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Green Lantern General Discussion Thread

Gross is hands down the best Green Lantern, the rest of us suck
LOL No doubt!! The amount of respect he gets from other players is crazy. I'm just a casual scrub but I try some of the set ups and tactics that he does and get blown up all of the time, lol!!
Gross is the GOAT. The Aquaman pick hurt my feelings. I don't see how Robin is a particularly difficult matchup for GL what do you guys think?
I agree with the Robin MU and I wish Gross stuck with GL instead of AM but Hayatei was playing out of his mind, props to him. Gross is streaming right now btw!!
 

Bes110

Noob
Dude is a monster. Everytime I watch him play I am amazed at the fear he instills in his opponents. Truly inspiring to watch as a lantern player. Everytime I feel like Green Lantern might just not be good enough as a character Gross does something like that and makes me feel stupid haha.
 

Bes110

Noob
Hey guys, what is your preferred method of stopping swamp things wake up? Should I try to blow it up with b13 or b12, or should I take a step back and lanterns might on whiff?
 

Orochi

Scorpion Scrub
LOL No doubt!! The amount of respect he gets from other players is crazy. I'm just a casual scrub but I try some of the set ups and tactics that he does and get blown up all of the time, lol!!

I agree with the Robin MU and I wish Gross stuck with GL instead of AM but Hayatei was playing out of his mind, props to him. Gross is streaming right now btw!!
Here's some story to this, Gross has played Hayatei before in tournament, he got 3-0d by Hayate's Robin as Green Lantern (Hence why the lack of confidence in the mu)

In a later tournament he 3-0d or 3-1d i can't remember, Hayate with his Aquaman, at that point he seemed confident in that match up and obviously fared better.

The first match in this tournament was really close but Hayate made a clutch comeback, which honestly seemed to get in Gross's head, happens to all of us. His Aquaman pick was solid still I think and not wrong so he shouldn't feel bad for it.
 

Cashual

PSN: Cansuela
Here's some story to this, Gross has played Hayatei before in tournament, he got 3-0d by Hayate's Robin as Green Lantern (Hence why the lack of confidence in the mu)

In a later tournament he 3-0d or 3-1d i can't remember, Hayate with his Aquaman, at that point he seemed confident in that match up and obviously fared better.

The first match in this tournament was really close but Hayate made a clutch comeback, which honestly seemed to get in Gross's head, happens to all of us. His Aquaman pick was solid still I think and not wrong so he shouldn't feel bad for it.
Knowing that now, I definitely can't blame him. It's just always heartbreaking watching Gross play someone other than GL lol.

Also I wonder if the set where he beat Hayatei with Aquaman was prepatch....;)
 
Yeah not his best work lol, I even had to SMH at this one. Stategic Brawler does have some really good GL stuff out there. Check him out. Also Hot Tea Daily KHAOTIC_Fern219 has got some good GL matches against high level players.
 

Cashual

PSN: Cansuela
Rebelo says it is, I've seen someone claim he's lying....and I personally haven't figured out how to do it.

Rebelo has yet to explain it in great detail but he said it has something to do with holding 1 from d1 into db and releasing 1 I believe. But again, he was very vague and I can't remember for sure but I think he said something about having to use negative edge option.

I thought it was 100% real at first no question after watching rebelo in a tournament (don't know which) because I gave rebelo props but initially thought he was just committing and banking on the counterpoke and basically just being a savage......but he came into the thread and claimed it was an OS.

I was blown away and got really excited because I'm pretty sure that shit would be broke. But the fact that no other GL does it really makes me second guess rebelo's claim.

I know that was a really long way of saying "I don't know", but that's all the info on the OS / not ive been able to find
 

DTruth

Noob
Rebelo says it is, I've seen someone claim he's lying....and I personally haven't figured out how to do it.

Rebelo has yet to explain it in great detail but he said it has something to do with holding 1 from d1 into db and releasing 1 I believe. But again, he was very vague and I can't remember for sure but I think he said something about having to use negative edge option.

