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General/Other - Raiden How do you mathematically compute +frames for a restand on long strings?

For instance, raiden has a corner string b2,b2,214,mb-df2, b14 bf3. If the string is ended with a db1 instead, you are "plus enough" to get a restand.

The forumla listed here ( https://testyourmight.com/threads/how-to-read-understand-and-calculate-frame-data-in-mkx.49708/) doesn't account for the above mentioned. How do you compute it?
Make both characters neutral jump just after... The difference in height on the initial jump will tell You how much plus You are. This is universal for fighting games.:)
 
Having a bit of a problem with what you're asking is ?

But b1 xx trait with

9 frames on hit normally
additional 23 frames of advantage because you're cancelling out of it
and 3 more because your hitting on frame 1 of a string that has 4 active frame so those 3 didn't factor into recover

so 35 total
minus 1 for the startup of trait activation
minus 33 for it's recovery

should be +1 or +2 on that
 

Deep33

Noob
Having a bit of a problem with what you're asking is ?

But b1 xx trait with

9 frames on hit normally
additional 23 frames of advantage because you're cancelling out of it
and 3 more because your hitting on frame 1 of a string that has 4 active frame so those 3 didn't factor into recover

so 35 total
minus 1 for the startup of trait activation
minus 33 for it's recovery

should be +1 or +2 on that

The formula "Startup+Active+Recovery-ABS(cancel) applies from the very first hit B2 for the example string i mentioned for Raiden. Do you carry through the computed hit advantage with consecutive moves ALL THE WAY until the end of the string to find out how plus you are? Seems a bit tedious to do this for every string, but, is this how all you pros do it?

Is that the actual mathematical construct? (Instead of "guessing" i might be a lil plus, more plus, very plus, etc?)
 
The formula "Startup+Active+Recovery-ABS(cancel) applies from the very first hit B2 for the example string i mentioned for Raiden. Do you carry through the computed hit advantage with consecutive moves ALL THE WAY until the end of the string to find out how plus you are? Seems a bit tedious to do this for every string, but, is this how all you pros do it?

Is that the actual mathematical construct? (Instead of "guessing" i might be a lil plus, more plus, very plus, etc?)
You don't carry through anything unless they are directly adjacent.

If a string is 213, when calculating if there's a gap between the "1" and "3" absolutely no piece of frame data in "2" is relevant. Same for if you cancel the ending "3" into a special. All that matters is that move and the special

Also the formula you are looking at in the example is used to see if something has a gap in it specifically. What you are looking for, if I'm not mistaken is how + am I on hit if I end with B1 xx 4 the answer to which is "Hit advantage of B1 cancel on hit - startup recovery of what it is canceled into"

The first part of that is a bit tricky because "CANCEL" in the frame data doesn't tell you how + you are on hit if something is cancelled, it tells you how many recovery frames you skip when cancelling. So something with 26 frames of recovery and 23 cancel means the move will only go through 3 frames of recovery before it cancels into the next move because 23 of the 26 is skipped.
 

Deep33

Noob
You don't carry through anything unless they are directly adjacent.

If a string is 213, when calculating if there's a gap between the "1" and "3" absolutely no piece of frame data in "2" is relevant. Same for if you cancel the ending "3" into a special. All that matters is that move and the special

Also the formula you are looking at in the example is used to see if something has a gap in it specifically. What you are looking for, if I'm not mistaken is how + am I on hit if I end with B1 xx 4 the answer to which is "Hit advantage of B1 cancel on hit - startup recovery of what it is canceled into"

The first part of that is a bit tricky because "CANCEL" in the frame data doesn't tell you how + you are on hit if something is cancelled, it tells you how many recovery frames you skip when cancelling. So something with 26 frames of recovery and 23 cancel means the move will only go through 3 frames of recovery before it cancels into the next move because 23 of the 26 is skipped.
Thanks, i get it now....