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Injustice 2 50/50s

Cursa

Counterpoke with armoured DB2 at all times.
Haven't tested if it's fuzzyable in a while but I am pretty sure Robin has a mixup between F2 and DB1 MB on a knockdown, both of which lead to full combos.

And I'm even less sure on this but can't superman do J2xxD3 or J2 B1 as a mixup between dive-bomb and low laser after a restand or knockdown
 

9_Lives

Noob
In regards to Canary's 21 and 23. If you tap up right before inputting 1, it will delay just long enough to create a basically unfuzzyable situation. However backdash and poking is a valid way of getting out if she hasn't conditioned you by letting 21 rip. Not to say it's a bill, but it's a 50/50 with an asterisk by it because she only gets as much as she's forced you to respect on that string imo.
 

Cursa

Counterpoke with armoured DB2 at all times.
Hellboy has mix ups basically every time the idiot leaps into the air.
Also Blue Beetle in the corner with his float is worse than anything I’ve tried to block in MKX
This so much.

Bring back Batman J2 over that shit. Beetle is ambiguous as fuck and then goes into a meterless restand for even more mix.
 
Hey Guys i compiled a list of "50/50s" in the game
Remember that everyone has an overhead f3 and a low d3 but f3s and d3s werent included unless its super viable.
also some arent really 50/50s but it works more than it should so i included them ( starfires f22 and 21)
and correct me if im wrong about the safety or whether or not theyre fuzzy-able or reactable
also didnt include 50/50s through heavy set ups like jokers teeth
i am missing some characters but ill be correcting and adding
    • The Flash
      • D12 and F2
        • Cant fuzzy
        • saftey depends on the special move
        • Launcher
        • Leads to vortex
    • Aquaman
      • 223 and 22 low scoop
        • 223 is a HKD and low scoop launches through MB
        • Low scoop is unsafe
        • Cant fuzzy
      • B1 and b2
        • Both can launch
        • Both can be safe
        • B2 is reactable
      • F13 and f1 low scoop
        • Both can launch
        • Low scoop is unsafe
        • Can fuzzy
    • Atrocitous
      • F2233 and f22-blood-nado or f223-blood-nado
        • During strings
        • 2 50/50s in a row
        • Low will always launch, the first over head will launch if cancelled into BN
        • Everything is unsafe can be made "less unsafe" if trait is out
        • Can fuzzy?
        • Watch out for MB f3
    • Atom
      • F3 and Atom Bomb
        • F3 launches
        • Both are plus
        • They are both around 28f but f3 is reactable kind of
    • Brainiac
      • Dive kick and D1
        • Launcher, DK needs MB and d1 needs BGB
        • Unsafe
        • Can be made safe with trait
    • Blue Beetle
      • B2 and MB Low Stab
        • Launcher, if OH is cancelled into low stab
        • Low is unsafe, OH is unsafe is cancelled into low Stab
        • Cant Fuzzy
      • B2 and D3
        • Safe
        • OH is Safe if cancelled into Shield Bash
    • Black Canary
      • 23 and 21
        • During string
        • Launcher
        • Safe with trait
        • Can Fuzzy?
        • Can lead to restand with lvl 3 trait
      • Canary Drop
        • Cross up vs non Cross up
        • Used on knockdown or during strings
        • Unsafe off strings, can be made safe through set ups
        • Launcher
    • Batman
      • B23 and b2 Slide
        • Both CAN launch with CP
        • Both can be Safe with CP
        • Cant fuzzy
      • B23 and b2CPb11
        • Both can launch with CP
        • Both can be safe
        • You can react to the CP cancel into b1
    • Black Adam
      • F12 Grab or f12 Low lightning
        • Neither launch
        • F12grab is safe and low lightning is safe when MB
        • Low lightning is reactable
      • B2 or instant cross up j2
        • Both can launch
        • B2 can be safe ij2 is unsafe
        • Cant reactable but mainly done off set up
    • Black manta
      • B2 and f3
        • Both launch
        • F3 is reactable
        • F3 is plus and b22 is hit confirmable
    • Cheetah
      • High CMD grab and OH CMD grab
        • Launcher, if MB
        • Unsafe*, whiff recovery
        • Cant fuzzy but you can jump
    • Catwoman
      • 1f2 and 2d2
        • During strings
        • Low launches OH knocks down
        • OH is plus on block low is -7
        • Cant fuzzy? 1 and 2 low the same but 2 is a mid and 1 is a high