I thought it was 100% real at first no question after watching rebelo in a tournament (don't know which) because I gave rebelo props but initially thought he was just committing and banking on the counterpoke and basically just being a savage......but he came into the thread and claimed it was an OS.

I was blown away and got really excited because I'm pretty sure that shit would be broke. But the fact that no other GL does it really makes me second guess rebelo's claim.

I know that was a really long way of saying "I don't know", but that's all the info on the OS / not ive been able to find
Ill give that a shot and work from there. That OS would be huge for how I play.
 

Fred Marvel

It's actually Freddy Marvel
There's no tech for this character he's been fleshed out since injustice 1. He's the only legacy character with zero new normals, he's fleshed out and not good.
 

Cashual

PSN: Cansuela
I don't play at the highest level, and very very few people actually do either. I almost never see people back dashing after blocking b1, and when they show me that they will and that they know that's an option, I start staggering b1. He used cat woman as the example and that's not an accident. Not every character is going to backdash half screen and get out of range of a follow up b1. The OS mb b3 is kinda lame. Sucks that people can get away with that.

As for 2231. I've made posts questioning whether it's actually plus 1 in the past because it's pretty shocking how frequently a character with a 7f d1 seem to beat my d1 even though I mash d1 after 2231. I don't know if that's an online issue or if my mashing just ain't cutting it or what.

I do agree with Gross that 2231 shouldn't be so close to neutral on block and also have a gap big enough to backdash and punish. It should either have the gap and be like plus 2 so that it actually acts as intended as a pressure tool, or be maybe 0 or +1 and have no gap imo.

His zoning outside of mb bf1, traited bf1 slow and fast, and perfectly reversal timed OCL in specific matches and situations is just not good, or at least not good enough for pure zoning to be a viable gameplan for GL.

His wakeup game with wall is so easy to stuff for many characters and doesn't advance him out of trouble in the corner, and definitely doesn't lead to anything on hit unless you mb it and even then it's just a get off me with slow startup.

His oki game and ambiguous setups are cool and absolutely oppressive against some characters, but many characters get out for free with true invincible wakeups, fast multi hitting armored wakeups, and even just wakeups that move them far enough quick enough to render the setups useless. And because he does low damage on max damage combos the meta has been to favor hardknockdowns and setups over max damage. Delayed wakeup is another wrinkle where it just seems like between good wakeups and the different delay timings, the GL ends up having to guess nearly as much as the player that got knocked down.

And I don't think oki should be mindless and autopilot, the GL should have to be creative and switch it up, and bait stuff, but I feel like oki is supposed to be his strongest aspect outside of footsies (which Gross sort of showed aren't what they seem), and I just don't think his oki is so amazing to justify his other issues.

We know his backdash is literally unusable. I never backdash unless it's an accident. His forward dash covers a lot of ground and is a nice movement tool but because it's so long, it takes forever for mb roll to come out so in a way he'd be better off having a worse dash in because then mb roll would work more in the matchups where he absolutely has no other options to close space while getting zoned out. His walk speed in general is very good and between is nice back walk and b1, GL is deadly against impatient players who space attacks poorly or jump Willy nilly.

I used to be really bummed on his lift special because of it's issues AAing and some weird inconsistencies, but honestly , his d2 is such a good AA and even j1 is a good air to air that I've just adjusted my play to suit what he's got and he's still really good as a footsie, read react AA character in that sense.

I don't know. I think GL has been upplayed since day 1 when people were eating f3s on wakeup a lot and people have just continued on this idea that he's really good but not great. I've seen many people have him as top 10 and that's just simply insane.

I'd say at this point in the game GL is probably what....between 17-20 or something if you were to rank characters from best to worst and he actually got worse this patch as those characters around his level got better (beetle, firestorm) and the characters that got nerfed didn't get nerfed enough to fall below him. So though he received no changes, he's worse off now. And I think he will fall further in a sense because more and more average/good players really are learning how to fight him.

