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Has NRS stopped patch support?

Wigy

There it is...
I play flash and all my experience is online but it does feel like people have to know it's coming then commit to punish with the LK and then there's ways to blow them up.

It's a launcher and he has crazy mix. It should FEEL -14. With Robin's assassin strike as annoying as it is, it's full punish and leads to nothing so it makes more sense it's a wonky punish.
 

Cursa

Counterpoke with armoured DB2 at all times.
I play flash and all my experience is online but it does feel like people have to know it's coming then commit to punish with the LK and then there's ways to blow them up.

It's a launcher and he has crazy mix. It should FEEL -14. With Robin's assassin strike as annoying as it is, it's full punish and leads to nothing so it makes more sense it's a wonky punish.
Tbh my only gripe with lightning kick is that it's hard to punish on block, which sucks but I can deal with, but on top of that he can delay it to blow up your attempt to punish a regular kick (Yes this leaves a gap but it's an option) and he can backdash it which is REALLY hard to punish as some characters.

I don't have too much of an issue punishing lightning kick on block anymore, but I struggle to deal with it combined with all the other options. Flash's who use all 3 options to be "safe" are a pain
 
I play flash and all my experience is online but it does feel like people have to know it's coming then commit to punish with the LK and then there's ways to blow them up.

It's a launcher and he has crazy mix. It should FEEL -14. With Robin's assassin strike as annoying as it is, it's full punish and leads to nothing so it makes more sense it's a wonky punish.
Both should be like catwomans dash, even a blocked animation possibly. But the almost nonexistent stun is dumb.

And if Flash holds the LK isn't it safe or plus? ( I know you can interrupt the hold, but that's a mind game in itself)


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Tbh my only gripe with lightning kick is that it's hard to punish on block, which sucks but I can deal with, but on top of that he can delay it to blow up your attempt to punish a regular kick (Yes this leaves a gap but it's an option) and he can backdash it which is REALLY hard to punish as some characters.

I don't have too much of an issue punishing lightning kick on block anymore, but I struggle to deal with it combined with all the other options. Flash's who use all 3 options to be "safe" are a pain
Lol we said like the same thing


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Cursa

Counterpoke with armoured DB2 at all times.
Both should be like catwomans dash, even a blocked animation possibly. But the almost nonexistent stun is dumb.

And if Flash holds the LK isn't it safe or plus? ( I know you can interrupt the hold, but that's a mind game in itself)


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Safe for sure, not sure if plus but I thought it was. I also get baited all the time waiting for a backdash or regular LK and instead get blown up by a slightly delayed LK which hits before my counterpoke does.

But yea options 4 days. If we talking Flash in general I think his options post-blocked 50/50 is the only thing that needs changes. It has such an impact on his comeback factor that basically no other character in the game really has.

Damage output and everything else are fine imo.
 
E

Eldriken

Guest
Comparing assets from one game to another when discussing moving from one engine to the next is a pointless effort.

Capcom clearly didn't utilise UE4 with MvCI and Naughty Dog did with UC4. They also had two completely different art directions on top of that. So let's just leave that "argument" for another thread or abolish it altogether.

But to be on topic: while a straight balance patch may not be in the works, I'd like a QoL change for the game. One in particular has already been mentioned: corner divekick interactables with gadget characters. That shit is so effing stupid. It's gotta go.
 

Skedar70

Noob
I agree that flash damage should be toned down. No other character gets that amount damage that easily.

I hope they do one more patch but just tailored to bring the low tier characters up. The only characters I believe are low tier are Raph, Donnie. I use all the turtles and its very easy to see how lacking Donnie and Raph are compared not only to their brothers but to the rest of the cast. People say Raiden but I havent used him nor have I seen anyone good with him. Deadshot might need help also. The rest are fine and should remain the same.

I also think that moves that are punishable should be clearly punishable. There is a reason why robin players always mash after assassins strikes and flash players after lightning kick. Don't come at me saying that the top players punish it because they don't I have seen plenty of footage were I see them missing these punishes constantly.

Oh and atoms trait should be toned down also. Its a free hit basically not even the top players block it ever.
 

