think nrs needs to at least address that as well.
 

Wetdoba

All too easy...
So in order for me to say a character does good I have to use them in tournament?

I can tell by your logic that your opinions are formed off of what you see. Mine are based off of actually playing. I played Bio at CB and CEO and started Fate both times for a reason. Notice how none of the Starfire pockets use her vs Bio either. I could concede that it might be 5-5 but imo it's 6-4 Bane as of now.

He gets in pretty easily if he doesn't just run into trait, can armor through mb bf2, can just do regular Bane shit on the other wake ups. The risk/reward on a dust vs a Bane dash or roll is awful. Etc
Curious what you mean by regular Bane shit. There is nothing really regular about starfires combination of wake up options so is there something more specific?
 

CrimsonShadow

Administrator and Community Engineer
Administrator
The reality is that a variety of characters win tournaments in this game. Tweedy won Combo Break with Dr. Fate. Starfire, and Superman, Semiij won CEO with Catwoman and Poison Ivy, and BioHazard won Viennality with Bane, Cheetah, and Starfire. Last week's War of the Gods was won by Semiij with Catwoman. Again, the "zoning problem" is imaginary and only exists in the heads of casual players.
I'm playing a bit of devil's advocate here, but if that's the case then vanilla Deadshot was also not a problem (because Sonic was winning everything with random characters).

But we all know that a character being a problem doesn't mean they're winning. Usually it's said when the Top 8 is cluttered by them, and many people are picking up that character to gatekeep people out of finals brackets.

How many majors did Sonya win before 2013? Kenshi? Cyrax? Black Adam? MMH? etc. All of these characters were a major issue, but still didn't finish #1 at every event. Obviously Injustice 2 is a much better balanced game, but using the tournament winners alone as justification is a bit of a false equivalency imo.

I'm not going to take a stand on whether these characters are OP, but I can't really support saying they're obviously fine as long as they don't win the whole event.
 
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God Confirm

We're all from Earthrealm. If not, cool pic brah.
I also believe Injustice 2 ought to play more fast paced, but unfortunately in this community a faster paced gameplay is synonymous to monotonous pressure and 50/50 mix ups with limited to no zoning and defensive options. While a fighting game that is offensive in nature may be exciting to watch for the casual player, most high level players prefer a variety of gameplay styles. Nobody wants to play any pre-patch version of Mortal Kombat X in which you are forced to block a rewarding 50/50 mix up three or four consecutive times.



I agree that ease of use is an issue, as I have mentioned in the podcast, but this issue is universal to all characters, not just the zoning ones, which you and many other players only want to focus on.

The reality is that a variety of characters win tournaments in this game. Tweedy won Combo Break with Dr. Fate. Starfire, and Superman, Semiij won CEO with Catwoman and Poison Ivy, and BioHazard won Viennality with Bane, Cheetah, and Starfire. Last week's War of the Gods was won by Semiij with Catwoman. Again, the "zoning problem" is imaginary and only exists in the heads of casual players.
Yeah you really translated that post into something else entirely I didn't even mention half the garbage you just rolled into. The underlying point of my post is that I want NRS to give us better designed zoners, but that I'm not surprised to see you defending it in the current state, you've somehow spun that into "bring back 4 consecutive 50/50s on block"? Uhh ok
 

Cursa

Counterpoke with armoured DB2 at all times.
I agree that ease of use is an issue, as I have mentioned in the podcast, but this issue is universal to all characters, not just the zoning ones, which you and many other players only want to focus on.

The reality is that a variety of characters win tournaments in this game. Tweedy won Combo Break with Dr. Fate. Starfire, and Superman, Semiij won CEO with Catwoman and Poison Ivy, and BioHazard won Viennality with Bane, Cheetah, and Starfire. Last week's War of the Gods was won by Semiij with Catwoman. Again, the "zoning problem" is imaginary and only exists in the heads of casual players.
Ease of use is universal but zoning characters have the skill/reward ratio skewed out of favour. A character like Bane will be harder to use mechanically than someone like Starfire, and even he's not that hard.

It's not about people winning with zoners, it's the amount of zoners you see. IIRC Starfire didn't win CEO but there was 4 people playing her in top 8.

Tbh I don't think people would have a problem with it if other characters were as easy to play, see a little more character variety. I don't have a major problem but saying there isn't a problem/it's only a casual player problem is pretty biased
 

Slymind

Noob
Reo has a respectable history in the community, but that title alone, makes me not want to take this serious, to me it's click bait to the core.

Replace the word Injustice 2 with any word ever, people will hate on anything regardless. Wanna constructively criticize the game or any other thing, i'm all for it, nothing is perfect, but could at least use a less controversial title for starters.
 

EntropicByDesign

It's all so very confusing.
Thank you for the feedback.
It's already been brought to your attention and you responded, I just wanted to second the advice.. it was difficult to listen to at times, due to people talking over each other/at the same time. Not trying to beat a dead horse. Just passing along some feedback. Ive been listening through my cellphone, so this might just be my terrible little speaker, but it's hard to hear some of you speak, and easy to hear others.. Maybe the audio levels are a little out of wack? Again though, that could just be my crappy little cellphone speaker failing miserably at recreating some part of the dynamic range.


So, my bitching out of the way - I really enjoyed the podcast. Excellent topics and a lot of good points made. Intelligent conversation and a great listen.

I have one or two other suggestions for possibly improving future episodes - production value stuff, not content or anything - that I can post if you're interested in hearing them. I don't want to just throw "advice" at you out of nowhere like I have some right to critique your work.

Anyways, awesome. Subscribed and look forward to future episodes.