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Has NRS stopped patch support?

God Confirm

We're all from Earthrealm. If not, cool pic brah.
Alright you seem intent on staying at your current level of skill so I guess I'll leave you to it.

Go into lab and actually check the range on that poke pal lol. Or stay losing to Flashs throwing out random D2s in the nuetral and RMS3'ing in for free I don't really care, but what you said about LK being plus and what Flash does was just wrong, so I checked it. Good luck in your games, sorry that flash is so OP :DOGE
 

Cursa

Counterpoke with armoured DB2 at all times.
Only "broke" thing about Flash is how inconsistent he is to punish imo. His neutral is below average, not as bad as people make it out to be though, and RMS as a counter zoning tool is below average too. It can be used as one but there's loads of options against it.

Still has a myriad of losing matchups imo. I'm sure a lot of Flash mains would agree with me
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
thlit has never lost to a Flash player because they were better than him, only because the character is unfair. Salt is real. Have some self awareness
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
Being a 2d fighter and doing rollback's really the big ones for us, but you can just compare the list;
https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games

Graphics, Audio, Online, platform consistency, etc. How many in the UE4 family can match MKX? How many can match I2? How many are fighters?
I'm not disagreeing with you, trying to work out what you are saying, but just a quick skim the UE4 engine showed DBFZ, Tekken 7, SFV, Soul Caliber VI. The one definitely match MKX right in terms of online and consistency right, and Tekken does too except matches the graphics as well, SFV was a Capcom fuckup in a bunch of ways so I don't think it's fair to blame the engine, and SC6 isn't out yet so probably not worth including, but I imagine they haven't built it to fail. But elaborate what you mean because again I'm not saying you're wrong, but that's a really big list of games and I'm not sure what we're meant to be looking for.
 

Gooberking

FGC Cannon Fodder
There isn't going to be a "new engine" ever and I'm sure the NRS programmers love it when people say that, since they've spend 10 years of their lives improving it. UE3 doesn't do half the things MKX/I2 can. UE4 doesn't.
I'm pretty sure I remember hearing Boon or someone at NRS actually said the plan was to replace their heavily modified U3 engine about now. It was quite a while ago (before IJ2 launch maybe), so they could have changed their minds, but it's very likely it's happening.
 

KingHippo

Alternative-Fact Checker
NRS needs a dynamic fighting game animator that can make their game visual appealing to the mass when fighting, a better input system which doesn't make feel like characters are floating underwater and have a chance of behave weird while doing dial commands, and their training mode needs some serious overhaul. In general NRS seriously needs to reinvent themselves and polish those areas.
I don't disagree that everything could always be better, but what about NRS games doesn't "appeal to the masses?" Literally every fighting game out now probably wishes they had the sales of an NRS game.
 

Cursa

Counterpoke with armoured DB2 at all times.
111

tell me what average and above average counterzoning specials are like then?
  • Manta Teleport
  • Manta air specials in general
  • Atom Trait
  • Atom DB2 (For trades)
  • Atom Teleport
  • Supergrill lasers
  • Cheetah leap
  • Hellboy leap
  • Grodd trait
  • Darkseid lasers (For trades)
  • Scarecrow Teleport
  • Scarecrow F1 (Maybe not actually, but I'll keep it in)
  • Blue Beetle for obvious reasons
  • Swamp Thing BF3
RMS is way slower compared to all of these, doesn't launch unless in trait (Which he can't block in and they're still unsafe anyway), and are also 2 of the 3 options out of it are unsafe IIRC (Can't remember the last time I saw someone use the mid so it's been awhile)

So basically it's a slowly advancing sometimes-unsafe non-launching move that doesn't even low profile as well as many of the other moves on this list. A good chunk of highs can still hit Flash out of RMS
 

Cursa

Counterpoke with armoured DB2 at all times.
As for the question of patches, who knows.

I would, as I'm sure most of the community would, like more patches to be implemented. Even if a couple of characters get a little too much love I'm not terribly against it if it's a character we don't see a whole lot of. Sorta like what they tried to do with Firestorm except Firestorm was a good character to begin with lol.
 

