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Question - Thunder God How long did it take you guys to do lrc's?

Tanno

The Fantasy is the Reality of the Mind
im only now learning the DB2 cancels. Its really tough for me :(
To help you out, try doing this simple combo:

EX DF2, B14xxDB1... Wait till you see the stun kick.

The kick is the cue to hit the run input. You'll time it correctly after some tries. I was on the same boat like you till I got used to it. If you do the run input, and then do the 213 to hit your opponent before he does auto block, that means that you succeeded with this.

I think the same is applied with DB2.
 
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STB Shujinkydink

Burning down in flames for kicks
To help you out, try doing this simple combo:

EX DF2, B14xxDB1... Wait till you see the stun kick.

The kick is the cue to hit the run input. You'll time it correctly after some tries. I was on the same boat like you till I got used to it. If you do the run input, and then do the 213 to hit your opponent before he does auto block, that means that you succeeded with this.

I think the same is applied with DB2.
sorry im not sure what you mean by stun kick?
 

Tanno

The Fantasy is the Reality of the Mind
sorry im not sure what you mean by stun kick?
The B14 is this string that temporarily stuns your opponent. Just after the kick connects it's the cue to hit the run input for the LRC. The same is applied for DB2. IMO, DB2 is harder than the DB1.
 

STB Shujinkydink

Burning down in flames for kicks
The B14 is this string that temporarily stuns your opponent. Just after the kick connects it's the cue to hit the run input for the LRC. The same is applied for DB2. IMO, DB2 is harder than the DB1.
but after the kick connects he does the special move...so how do i cancel it when he kicks them?
 

Tanno

The Fantasy is the Reality of the Mind
but after the kick connects he does the special move...so how do i cancel it when he kicks them?
Just hold the corresponding attack button (2 or 1), and after this kick connects, you need to do the run input.

Just practice the LRC like this: DB1 (hold the 1), and then hit the run input. Only then you'll understand how does it work. The rest you'll know. ;)
 
Just hold the corresponding attack button (2 or 1), and after this kick connects, you need to do the run input.

Just practice the LRC like this: DB1 (hold the 1), and then hit the run input. Only then you'll understand how does it work. The rest you'll know. ;)
Hi I picked Raiden recently (for fun). I started practicing LRC and it took me 15-20 minutes to execute the combo with DF2MB.
That is far from consistent of course but at least it is not impossible at all. :)

However it is much harder to connect the plain B14xxLRC 214 (I could not) than after DF2MB. Probably different hit advantage due to juggle. But could connect B14xxLRC 1 and F1. Probably it is possible but not for me, yet.

And I could connect B11xxLRC F1. I guess the perfect LRC on block is much harder than do the easy B14xxLRC after DF2. It is fun to practice, yet. :)

Thx for the tips.
 

Tanno

The Fantasy is the Reality of the Mind
The ground LRC has a very tight link to combo off it, however, if you do it when he's juggled, you give more time for LRC to happen. You need stagger combo to give it more time.

The other stuff you found are pokes that can be applied to LRC. Helps to fool everyone.

15-20 mins aren't enough to make it a perfect LRC. Try doing it 10 out of 10 and see if it's hard to make it happen. This way you can see how much hard this combo is.

After you get used to this combo practice, try this following:

214xxMB DF2, B14xxLRC, 214xxMB DB3, B11T (T = Throw). Nets 50%+ DMG.

This is the hard part doing the longer combos.

Have fun. ;)
 
I am nowhere nere from perfect LRC but I am on the good way I think (only in practice room, yet).
First I concentrate on perfect RUN cancel timing then pressing the 2 for juggle combo is much easier and consistent.
I tested what happens if I miss the timing for 214 after LRC: combo does not connect but at least it is very plus to continue as a blockstring. So it is "safe to fail" fortunately. If I fail the LRC the lighting bolt connects, too. Nothing to worry about. :)


214xxMB DF2, B14xxLRC, 214xxMB DB3, B11T (T = Throw). Nets 50%+ DMG.
Is it surely the combo you wanted me to practice? It is not more difficult to execute (as LRC) than others and it is "only" 43% for 2 bars. :) - But I like it - however I can do 38% 1 bar combo from 214xxDF2MB, B14xxLRC, 214xxBF3.

