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Catwoman MU Discussion

If Catwoman backdash, just let her go away, then activate the trait.
He is one of the few character who can actually jump on her without getting anti aired. Yea her instant jump 1 can win his jump 3, but instant jump 1 is super unsafe on whiff too
There is a range when he can mash a few d1s in a row, Catwoman cannot counterpoke with d1 because it doesn't reach.
If Scarecrow gets knocked down in the corner, Cat's jump back 2 tech doesn't work with Crow's wake up fear toxin. She still gets hit
 
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EMPRESS_SunFire

Regina George of discord
If Catwoman backdash, just let her go away, then activate the trait.
He is one of the few character who can actually jump on her without getting anti aired. Yea her instant jump 1 can win his jump 3, but instant jump 1 is super unsafe on whiff too
There is a range when he can mash a few d1s in a row, Catwoman cannot counterpoke with d1 because it doesn't reach.
If Scarecrow gets knocked down in the corner, Cat's jump back 2 tech doesn't work with Crow's wake up fear toxin. She still gets in.
... Awkay
 

masherofbuttons

I'll mash out of +30 I know no fear
I'm saying catwoman beats him. He can't really jump on her for mb B3 reasons, crow's mb B3 is him risking getting armored for it, a well placed j2 on oki will beat out fear toxin, she doesn't have to deal with the wakeup on oki. I have never seen the d1 thing but that sounds like bs. It's not like she'll counterpoke after crow d1 anyway, not with the option crow has off a d1. Stagger pressure isn't real on anyone really, not with the OS. I think she beats him because she negates a lot of crow's pressure, competes in neutral (a lot of characters can't against crow) and can keep the pressure on crow very effectively.
 
I'm saying catwoman beats him. He can't really jump on her for mb B3 reasons, crow's mb B3 is him risking getting armored for it, a well placed j2 on oki will beat out fear toxin, she doesn't have to deal with the wakeup on oki. I have never seen the d1 thing but that sounds like bs. It's not like she'll counterpoke after crow d1 anyway, not with the option crow has off a d1. Stagger pressure isn't real on anyone really, not with the OS. I think she beats him because she negates a lot of crow's pressure, competes in neutral (a lot of characters can't against crow) and can keep the pressure on crow very effectively.
- Crow has air fear toxin to bait MB B3 anti air attempts, Crow can actually punish her whiff B3 on recovery
- She can't wake up vs Scarecrow, a well time forward jump 3 or neutral jump 3 in the corner beats all of Catwoman's wakeup, grants plus frame for Scarecrow into more pressure
- If you don't try to counterpoke Scarecrow D1, when will Cat's turn come? You will either eat a lot of chip from his trait (in this matchup he has many opportunities to activate for free), or get hit by the command grab
By the way, what is the OS people are talking about? I remember it is like mashing a poke and the game allows your character to auto block, but i don't remember it works against strings with gaps
 

masherofbuttons

I'll mash out of +30 I know no fear
- Crow has air fear toxin to bait MB B3 anti air attempts, Crow can actually punish her whiff B3 on recovery
- She can't wake up vs Scarecrow, a well time forward jump 3 or neutral jump 3 in the corner beats all of Catwoman's wakeup, grants plus frame for Scarecrow into more pressure
- If you don't try to counterpoke Scarecrow D1, when will Cat's turn come? You will either eat a lot of chip from his trait (in this matchup he has many opportunities to activate for free), or get hit by the command grab
By the way, what is the OS people are talking about? I remember it is like mashing a poke and the game allows your character to auto block, but i don't remember it works against strings with gaps
She goes back to neutral and gets her turn there. No reason to slug it out with crow up close. Air toxin is a thing, yeah but that's on a read if I do anything else that's a punish for me. What you described is crow pressure in general. Like most characters, catwoman just wants to get out of there, counterpoking after a d1 is a death sentence with crow's d1xxspecial pressure. Not waking up goes both ways, she can't wake up but neither can crow. The OS is mashing a down poke, not much catwoman can do other than f1, mb b3. It works on 33b2 and f1123 which both have 1 frame gaps so it works against gaps yes.
 