Cursa

Counterpoke with armoured DB2 at all times.
RMS is not "way slower" than all of these. Compared to most you get in in almost the same amount of time.
It also doesn't need to launch directly because it can be cancelled with no cue whatsoever to your opponent.
I'd love to keep this going, but this discussion isn't meant to be here, take it somewhere else, like the Flash community. I'm sure they'd be willing to help you figure out options against him, since he has very significant weaknesses which have existed for the entire game's life and are consistently abused by a lot of players.

Apologies for thread derail @ThatOneGamer
 

John_NX

Your circumstances are dire!
Yep I agree with Cursa, I think flash is just very inconsistent at getting punished other than that he is okay (even if his damage is pretty high). Other than that all I need is some Canary,Cheetah and Harley buffs and I'm all set.:)


Oh and don't forget Wonder woman okay?
 

Cursa

Counterpoke with armoured DB2 at all times.
Yep I agree with Cursa, I think flash is just very inconsistent at getting punished other than that he is okay (even if his damage is pretty high). Other than that all I need is some Canary,Cheetah and Harley buffs and I'm all set.:)
I'd like Harley buffs just because her main problem is hitbox inconsistencies with her stuff like B2 imo.
Oh and don't forget Wonder woman okay?
Yeah, hopefully NRS will get round to nerfing her:DOGE
 

trufenix

bye felicia
Completely missed the point on top of thinking everyone else has a different definition of NRS "engine".
Eddy, I'm not even sure YOU know what the definition is. The "engine" doesn't decide how good animations are or what training mode can do.

Of course they can still do all this in UE3, but i'm not even sure if this is going to cut it, every other fighting game developer has been working with UE4 for a while now.
This right here, is why its hard to take you seriously. You do know MKX isn't using the same graphic libraries as MK9 right? Like, do you honestly think MKX scorpion would just work in MK9? You think MK9 Scorpion would just "work" in Injustice? You think I2 mobile is somehow more technologically advanced than every game since NRS because it compiles with UE4 libraries?

They've been working with UE3 since PS3, its time to switch up, here is a reason in one single pic why UE4 over UE3


Yup. Upgrading to UE4 is ALWAYS the right decision.
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
yeah LK could be more negative or have deeper block stun, it's a deceptive punish. Same with his wake up, BF1. I'm not saying things need to be ridiculous death on block, but I think if somethings either punishable it should be if not its not, but sitting it on that line of needing like real high execution.


Also, most gaps can't even be poked out of. Complaining that the gap is "only" big enough to get a D2 into combo is just dumb as hell lol
 

trufenix

bye felicia
I'm pretty sure I remember hearing Boon or someone at NRS actually said the plan was to replace their heavily modified U3 engine about now. It was quite a while ago (before IJ2 launch maybe), so they could have changed their minds, but it's very likely it's happening.
It's really unfortunate that people in our community lie about things like that, and its really unfortunate that people believe it. I don't know which you are but you can get to the bottom of it with a ten second google.
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
Eddy, I'm not even sure YOU know what the definition is. The "engine" doesn't decide how good animations are or what training mode can do.



This right here, is why its hard to take you seriously. You do know MKX isn't using the same graphic libraries as MK9 right? Like, do you honestly think MKX scorpion would just work in MK9? You think MK9 Scorpion would just "work" in Injustice? You think I2 mobile is somehow more technologically advanced than every game since NRS because it compiles with UE4 libraries?





Yup. Upgrading to UE4 is ALWAYS the right decision.
lol I was neutral on this argument, but the second you have to start using MVC:I as your example I know that you know you're wrong. You think that game looked that way because of UE4? The engine that Uncharted 4 is built on? L.M.F.A.O.
 

Gooberking

FGC Cannon Fodder
It's really unfortunate that people in our community lie about things like that, and its really unfortunate that people believe it. I don't know which you are but you can get to the bottom of it with a ten second google.
I'm the guy who just happened to remember reading a topic relevant discussion with the people that actually get to make the call, that happened to contradict your absolute assertion that people you don't know have made some long term decision about something you couldn't possible know. That is, unless you have some interesting counter information, which you are more than welcome to share.

