What's new

Positive Things About MKX Thread

-Best Story mode That I've experience so far in a Fighting game (MK9 and Injustice 2 were very good too by the way).
-Huge replay value collecting coins for the crypt.
-Variations gave huge match-ups possibilities.
-Addicting game-play the game felt just right.
-Quitalities, Custom variation only brutalities, Fatalities and custom stage fatalities rock.
-All the play-styles were viable some how... Rush+down... Pressure( Liu Kang,Scorpion etc).... Zoning (Pyro Tanya, Acidic Alien, High kuth then predator, Reptile, Ermac, Full auto Jackie, Kitana, Shinnock, just to name few), Corner rapers :DOGE( Boraicho, Sub Zero, Venomous D'vorah:mad:...).
Everything was fine except for D'vorah... I hate her.:mad:

PS... I liked the game... But screw D'vorah... :mad::mad::mad: I had a friend whose main was the bitch.. oh god I hate her pokes and her low profiling and high profiling... She has both.:mad:
 

Raidenwins

Raiden Practitioner
I know how everyone feels about MKX, I honestly agree, the game was a mess in a lot of ways and I much prefer Injustice 2. But I definitely enjoyed it and I sure as hell played it a lot and I know a ton of us put a lot of time into it too, even some of those who “hate” it still found themselves dumping tons of time into it.

It did a lot of things wrong but here’s some things I loved about it

1. Character designs. Returning characters look amazing, having the elements we expect but they’re updated and they all look tougher and deadlier. New characters look great too, especially Kotal and D’Vorah, although Jacqui is a little bland.

2. It was fun to watch. For the same reasons it was a lot of times frustrating to play, the fast explosiveness of the game made watching it really fun and intense because any game could get turned on its head, and you yourself didn’t have to watch your hard work and life lead get Quan Chi’d away.

3. Brutalities. Obviously they are very satisfying to watch but even better is absolutely destroying someone and doing a very hard brutality, there’s nothing more satisfying than being able to beat someone that bad or as shitty as having one of those done on you.

4. It was addicting. Idk, I recognize it wasn’t a great game, especially compared to the balance of I2. But it was so addicting to play because of how lighting fast it was, games never lasted long and you just wanted to play another.
You are making a couple of assumptions here that I beg to disagree with. Vanilla MKX was unbalanced, yes, but after several patches the game became a lot fairer and far from being a "mess". I2 has back to block + ambiguous cross-over jump. First off, ambiguous cross-overs on their own are not a good thing to have in a fighting game, because their animations looks awkward and unnatural, but even more than that, they are not a test of skill of any kind, it's just random luck and as such, it is very frustrating for players to deal with. Second of all, when combined with back to block, ambiguous cross-overs are extremely annoying and frustrating. Such a thing has no place in a fighting game. To me, that is the definition of a mess. Even the inclusion of Raiden hasn't been enough to keep me playing that game (that should tell you a lot), though I am planning on coming back to it at some point.

Without going into too much details, other things I enjoy about MKX:

1. Fighting gameplay that is tons of fun and has longevity and depth. Variations system is a great way to make characters more interesting to play as and to give players more gameplay options. I mean, playing as Thunder God Raiden is very different from Master of Storms or Displacer.

2. Graphics are beautiful and the most MK1-like out of any other game in the francise.

3. Animations are fluid and many of the martial arts moves look more authentic than they have in quite a few games. Some character (such as Raiden) even have some of their MK1 animations, which for was a very nice touch.

4. Story mode is interesting and fun to watch and play.

5. Plenty of offline content for single player mode. Living towers are Krypt are lots of fun.

6. Great character bios and endings.

7. Improved online mode with tons of options.

As for weak points, probably my number 1 gripe would be the character roster. The Kombat Kids were annoying and uninteresting. I didn't quite take a liking to any one of them. Takeda was the least bad, but even he had too much of the annoying angsty teenager thing going on. What was even worse though was the overly high number of guest characters. Four is way too many, NRS, way too many. I want to play Mortal Kombat, not Mortal Kombat vs. "Random Horror Movie Characters that WB Owns". I would prefer zero for MK11, thank you very much.

And the second was the stages. They were all very dark. I would have liked at least one that was a bit brighter, maybe like The Courtyard from MK1 (which also made appearances in MKD and MK9).

All in all, MKX was a fun and enjoyable game, with plenty of replayability and depth. I would put it in the Top 5 MK games of all time.
 
Last edited:

ChillerX

Weapon of mass distraction
If it wasn't for the run system, it would be my fav game right now. I preferred the dash system in MK9.
 

