hatyr
ball roll enjoyer.
Other than setting AI to block mode 'random hit' or 'random combo' and practicing that way, does anyone have any advice for hit/block-confirming a string? Is it discipline (literally waiting to the last moment to special cancel), differentiating the sound/animation of a block vs hit, or something else? Having a hell of a time hit-confirming something as simple as, say, Sub-Zero's f22 into df2 on hit vs db1 on block.
Any insights or advice would be greatly appreciated.
Any insights or advice would be greatly appreciated.