    • Captain Cold
      • D1 and 12
        • Unsafe
        • 122 can launch in corner
        • Can fuzzy
    • Deadshot
      • B12u3 and f23
        • Launcher*
        • Unsafe, depends on special
        • Cant Fuzzy
    • Darkseid
      • Low Stomp and b1
        • Unsafe
      • Jump in and Low Stomp
        • Low Stomp unsafe
    • Enchantress
      • B1 and 12
        • Both can launch through special
        • 122 is plus and b123 is safe-ish b1 into MB hex launches and is safe
        • You can react to 12?
      • CP and b1
        • CP is launches and b1 can launch
        • CP is plus and b1 can be safe
        • Not sure if you can fuzzy
    • Firestorm
      • B2 and Molten
        • Launcher* b2 only launches in trait
        • B2 is safe, molten is only safe through set ups
        • Cant Fuzzy
        • Leads to Vortex in trait
      • B12 and b1-Molton
        • During string
        • Unsafe
        • B12 only launches in trait and molten launches with MB
        • Can fuzzy?
    • Green Lantern
      • B1 and f3
        • Launcher
        • Can Fuzzy, b1 (9f) f3 (28f)
        • Low Is safe and OH is Plus
    • Green Arrow
      • F2d13 and f2d1-low arrow or stinger
        • During string
        • Launcher unless you go for Stinger and must have ice arrow loaded unless in the corner
        • Safe
        • Can fuzzy? Low arrow react able?
      • B2 and f2d1
        • During String
        • Launches if ice arrow is loaded unless in the corner
        • Safe
        • Can fuzzy, react to the first part of strings
      • OH arrow and Low arrow
        • Launcher if ice arrow is loaded
        • Safe
        • Can react to the overhead, Arrow type can determine the difficulty
    • Grodd
      • B1 and f3
        • Launcher
        • Can Fuzzy, b1 (20f) f3 (28f)
        • Low is unsafe but OH is neutral
        • Leads to a restand
    • Harley Quinn
      • B2 and f2
        • Can fuzzy, b2 (13f) f2 (26f)
        • Launcher
        • F23 is + on block
        • B2 can be hit confirmed
        • Unsafe is canceled into TS
    • Joker
      • B1 and b2 or Crazed Run
        • B1 launches b2 and CR knockdown
        • Low can be safe if you do b13 CR is -9
        • Can fuzzy b1/b2 b1/CR is harder
      • 213 or 21~b1
        • Stagger during strings
        • B1 can launch 213 is a knockdown
        • 213 is neutral and b1 can be safe but no combo
        • Can fuzzy and 21~b1 is a stagger
    • Poison Ivy
      • 213 and 21-DH3
        • 213 is plus on block DH3 is unsafe unless timed with trait
        • 213 launches and DH3 can launcher when timed with trait
        • Supposedly 213 is reactable
      • F213 and f21-DH3
        • F213 is safe
        • Both are HKDs
        • Cant Fuzzy
    • Robin
      • F2 and low Trait
        • Can only be done is trait is out
        • Launcher
        • F2 can be made safe through hit confirmed or MB DP
        • Cant fuzzy
      • F2 and D3
        • F2 launches and d3 is a HKD
        • Safe
        • Cant fuzzy
    • Superman
      • 223 and 22-Low Scoop
        • During strings
        • OH launches in corner, low launches if MB
        • Low is unsafe OH is safe
        • Can Option select back dash to block OH and avoid low
        • Can lead to a restand
    • Supergirl
      • B12 and b2 grab
        • During strings
        • Launcher
        • OH is unsafe, low is safe if you don’t want to combo, b12 breath has a 6f gap but mb breath is safe
        • Can fuzzy, You have to react to the first part of the strings
    • Starfire
      • 21 and f22
        • 21 can launch f22 is a KD
        • Both can be safe
        • You can react to the first part of the string
    • Swamp thing
      • F233 and f23 Log or f2 Log
        • Log doesn’t launch but f23 can launch and f233 launches
        • Both are safe
        • Cant fuzzy
      • B2323 and b232 Log
        • Neither launch
        • Both are safe
        • Overhead reactable?
    • Sub zero
      • 111 and 113 or 11slide
        • 111 can launch and 113 is a KD BUT 11slide can launch with Clone
        • The low is unsafe
        • Cant fuzzy
      • B11 and f3
        • Both can launch
        • F3 is plus and b11 is safe depending on the special
        • B11 is a double low but f3 is reactable
    • Wonder woman
      • F23 and b2
        • Both Launch
        • Cant fuzzy
        • Safe
Sorry, but what does fuzzy mean in this context? Thanks for this list btw
 

