Cursa
Counterpoke with armoured DB2 at all times.
I think different people also have different tastes left in their mouth after the first couple of months of IJ2.
Like I played against my fair share of Aquamen, Black Adam's and Deadshots. (Buffed SG was the top tier I ran into extremely often) but my first "proper" games against someone of a similar skill level to me was against a Flash player.
We found each other in player matches when I was still maining Robin and he was a really good Flash. But we both were still figuring out the kinks of our own and each others characters. Like I was consistently doing wakeup BF3's and he didn't know how to punish them correctly and I didn't know how to punish his lightning kick on block, stuff like that. Figuring out how to beat the F3 Flash cross up and controlling the neutral using Robin's buttons, trait, and DB1 to try and contest with Flash's insane 50/50 and damage potential.
That was probably the most fun I had playing the game. We'd always run into each other in ranked and it was basically always 3-2 to one of us, usually with a lot of impressive comebacks based on just hard reads and rarely through just pure rushdown or zoning, it was always a hard fought neutral battle in order to get our set play started.
And eventually I went from "learning how to punish lightning kick" to "learning how to exploit MB stomp gaps, delayed lightning kick, lighting kick cancels, RMS staggers" etc. And he went from "punishing BF3" to "How do I deal with reversal meterless armoured 50/50's"
I think matchups like that were kinda scarce, and still are to an extent. That's why I ended up picking up Bane and Atom - They force interesting games. They are both characters that require you to change your gameplan - Bane forces rushdown players to be careful of armoured 50/50 reversals, understanding their plus frames etc. While Atom forces zoners to understand how trading works, enforcing good trades in zoning wars, being careful of teleport/trait mobility...
I think a lot of people missed out on that by leaving the game early due to a poor beginning.
Like I played against my fair share of Aquamen, Black Adam's and Deadshots. (Buffed SG was the top tier I ran into extremely often) but my first "proper" games against someone of a similar skill level to me was against a Flash player.
We found each other in player matches when I was still maining Robin and he was a really good Flash. But we both were still figuring out the kinks of our own and each others characters. Like I was consistently doing wakeup BF3's and he didn't know how to punish them correctly and I didn't know how to punish his lightning kick on block, stuff like that. Figuring out how to beat the F3 Flash cross up and controlling the neutral using Robin's buttons, trait, and DB1 to try and contest with Flash's insane 50/50 and damage potential.
That was probably the most fun I had playing the game. We'd always run into each other in ranked and it was basically always 3-2 to one of us, usually with a lot of impressive comebacks based on just hard reads and rarely through just pure rushdown or zoning, it was always a hard fought neutral battle in order to get our set play started.
And eventually I went from "learning how to punish lightning kick" to "learning how to exploit MB stomp gaps, delayed lightning kick, lighting kick cancels, RMS staggers" etc. And he went from "punishing BF3" to "How do I deal with reversal meterless armoured 50/50's"
I think matchups like that were kinda scarce, and still are to an extent. That's why I ended up picking up Bane and Atom - They force interesting games. They are both characters that require you to change your gameplan - Bane forces rushdown players to be careful of armoured 50/50 reversals, understanding their plus frames etc. While Atom forces zoners to understand how trading works, enforcing good trades in zoning wars, being careful of teleport/trait mobility...
I think a lot of people missed out on that by leaving the game early due to a poor beginning.
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