John_NX

Your circumstances are dire!
I agree that flash damage should be toned down. No other character gets that amount damage that easily.

I hope they do one more patch but just tailored to bring the low tier characters up. The only characters I believe are low tier are Raph, Donnie. I use all the turtles and its very easy to see how lacking Donnie and Raph are compared not only to their brothers but to the rest of the cast. People say Raiden but I havent used him nor have I seen anyone good with him. Deadshot might need help also. The rest are fine and should remain the same.

I also think that moves that are punishable should be clearly punishable. There is a reason why robin players always mash after assassins strikes and flash players after lightning kick. Don't come at me saying that the top players punish it because they don't I have seen plenty of footage were I see them missing these punishes constantly.

Oh and atoms trait should be toned down also. Its a free hit basically not even the top players block it ever.
Exactly. And flashes lighting kick needs to be -14 if it's about to launch for 1billion damage as it does.
 

Cursa

Counterpoke with armoured DB2 at all times.
I agree that flash damage should be toned down. No other character gets that amount damage that easily.

I hope they do one more patch but just tailored to bring the low tier characters up. The only characters I believe are low tier are Raph, Donnie. I use all the turtles and its very easy to see how lacking Donnie and Raph are compared not only to their brothers but to the rest of the cast. People say Raiden but I havent used him nor have I seen anyone good with him. Deadshot might need help also. The rest are fine and should remain the same.

I also think that moves that are punishable should be clearly punishable. There is a reason why robin players always mash after assassins strikes and flash players after lightning kick. Don't come at me saying that the top players punish it because they don't I have seen plenty of footage were I see them missing these punishes constantly.

Oh and atoms trait should be toned down also. Its a free hit basically not even the top players block it ever.
Raiden is definetly bottom of the barrel.

There's a reason you never see him. The only reason someone might be inclined to pick him is for teleport but even then...

Doesnt have a single redeeming quality imo
 

Cursa

Counterpoke with armoured DB2 at all times.
I think if they were to do buffs then they need to do it for a lot of characters imo. So many characters you just dont see at a super high level ever.

Not because they're not viable but they just get outclassed or lose too many MUs to make work as a solo main

Characters like Harley, Joker, Ivy, and Red Hood all into this category imo.
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
Comparing assets from one game to another when discussing moving from one engine to the next is a pointless effort.

Capcom clearly didn't utilise UE4 with MvCI and Naughty Dog did with UC4. They also had two completely different art directions on top of that. So let's just leave that "argument" for another thread or abolish it altogether.

But to be on topic: while a straight balance patch may not be in the works, I'd like a QoL change for the game. One in particular has already been mentioned: corner divekick interactables with gadget characters. That shit is so effing stupid. It's gotta go.
Abolish it all together please guys, I never want to see that argument used again. I don't get how anyone can with a straight face point at MVCI as an example of UE4's capabilities. Trufenix it's time to admit you are a fanboy buddy.
 

trufenix

bye felicia
I'm the guy who just happened to remember reading a topic relevant discussion with the people that actually get to make the call, that happened to contradict your absolute assertion that people you don't know have made some long term decision about something you couldn't possible know. That is, unless you have some interesting counter information, which you are more than welcome to share.

As for googling, no. This isn't a debate, it's a meaningless conversation and I have no interest in spending my Saturday night sifting through 12+ months of video and articles trying to find whatever it was just to prove it was real or not. If you would like to, feel free to try and prove me wrong, because hey, you never know and I might be. It's literally the only reason I knew NRS was using a modified U3 engine for their games (which people here seem to be confirming) so I'm pretty sure I didn't just dream it one night and think it actually happened (which is a thing that has happened to me before).
The guy who said I have no interest spending time to prove my point on a discussion forum got the likes. I surrender.
 

Cursa

Counterpoke with armoured DB2 at all times.
return interactables as They were pre-patch.
No thx

If you mean unblockable that is. I'm alright with Firestorm not having an infinite in batcave left side, or a power character instantly getting first bar if they're on right side of Atlantis.
 