GJX7

Your Mediocrity Is Killing Me
I'm saying catwoman beats him. He can't really jump on her for mb B3 reasons, crow's mb B3 is him risking getting armored for it, a well placed j2 on oki will beat out fear toxin, she doesn't have to deal with the wakeup on oki. I have never seen the d1 thing but that sounds like bs. It's not like she'll counterpoke after crow d1 anyway, not with the option crow has off a d1. Stagger pressure isn't real on anyone really, not with the OS. I think she beats him because she negates a lot of crow's pressure, competes in neutral (a lot of characters can't against crow) and can keep the pressure on crow very effectively.
In what way can she deal with Crow's pressure? she has to hold the mix like anyone else
 

masherofbuttons

I'll mash out of +30 I know no fear
In what way can she deal with Crow's pressure? she has to hold the mix like anyone else
As I said, her backdash low profiles instant f2, crow has to chase with f1 or delayed f2. This gets beaten out by a counterpoke and by armoring. Her d2 low profiles s2 so checking with s2 during pressure is not that viable. After 123 she can low profile d1 so those plus frames don't mean much either.
 

SaucyD0ge

Worst european batman
As I said, her backdash low profiles instant f2, crow has to chase with f1 or delayed f2. This gets beaten out by a counterpoke and by armoring. Her d2 low profiles s2 so checking with s2 during pressure is not that viable. After 123 she can low profile d1 so those plus frames don't mean much either.
Wow.How does she even low profile Crow d1?
 
To me Scarecrow does have certain advantage in this MU. He has a 6fr d1 with mind games surrounding it, which helps with a great b3/j2. Though certain mids can be low profiled, I strongly believe that this MU is 5-5
Also what advantage does Manta has against her ??
 

masherofbuttons

I'll mash out of +30 I know no fear
I really don't think a 6 frame d1, however great is gonna help in this mu when catwoman's backdash is a big fuck you to crow's pressure. Especially since she can low profile it.
Manta can compete in footsies (maybe even beat her) and can run his basic f213 pressure due to him being able to check a counterpoking cw with d1 if she's not armoring it. Jump back 2 and manta being free on wakeup makes the mu even imo.
 
I really don't think a 6 frame d1, however great is gonna help in this mu when catwoman's backdash is a big fuck you to crow's pressure. Especially since she can low profile it.
Manta can compete in footsies (maybe even beat her) and can run his basic f213 pressure due to him being able to check a counterpoking cw with d1 if she's not armoring it. Jump back 2 and manta being free on wakeup makes the mu even imo.
Scarecrow does have true mids, even though they're rather slow upon startups. His f1 has weird properties that helps dealing with low profiling and if she armors the b3, f13 will help crow to get on the other side.
Also the backdash is annoying, but as scarecrow I usually deal with that using 22, b3 and j3
 

Cursa

Counterpoke with armoured DB2 at all times.
How the fuck do you beat her backdash as superman

Best I've found is laser since I just keep fighting CW's who just backdash after literally anything. Blocked string, F23xxBreath, Catdash, Whip, like anything. And laser is a pretty risky read since it's punishable if you don't MB, has a gap, and has loads of startup
 

Wolverine32

PSN: ADM_Wolverine
How the fuck do you beat her backdash as superman

Best I've found is laser since I just keep fighting CW's who just backdash after literally anything. Blocked string, F23xxBreath, Catdash, Whip, like anything. And laser is a pretty risky read since it's punishable if you don't MB, has a gap, and has loads of startup
If you read the back dash consistently you can follow them with a dash of your own, to potentially punish and keep the pressure on if they back dash everytime it’s your turn. Supes forward dash is one of the best in the game, it travels super far rather quickly, chase her down with it. I’d also try his b1, I use lows to catch later backdash frames from catwoman.
 

Wolverine32

PSN: ADM_Wolverine
Anyone got any info on how useful mb rising claw is on block? I know it tends to work on bigger chars..
Not at all tbh. Even on big bodies they can crouch and sometimes that prevents you mb’ing it leaving you like -30 or whatever lol. Plus it’s better to save the meter for mb trait which won’t whiff due to crouching, and is still safe if you don’t mb. It also just does more chip damage.