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Question What Is The Most Execution Heavy Variation In The Game?

Ozzy_K

Death waits for a slightest lapse in concentration
Mileena anyone? Ethereal, mostly.
Like basic execution is easy, but mastery (to play even close to how Semiij is playing) is not too easy, I would say.
 
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Tanno

The Fantasy is the Reality of the Mind
seems like a really slow cancel tho, whats the purpose of it?
More like useless. It would have a good purpose to start a combo off either from AA, or from the corner preventing your opponent from getting close to you. Since the Vicinity has more tighter links, it's not really being used, except of certain combos, like Lil Majin showed a while ago.

You can start the RC the moment Raiden brings the sparks out of his body, however, by the time he does the RC he'll be late to catch his juggled opponent up. :/
 

Kooron Nation

More Ass and Tits for MK11
seems like a really slow cancel tho, whats the purpose of it?
Well in MoS and Displacer you can't combo off his low b34 without committing to ex Shocker, however b34xxVicinityBurst juggles the opponent, and cancelling that allows for big combos, also meterless.

This makes Raiden a lot more scary since he can get about mid 30% from both low and OH starters, meterlessly

Edit: It's also a safe armoured move, so catching someone airborne if cancelled, could lead to combos
 
Ninjutsu Scorpion
Ninjustu isn't that bad, in fact I found him one of those char with the most ease of execution
My vote
Kitana (all variations)
Dragon Naginata
Cyrax (dem combos and setups)
COMMANDO (dammit NRS)
A-list
Liu Kang (all variations)
Also guys I found execution heavy character these days aren't worth the pain your finger endures (expect dat Kitana ho) what do you guys think
 

Ozzy_K

Death waits for a slightest lapse in concentration
Ninjustu isn't that bad, in fact I found him one of those char with the most ease of execution
My vote
Kitana (all variations)
Dragon Naginata
Cyrax (dem combos and setups)
COMMANDO (dammit NRS)
A-list
Liu Kang (all variations)
Also guys I found execution heavy character these days aren't worth the pain your finger endures (expect dat Kitana ho) what do you guys think
Basic Kinata is not too hard to play.
But more advanced stuff does require some effort to get good at, like:
- 11 - ex fan - d1- fan or b14/b3 - ex fan - rc - d1- fan
- f43 juggles (struggled with them at the beginning)
- Instant air fans
- Float pressure
- Rising fan - ex float pressure
But, I think, basic Kitana can be played even without those tools.
 

Invincible Salads

Seeker of knowledge
Well in MoS and Displacer you can't combo off his low b34 without committing to ex Shocker, however b34xxVicinityBurst juggles the opponent, and cancelling that allows for big combos, also meterless.

This makes Raiden a lot more scary since he can get about mid 30% from both low and OH starters, meterlessly

Edit: It's also a safe armoured move, so catching someone airborne if cancelled, could lead to combos
wait the ex version can be cancelled? i thought only the normalone can.
 

Shade667

#StrongisthenewCute
Nimble Reptile, if you're trying to be optimal. Anyone can play Nimble, doing slide 6 times isnt hard, but if u want optimal damage hes got some very tight links, and you need to improv alot depending on distance from the corner.

Maybe not the most execution heavy, I cant say that as I havnt played everyone enough to say that, but Nimble has to be up there.
 

Ozzy_K

Death waits for a slightest lapse in concentration
Spectral Ermac is also one of the hard execution characters.
 

Deep33

Noob
The most execution heavy character is the one which is REQUIRED to execute difficult moves in high level. Liu Kang isn't required to execute iabf1 in order to be viable in high level, Jacqui isn't required to do 3 or more stanky legs in one combo to be viable. Plus, these combos are in the corner and/or aren't required to net over 35% with either character. Midscreen, these characters can easily dish out high 30%'s and even 40% with 1bar off of touches without difficulty.

Raiden.....is REQUIRED to execute 3 f12b2s (which are 2 just-frame dash-to-run cancels into f1) to get 32% midscreen in Displacer/MOS. He is REQUIRED to LRC in every combo midscreen just to barely net 25%. He is REQUIRED to VBRC in the corner in Displacer/MOS to get any restands from b34 as well as double VB if he wants 39% from f12b2 and 40% from f22+4 in the corner.

VBRC into b14 is one of the hardest REUIRED sequences in the game.

We don't see Raiden in tournaments/high level because he's too difficult execute with for the low reward he gets in return. And when your favorite top players pick him as a last resort after already making it to top 8 using much easier characters, Raiden gets doomed everytime due to his highest execution in the game requirement.

Every character has combos that are very or even extremely hard/near impossible to pull off in a real match. That does not make said character the most execution heavy character because they aren't required to execute those combos.
After 2 years of tinkering with Raiden, i can safely say that he is the most execution heavy character i've had to deal with in any FG ever. It is bizarre and depressing. And i say this after 13 yrs of smash and a decade of SF4 and Tekken6. I can't believe how insane some of the stuff you've come up with for Raiden is.