Laos_boy

Meow Hoes
Sorry, but what does fuzzy mean in this context? Thanks for this list btw
It's hard to explain but...
Fuzzy is when you're able to block the mix ups by switching your block stance at certain timing.

So example. Atrocitous f223 comes out in 23 frames while f22 low puddle is 20f. So after block f22 you have to block low (20f) and then you have 3f to block the overhead. It's hard to explain. It's different from reacting. Reacting is literally the attack is so slow you can see it coming.
 
It's hard to explain but...
Fuzzy is when you're able to block the mix ups by switching your block stance at certain timing.

So example. Atrocitous f223 comes out in 23 frames while f22 low puddle is 20f. So after block f22 you have to block low (20f) and then you have 3f to block the overhead. It's hard to explain. It's different from reacting. Reacting is literally the attack is so slow you can see it coming.
I would say its reacting to the difference in animations. But honestly atro is hard af to fuzzy lol.
 

Cursa

Counterpoke with armoured DB2 at all times.
I would say its reacting to the difference in animations. But honestly atro is hard af to fuzzy lol.
It's a bit of both really. It's reacting in some situations but blocking in certain patterns in others. Grodd's B1/F3 mix is an example of reactable fuzzy, but Red Hoods 433D2/433U2 string is an example of... the other I guess. Since you block one way, and then the other, every time.
 
What other options does ST have to mix? He's incredibly easy to react to, especially OFFLINE. His only true 50/50 is d2xxGT or d2xxUptree while the opponent is in trait and/or the corner. Even then, smart players immediately push block trait pressure so there's that.

Great character

are we really having swamp thing downplay still? this character is good now.
 

D. R.

Noob
i cant with this downplay
You throw around the term like you have any idea of what you're talking about. So do this for me:

Define why he's good...

Because from what I gather from people who play exclusively online and/or are trash, they think ST is "good" in his current state. He still struggles tremendously against a good bit of the cast at higher level for a plethora of reasons due to his movement, frame data, and mechanics of the game. He has nothing to truly fear compared to the other grapplers in Bane or Scarecrow.

He's legit good in training mode though. In application, not so much.
 
You throw around the term like you have any idea of what you're talking about. So do this for me:

Define why he's good...

Because from what I gather from people who play exclusively online and/or are trash, they think ST is "good" in his current state. He still struggles tremendously against a good bit of the cast at higher level for a plethora of reasons due to his movement, frame data, and mechanics of the game. He has nothing to truly fear compared to the other grapplers in Bane or Scarecrow.

He's legit good in training mode though. In application, not so much.
swamp thing is one of if not the best counter zoner in the game. he has some of the best ranged normals and is almost always safe. he has like max 4 to 6 losing MUs and is generally always spacing out his opponents. hes got great wakeup options and great oki options as well as great knockdowns. his log dominates MUs allowing him to always be withing reach of his opponents. he does great damage and its difficult to straight counter him. you dont need overhead low mix to be a good character bud.
 
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I main Swamp Thing, and he is really good now, but he does typically lose to zoning, but once he gets in he can stay in the whole game, because everything is safe
 

Cursa

Counterpoke with armoured DB2 at all times.
Swamp thing is good, he isn't THAT good though. Like yea tree is a pretty good wakeup but it hits as a high to start with. He certainly not the best counter zoner in the game but he has his tools.

Also on the topic of Bane, yeah he's scary but legit guess a mixup right and full combo punish him into your oki against a debuff Bane.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
GL 50/50 is f2d1 and f2 stagger b1. 4f fuzzy. Both can be safe if fully blocked, but b1 followups have interruptable/backdashable gaps.