As for googling, no. This isn't a debate, it's a meaningless conversation and I have no interest in spending my Saturday night sifting through 12+ months of video and articles trying to find whatever it was just to prove it was real or not. If you would like to, feel free to try and prove me wrong, because hey, you never know and I might be. It's literally the only reason I knew NRS was using a modified U3 engine for their games (which people here seem to be confirming) so I'm pretty sure I didn't just dream it one night and think it actually happened (which is a thing that has happened to me before).
 
Yep I agree with Cursa, I think flash is just very inconsistent at getting punished other than that he is okay (even if his damage is pretty high). Other than that all I need is some Canary,Cheetah and Harley buffs and I'm all set.:)


Oh and don't forget Wonder woman okay?
+1 for cheetah buff.

A neutral cancel from her pounce would be great so she doesn't have to rely on jumpins or fake pounce dash cancels that are neg AF.

MAYBE even more priority on her dive like braniac/lao in mkx


Sent from my iPhone using Test Your Might
 

Eddy Wang

Skarlet scientist
Eddy, I'm not even sure YOU know what the definition is. The "engine" doesn't decide how good animations are or what training mode can do.



This right here, is why its hard to take you seriously. You do know MKX isn't using the same graphic libraries as MK9 right? Like, do you honestly think MKX scorpion would just work in MK9? You think MK9 Scorpion would just "work" in Injustice? You think I2 mobile is somehow more technologically advanced than every game since NRS because it compiles with UE4 libraries?




Yup. Upgrading to UE4 is ALWAYS the right decision.
Having animations that do not appeal the masses(NRS) or bad modelers (MVCI) doesn't have to do anything with the game Engine, i never said that, you're the one assuming that i did.

I don't disagree that everything could always be better, but what about NRS games doesn't "appeal to the masses?" Literally every fighting game out now probably wishes they had the sales of an NRS game.
Very true, can't disagree on that, i remember tekken crying because they though they were going to get the GOTY award but they didn't. But wouldn't even more profitable if they could reach the so called "mass" who complains much about the visual appeal of the animations? I definitely would make them sell even more.
 

KingHippo

Alternative-Fact Checker
Very true, can't disagree on that, i remember tekken crying because they though they were going to get the GOTY award but they didn't. But wouldn't even more profitable if they could reach the so called "mass" who complains much about the visual appeal of the animations? I definitely would make them sell even more.
Well everything could be more profitable, but I think short of having a simultaneous PC release, I'm not sure what else they'd need to do. Considering Injustice 2 (an IP not as popular as Mortal Kombat) was in the top 10 best selling games of 2017 up until December, I don't know if "the masses" are the ones saying the animation could use improving.

In general, I'm not entirely sure animations are a sticking point for the genre. Look at Guilty Gear Xrd, that has probably some of the coolest looking animation I've ever seen, blows Injustice 2's animation out of the water, but it wouldn't ever come close to matching its sales. Obviously its IP is not nearly as popular as DC, but even then, I think Injustice 2 aping a lot of the more popular functions of the most played games in the world (Lootboxes, daily challenges, incredible online) had more to do with reaching the masses than its graphics/animation.
 

Cursa

Counterpoke with armoured DB2 at all times.
Well everything could be more profitable, but I think short of having a simultaneous PC release, I'm not sure what else they'd need to do. Considering Injustice 2 (an IP not as popular as Mortal Kombat) was in the top 10 best selling games of 2017 up until December, I don't know if "the masses" are the ones saying the animation could use improving.

In general, I'm not entirely sure animations are a sticking point for the genre. Look at Guilty Gear Xrd, that has probably some of the coolest looking animation I've ever seen, blows Injustice 2's animation out of the water, but it wouldn't ever come close to matching its sales. Obviously its IP is not nearly as popular as DC, but even then, I think Injustice 2 aping a lot of the more popular functions of the most played games in the world (Lootboxes, daily challenges, incredible online) had more to do with reaching the masses than its graphics/animation.
I think when he says "mass" he's referring to the mass of people who want better animations, not necessarily that the large majority of playerbase want better animations.

I think