DeftMonk

Noob
actually punishable with unreactable blockstun.

how exactly did you deduce that RMS is a free way in "for me"? are you seriously going to discount its viability as a counterzoning move? not only is the fact that it has low profiling frames fucking absurd, but there's a lot of complexity to it due to the stupid animatonless cancels. yes, there are ways to beat it, but there are ways for him to beat you, which is fine, but I was merely using it to drive home my point that he's not easy to zone.

also lol at him having terrible buttons. yeah that d2 that low profiles mids and shuts down most advancement is terrible, shit it might be the worst d2 in the game, yeah his d1(2) completely lacks range and is terrible for checking backwards movement. yeah his jumpins arent hard to AA at all.
overall you're probably right in that his biggest weakness is his footsie game, but really, they're not that bad, and they're definitely not bad enough to justify him being able to melt your entire health bar with high damage hit confirmable/plus on block 50/50s.
Bro flash is a pain depending on ur character, but this is just rediculous some of the stuff ur saying. Lk is punishable, lab. How are you getting caught with ur pants down with trait rms 3? Sonic pound has a huge gap and contrary to what silliness you are trying to sell, d2 is not your only option to take advantage of this(with or without meter). Hit the lab homes.
 
lol I was neutral on this argument, but the second you have to start using MVC:I as your example I know that you know you're wrong. You think that game looked that way because of UE4? The engine that Uncharted 4 is built on? L.M.F.A.O.
Kind of a late reply, but Uncharted 4 isn't built on UE4..It's Naughty Dog's own in-house engine. Don't mean to come off as a dick or anything. Just wanted to clarify.
 

Barrogh

Meta saltmine
Well everything could be more profitable, but I think short of having a simultaneous PC release, I'm not sure what else they'd need to do.
I'm normally "PC masterrace" and all, but the only way you can make releases simultaneous is by holding release of version that is ready to launch. We, individual players, don't benefit from that regardless of platform.

I'd rather mention cross-platform play here, but it's a tough one due to political issues being as relevant, if not more, than technical ones.

In general, I'm not entirely sure animations are a sticking point for the genre. Look at Guilty Gear Xrd, that has probably some of the coolest looking animation I've ever seen, blows Injustice 2's animation out of the water, but it wouldn't ever come close to matching its sales.
I would like to say that GG animations, as well as visuals as a whole, are highly stylized and direct comparisons are pretty tough. For example, as cool as GG looks, 3f moves, low FPS of visuals (as opposed to "mechanical" FPS which is still 60 FPS), generous hitstops and skewing visuals towards expressiveness and unsubtle characterization would not work for NRS games simply because of photorealistic style they stick to, which puts certain constraints on what will work for it without it entirely jumping the shark in terms silliness.
If anything, 3D FGs are in a better place to make comparisons with NRS animations in terms of their aesthetics.

Raiden is definetly bottom of the barrel.

There's a reason you never see him. The only reason someone might be inclined to pick him...
...is being a die hard MK fan while not being content with a single character :p

Seriously though, I consider myself a Raiden fan and I have not touched him since very early MKX. Both recent renditions of him took him rather far away from what I liked about him, albeit in different directions.

If anything, I feel like I2 Raiden is closer to what I think would be interesting to play, but what' with insistence on making a footsie char with a 15f mid that has like average at best range in a game where 8f normals (including mids) reach further than that, or subpar setups that require you to orchestrate very specific situations and blow up every resource when people can just kinda throw out whatever they have?

As far as UE4 goes look at Max's recent SC6 videos, that game looks incredible.
It kind of hard to see what that game does with its engine when so much of its visuals is hidden behind unbelievably thick layer of fireworks, inoffensively smooth textures, more fireworks, background blur, and did I mention fireworks?

lol I was neutral on this argument, but the second you have to start using MVC:I as your example I know that you know you're wrong. You think that game looked that way because of UE4? The engine that Uncharted 4 is built on? L.M.F.A.O.
I think that was exactly the point: there's much more to visuals than engine. In fact, the latter rarely stop games from looking good, depending on style.

And hey, does someone imply that I2 looks bad in terms of technical execution? That would be the first time I hear that.
 
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