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Flash Facts: Matchup Discussion

Wigy

There it is...
So is the main chart at the start of this thread still being updated? I thought it was the current popular opinion that Flash beats Red Hood, but that's listed as 4-6 in Red Hood's favour. Also, I thought it was agreed upon that Robin beats Flash 6-4, yet that's listed as 5-5. If it's not being regularly updated, we should probably make a new thread.
Yeah... fate is nowhere near a 5-5.
 

Wigy

There it is...
How do you deal with red hood and ww matchup.

Red hood, just find i cant play my game at all time i get him in the corner.

WW can basically walk out of all pressure and oki with her stupid usain bolt moonwalk
 
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WW, you shouldn't even attempt to beat with Flash. It's his worst matchup, just use someone else. As for Red Hood, Flash actually beats him. Red Hood has to use highs a lot in neutral, and you can low profile those and get a full combo punish. Red Hood also has no wakeup, making him very easy to pressure on oki. His only real options are Fatal Drop, or delayed wakeup, but a double RMS will counter both of those options on a read. Also, Flash severely outdamages Red Hood, and Red Hood can't get his mines out and start up his zoning because RMS 1 will punish mine on a read. I also believe that Lightning Punches punishes his overhead trait ender, meaning all of his trait options are punishable by Flash. Red Hood essentially has no way of executing his gameplan against Flash at any range, and gets shut down because of this.
 

Wigy

There it is...
WW, you shouldn't even attempt to beat with Flash. It's his worst matchup, just use someone else. As for Red Hood, Flash actually beats him. Red Hood has to use highs a lot in neutral, and you can low profile those and get a full combo punish. Red Hood also has no wakeup, making him very easy to pressure on oki. His only real options are Fatal Drop, or delayed wakeup, but a double RMS will counter both of those options on a read. Also, Flash severely outdamages Red Hood, and Red Hood can't get his mines out and start up his zoning because RMS 1 will punish mine on a read. I also believe that Lightning Punches punishes his overhead trait ender, meaning all of his trait options are punishable by Flash. Red Hood essentially has no way of executing his gameplan against Flash at any range, and gets shut down because of this.
Yeah i figured it out just frustrating getting oki midscreen.
 
I made an in depth match up video for the Flash v Firestorm match up if anyone is interested. I tried to be as none biased as possible since I needed to show each characters strengths and weaknesses against one another. Hopefully it helps anyone struggling in the match up though.
 

Cursa

Counterpoke with armoured DB2 at all times.
Is atom 5-5?
From what I've played Flash doesn't handle Atom's zoning too well. His wakeup game is pretty good vs Flash imo but the damage output difference can't be ignored and Atom struggles to deal with Flash's jump ins really bad. Trait helps but I don't think it's a major game changer for Atom, just eat the overhead or the throw and call it a day I reckon.
 
From what I've played Flash doesn't handle Atom's zoning too well. His wakeup game is pretty good vs Flash imo but the damage output difference can't be ignored and Atom struggles to deal with Flash's jump ins really bad. Trait helps but I don't think it's a major game changer for Atom, just eat the overhead or the throw and call it a day I reckon.
What's killing me is the wake up Tele. Is that his real wake up? I miss the punish on the non mb tele and lose all my pressure. Might just be me though. I'm worried because grr is in my pool for final round lol
 

kcd117

Noob
What's killing me is the wake up Tele. Is that his real wake up? I miss the punish on the non mb tele and lose all my pressure. Might just be me though. I'm worried because grr is in my pool for final round lol
It is a real wakeup but u can stuff it if you read it with a crossover jump in.
 

kcd117

Noob
Yes, if you time it right it stuffs both versions. With flash with have to jump foward with 1 or 2 tho, neutral jumps or jump backs will work against the regular tb but won't against the mb, foward works for both. Most characters can stuff all of atom's wakeups just by neutral jumping and hitting him out of it.