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How do I approach the Supergirl matchup?

I cant find a way around supergirl and i play flash, red hood, and captain cold. Her super breath and then d1 afterward KILLS me. Cant find anything to counteract this especially when its someone who's good. HELP
 
I cant find a way around supergirl and i play flash, red hood, and captain cold. Her super breath and then d1 afterward KILLS me. Cant find anything to counteract this especially when its someone who's good. HELP
It says her Super Breath is -18 but when i try to counter after blocking i get ANKLE RAPED by her d1. She's way too fast
 

x TeeJay o

Canary Cry Gapless Pressure
Changed the thread title to fit OP request. Please keep this thread civilized and I'm dead serious when I say this, any trolling or counterintuitive BS will not be tolerated.


To answer your question, if you are struggling w cap cold it's honestly a hard MU from the jump for him. She beats him but it's not unwinnable you honeslty have to outplay your opponent. Flash and Red Hood are both even so I would suggest watching your games and going into practice to find solutions for your issues. If they are doing d1 after mb breath, you should have a way out of that with each character seeing as it's not plus enough to guarantee her the d1. Off the top you can backdash or challenge with your own d1
 
E

Eldriken

Guest
I meant the thread title. Which i can see has been changed now.
Yeah, let's not start that, shall we? I edited your post and for a good reason. Totally unnecessary.

Let's keep it civil for a change, yes?
 
Changed the thread title to fit OP request. Please keep this thread civilized and I'm dead serious when I say this, any trolling or counterintuitive BS will not be tolerated.


To answer your question, if you are struggling w cap cold it's honestly a hard MU from the jumo for him. She beats him but it's not unwinnable you honeslty have to outplay your opponent. Flash and Red Hood are both even so I would suggest watching your games and going into practice to find solutions for your issues. If they are doing d1 after mb breath, you should have a way out of that with each character seeing as it's not plus enough to guarantee her the d1. Off the top you can backdash or challenge with your own d1
Thanks dude, i found red hood's df3 beats this.
 
Approaching the sg mu with the ice cream man is an uphill battle. Mb breath into pressure can't really be countered or avoided unless it's from max range. She can counter zone you so it's best to keep it safe, charge trait in shorter intervals or full screen (not like she has to worry much about trait anyway) and do the best you can to knock her down and keep her down. Don't worry much about trait. Don't worry much about puddle. Use your gdlk d2 and don't let her get away with ambiguous cross up shenanigans.

Red hood no comment. Prob same thing, zone more carefully, mix, don't jump unless you condition with jump gun shots, get her knocked down and cornered, don't get cornered.

Flash: Mix. Mix again. Trait. Mix. Don't let her up.
 

JDE

Pick up & kill it & kill it & kill it!
Flash and Red Hood both do better against her than Captain Cold imo. It's hard for him to get anything going with him. For Flash, he has a good d2 much like Cold, but he also has good mobility with his RMS & dashing. F2 is a really good button to use while playing neutral. Duck her straight trait laser & dash, he literally goes almost 1/2 screen. Plus, he has the damage & situations to deal with her. Basically, just the slightest false move, & it's his turn. His d3 is very underrated for a move that low profiles.

For Red Hood, he's got better range, damage, & then the setups that matches her's. Buttons in general. I could go a little more in depth, but I don't want you to have to read a TLDR post. lol.
 
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Tanno

The Fantasy is the Reality of the Mind
Her weakness is her normal teleport punch. Block low. You'll see that it's a YOLO move. Your opponent might try to MB this punch, so block high.

Cold MU against her is 7-3 in favor of SG. Same goes for Flash, because he's not even a zoner. RH MU against her is 6-4 (or it could be 5-5?). Another weakness that SG has is her laser beam. RH can punish her laser beam with his air gunning.

Her super freeze has a duration, like every move. Just block low and wait for the moment it pushes you back. When she pushes you back at the end of it go for it.

If you have a problem with her, that's her doing the pressure. Just try to find a gap in her combo and punish her.
 

JDE

Pick up & kill it & kill it & kill it!
You can d2 her teleports on reaction, but I wouldn't do it if I was using a character with a d2 of more than 8 frames. Still, have to see it coming. So it can be risky. So yeah like Tanno said.