I still love playing GL and will continue to main him but I'm not trying to hear people say he's top ten. I don't think he's absolutely terrible, but he's closer to bad than good to me if we are going to say he's average.
 

Cashual

PSN: Cansuela
Sorry for the novel yall, but those are my thoughts on GL in totality. I just wanted to have them all together in one post.

So again I know many people will skip that wall of words and I can't blame em lol
 

Orochi

Scorpion Scrub
Props to @Zero Gee for posting this on discord:


What do you fellow Corps. member think?
I posted what I thought back in may after one week when everyone was saying he was top 5 lol. Was I on point?

Ok so as promised here’s my initial impressions from playing him for one week.

I’ll start off by saying that this GL feels slightly worse than the INJ1 GL. Overall we have a character that has more control of the screen, but less damage and mix-up potential. Let’s talk about his tools. I’ll try to focus on the new character that we have but may make some comparisons to the old one.

First off let’s talk about his Lantern’s Might which has changed the most: Range has been reduced dramatically, it’s ability to punish certain moves like Aquaman’s from the deep and other negative moves at a specific range is gone. Raw lift on a read is gone as you may miss and get punished. Not only this but the air properties have slightly changed as well. I’ve had a lot of anti-air lifts miss just to get punished, it works only at a very specific range and after a close mb over charged lantern for some reason. It’s also lost its invincibility on wake-up and usually misses jump ins. Characters like batman pretty much get a free jump on knockdown and GL has to hold it. Overall I’m starting to use this move less and less for footsies and mainly use it for hit confirming. I’m very salty about the change lol.

Battery Blast: This is the move that replaces OAs rocket, it has interesting properties with traits and makes GL a really good zoner when trait is active being able to control different speeds.. The MB version is a really fast projectile that hits mid, great for punishing anti zoning attempts. I don’t mind the move I gotten used to it. Is it better than OAs rocket? I don’t think so. OAs rocket MB was +18 on block, could be used for pressure, and could get you 40%+ combos, it brought them closer to you for combo potential.

Air Battery Blast: This is an interesting move for the instant air fanatics, otherwise you’d wish you had air rockets. The thing about air rockets is that it put pressure on a grounded opponent, forcing chip damage.

Bowled over: this is a move that sometimes I forget it exists, that’s not to say it’s a bad move. I can’t say much for it but it seems like it will be decent after a battery blast in keeping the control and force people to jump. However it has a slow start up and your animation will be interrupted if you get hit by a faster projectile. I’m not sure about its setup properties. It is very negative on block so don’t use it up in a block string.

Overcharged Lantern: I really like this move, it gives GL more space control than Rocket Power did, it’s a mid and you can decide where to place it. The MB version has a big impact and can catch jumping opponents like Superman trying to do air lasers. The downside is it’s -8 on block so a lot of the cast can poke punish into a combo, which eventually people will catch on to.

Willpower Wall: This is your go to wake-up for catching jump attacks, I have seen the wake-up get stuffed though so use carefully, it’s -14 on block and the mb version is -1 and pushes them at GL’s optimal range. The MB will push your opponent far away so you can zone some.

Other noticeable things: His b13 has a huge hitbox to catch opponents jumping and can follow up with another b13, b13 still has a gap, b13 has a huge recovery on whiff and you’re bound to get punished if you miss the second hit, especially if it gets back dashed. B12 seems much slower than before. B2 is a mid, b23 is + 3 on block. F3 is so much slower than before and is very much reactable. His walkspeed is very good and his forward dash is much better than before. Do not backdash.

TLDR

Injustice 2 Green Lantern controls a lot of space and is quite good at zoning when he’s not getting zoned out by better zoners. Still very meter dependant and with slightly less damage I think he’s still a decent character. I don't think he's top 5 though. As for me I will keep exploring the character as he does decent in most match-ups. I’m mostly sad about the lift change more than anything.
Low tier confirmed
Where Fred at?