Roy Arkon

I will leave my seal on you!
MKX is still and always was a fantastic game, it has so many things to offer: Amazing deep gameplay, various character gameplan options with the Variations system, excellent presentation thought all things (graphics, character models, stages, UI etc,), excellent soundtrack, sound design and voice acting for all the characters, a perfect balanced roster of classic chars and new chars, amazing single player content both in quality and quantity, amazing multiplayer modes as well also in both quality and quantity and both offline and online, an excellent netcode that was fixed from the old netcode, and an excellent competitive balance between all the chars in the game.

Also I won't be surprised if the "everyone" that is mentioned in the OP refers only to those who can't deal with overhead/low mixups and can't except the facts that 1) Mixing people up is a legit gameplan, 2) Knowing how to mix up people and making the read on where to attack as well as making the read on where to block and not getting panicked while blocking are all legit skills, 3) MKX is not the only MK game that is more Rushdown-based (MK3, UMK3, MKT, MK4 and MKG are all more Rushdown-based and they had the Run mechanic as well) and MK as series was always more Rushdown-based then most other Fighting Game franchises even when you include the MK games that are less Rushdown-based, and finally 4) In a Rushdown based game, every character has to Rushdown at least to an extent even if the main gameplan of that char is something else because that's how Rushdown based games work.

Mortal Kombat X is such an amazing game, and I'm sure Mortal Kombat 11 will be just as good if not even better.
 
I know how everyone feels about MKX, I honestly agree, the game was a mess in a lot of ways and I much prefer Injustice 2. But I definitely enjoyed it and I sure as hell played it a lot and I know a ton of us put a lot of time into it too, even some of those who “hate” it still found themselves dumping tons of time into it.

It did a lot of things wrong but here’s some things I loved about it

1. Character designs. Returning characters look amazing, having the elements we expect but they’re updated and they all look tougher and deadlier. New characters look great too, especially Kotal and D’Vorah, although Jacqui is a little bland.

2. It was fun to watch. For the same reasons it was a lot of times frustrating to play, the fast explosiveness of the game made watching it really fun and intense because any game could get turned on its head, and you yourself didn’t have to watch your hard work and life lead get Quan Chi’d away.

3. Brutalities. Obviously they are very satisfying to watch but even better is absolutely destroying someone and doing a very hard brutality, there’s nothing more satisfying than being able to beat someone that bad or as shitty as having one of those done on you.

4. It was addicting. Idk, I recognize it wasn’t a great game, especially compared to the balance of I2. But it was so addicting to play because of how lighting fast it was, games never lasted long and you just wanted to play another.
Jacqui is bland? GTFO.
 

Jeremy KO

*insert kotal kahn gibberish here*
The character models do look great but I hope MK11 does a better job of having them stand out against the stages. Because of the same-y color scheme, they blended in too much. Injustice 2 doesn't really have this problem so I'm not that worried.
 

Geoduck

Halfasser
1.The new outworld characters were awesome!

2.Tremor making his first playable appearance was awesome.

3.Jason had to be the most fun character in the game.

4. thats it.
 

Jhonnykiller45

Shirai Ryu
Come on now. Sound effects have been going downhill since MK9.

The sound effects tier list is literally MK9 > Inj > MKX > Inj2

I'm still extremely salty about the plunging in goo sound they chose for Sektor's missiles.
Look dude no offense but fuck off.
Kotal's sword/Sun God stuff, Jax's metal arms, Kung Jin's stick, Sub-Zero, Tremor, Leatherface, just those guys alone thrash the MK9 ones. The Fatality and gore sound effects from MKX are way better too.
 

Braindead

I want Kronika to step on my face
Look dude no offense but fuck off.
Kotal's sword/Sun God stuff, Jax's metal arms, Kung Jin's stick, Sub-Zero, Tremor, Leatherface, just those guys alone thrash the MK9 ones. The Fatality and gore sound effects from MKX are way better too.
I give you Kotal's stuff being cool, especially Sun God. But if you compare the metal sounds in MK9 and Inj to the ones in MKX you'll see what I'm talking about them going downhill. Kung Jin's stick sounds are appropriate and there's nothing to compare them against from previous games so that's good.

I hated MKX Subzero design so I can't be impartial about it. Tremor's sound effects outside Crystalline's shattering sounds are BAD. He's supposed to be a rock body but all his hits sound like knocking on wood. It's VERY VERY VERY bad.


There's probably like 20+ ways you could've worded that better lol.
I don't mind that kind of talk. It's fine.