I found the F12B2 LRC 214 the most difficult juggle combo (need to run more a bit to connect).
And B2, RUN, B14xxLRC, F12B2 (hold2), BF3 (28%)
32, RUN, B14xxLRC, 214xxBF3 (30%)
combos are easy to fail due to run out of stamina due to the first run. I will never use 2-run-cmbos as if it is still possible is strict as hell. Others are okay.

Next level will be analyzing the LRC on block or from poke, etc. It makes sense only if it is not that minus to get into more trouble than without it. But it is just ice on the cake, yet.
 
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Raidenwins

Raiden Practitioner
I watched several K-TOP matches in the archive. That cancels...rock! Holy... :)
Yea, K-TOP has got the LRC pretty much perfected. Same with Nivek, though he stopped playing the Thunder God variation about a year ago, if I am not mistaken. Another thing that really impresses me with K-TOP is his use of (EX) Vicinity Blast (makes it very hard for the opponent to escape a corner) and how quickly he builds meter with the held lightning strings. I watched a stream earlier this year, commentated by Ketchup and Mustard, where one of them said K-TOP used seven bars of meter in a round once! Combine that with TG Raiden's 50/50s and he's got probably the best corner pressure with Raiden.
 

Tanno

The Fantasy is the Reality of the Mind
Yea, K-TOP has got the LRC pretty much perfected. Same with Nivek, though he stopped playing the Thunder God variation about a year ago, if I am not mistaken. Another thing that really impresses me with K-TOP is his use of (EX) Vicinity Blast (makes it very hard for the opponent to escape a corner) and how quickly he builds meter with the held lightning strings. I watched a stream earlier this year, commentated by Ketchup and Mustard, where one of them said K-TOP used seven bars of meter in a round once! Combine that with TG Raiden's 50/50s and he's got probably the best corner pressure with Raiden.
Those guys are my homies. K-Top is of another league. He did beat Nivek some time ago.

Nivek stopped TG variation due of the global Stamina nerf. Raiden used to LRC 2-3 times. Now he can barely use only 2 LRCs. He switched to Displacer to replace the LRC.

K-Top's marvelous gameplay was due of him being used to Raiden, and he pushed him to the max limits. His pressure is amazing. I played once with him, and he mopped me instantly. I couldn't react to anything than to block all the way. Fortunately, my reactions helped me to prevent him punishing me. He mopped me with TG Raiden, HF Scorpion (he caught me off guard with Scorp's FRC) and GM Sub Zero.
 

Deep33

Noob
Lol then I must be Americas dumbest player since it took months and I've heard everywhere people saying from 2 weeks to 2 hours. At least I can be an example of somebody being "more of a scrub" than other people.
A lotta liars exist in the forum who were just good at everything and could do LRCs in an hour. I have been playing every kind of FG for 15 years+. I can tell you that it took me atleast 2 months to get the LRC nailed down consistently for both offline and online. To me, it was definitely one of the harder things to get down. Well, there is another beast called the Viscinity blast cancel. When you fit multiple in a combo, the timing's fking different for each and every one. It was a nightmare for me and took me a fking year at least to get it down for offline/online (though i didn't practice it too often)
 

GLoRToR

Positive Poster!
Different people take different effort to learn different things. Don't worry about what others did, focus on getting there yourself.
 

Tanno

The Fantasy is the Reality of the Mind
A lotta liars exist in the forum who were just good at everything and could do LRCs in an hour. I have been playing every kind of FG for 15 years+. I can tell you that it took me atleast 2 months to get the LRC nailed down consistently for both offline and online. To me, it was definitely one of the harder things to get down. Well, there is another beast called the Viscinity blast cancel. When you fit multiple in a combo, the timing's fking different for each and every one. It was a nightmare for me and took me a fking year at least to get it down for offline/online (though i didn't practice it too often)
For me it took a week or so to master the LRC. When I found out the animation's frame I found exactly the moment to cancel it. Not gonna say about the VBC (Vicinity Blast Cancel). I have never done that.

What matters is that you have reached your goal no matter what. Next goal was to implement this into the combo, and I learned to implement it with a combo I learned by myself, and this was the hardest challenge in the LRC thing.

I hope to use what I have learned here wisely in MKXI.