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Superman General Discussion Thread

gibster13

A fan of fans
Scrap midscreen F2 MB Breath combos and use F23 B23 MB D2 B3 instead unless you're heading into the corner or the connection is trash. It does like 4% more or something I don't remember exactly how much

Also I'm afraid I'm going to have to deduct 50 points for letting @Error take two games off you
The connection was wavy af so I didn't want to try the b23 combos.

My special talent is taking too long to adjust
 

SaucyD0ge

Worst european batman
Can anyone help me with landing the second 3 in the corner?
I'm doing f23 4 3 and mashing 3 but it's still not hitting
You want to hit as soon as he grunts after trait activation.
So timing wise: huh hah -TRAIT YELL -—>3, let just a little time pass for the recovery and let 3 rip again.(I hope it helped you out)
 

Undergroundepict

I am like the blue rose
Can anyone help me with landing the second 3 in the corner?
I'm doing f23 4 3 and mashing 3 but it's still not hitting
Don't mash. Hitting a button too soon prevents your S3 from coming out at the time you need it. Instead, learn to be precise.

Mashing is never a good idea in an NRS game, when it comes to timing out combos or reversals. You are penalized for hitting a button at the wrong time.
 
Don't mash. Hitting a button too soon prevents your S3 from coming out at the time you need it. Instead, learn to be precise.

Mashing is never a good idea in an NRS game, when it comes to timing out combos or reversals. You are penalized for hitting a button at the wrong time.
I mean he is groaning like an ape and if he didn’t do the occasional heroic speech, I’d call him one!
So am I doing something wrong in a situation where in the corner f2 is blocked but the follow up 3 lands. To me when this occurs they don't bounce high enough to trait then 3 3 breath combo. I usually drop it after the first 3 because they didn't juggle high to start with. But only in the instance that f2 is blocked, as if they didn't hold block
 

SaucyD0ge

Worst european batman
So ami doing son wrong in a situation where in the corner f2 is blocked but the follow up 3 lands. To me when this occurs they don't bounce high enough to trait then 3 3 breath combo. I usually drop it after the first 3 because they didn't juggle high to start with. But only in the instance that f2 is blocked, as if they didn't hold block
It’s all about the timing, as soon as you see the other player punched upwards, try pressing 3, it’s a lot sooner than you’d expect!
 
So, guys, I don't normally play Supes (played him a bit in Ij1), so I need you to give me his most damaging set up, mix up sequence in the corner, like something you can take a whole life bar with. I remembered his mostdamaging combo from Inj1 and came up with the set up for it. Want to see if what most Superdudes are doing these days is more optimal then what I have found) Thanks in advance
 

SaucyD0ge

Worst european batman
So, guys, I don't normally play Supes (played him a bit in Ij1), so I need you to give me his most damaging set up, mix up sequence in the corner, like something you can take a whole life bar with. I remembered his mostdamaging combo from Inj1 and came up with the set up for it. Want to see if what most Superdudes are doing these days is more optimal then what I have found) Thanks in advance
F23(duh it’s Superman) (xxoptional trait)3 3 mb breath (j3 3 dash punch for max optimal or j2 into another jump leading to divebomb(cross-up),j2 b1(low)
or j2 divebomb(overhead) into their respective combo enders)
Note:b1 needs mb breath for combos, make sure you hit 3 immediately after divebomb
 
F23(duh it’s Superman) (xxoptional trait)3 3 mb breath (j3 3 dash punch for max optimal or j2 into another jump leading to divebomb(cross-up),j2 b1(low)
or j2 divebomb(overhead) into their respective combo enders)
Note:b1 needs mb breath for combos, make sure you hit 3 immediately after divebomb
Ok, I figured that. I did the same thing but with cross up/non cross up J3 (it is also possible to do off divebomb in the corner, but a bit tighter and does a couple % less)

that sequence does 977.99 damage in total
 

Arzumis

Noob
Ok, I figured that. I did the same thing but with cross up/non cross up J3 (it is also possible to do off divebomb in the corner, but a bit tighter and does a couple % less)

that sequence does 977.99 damage in total
Which way do you block the j3?
 
Which way do you block the j3?
and you can make it cross up as well while you still end up in front of the cornered opponent. I am just new to INj2 Superman, didn't bother to get the cross up variation down. It seems way tighter in timing)) also you can just do it off the 50/50 set up you have posted , because you can connect 3xxWBC of the cross up divebomb as well, it just does like 45 damage points less.
 

Undergroundepict

I am like the blue rose
and you can make it cross up as well while you still end up in front of the cornered opponent. I am just new to INj2 Superman, didn't bother to get the cross up variation down. It seems way tighter in timing)) also you can just do it off the 50/50 set up you have posted , because you can connect 3xxWBC of the cross up divebomb as well, it just does like 45 damage points less.
Seems like a lot of execution for a setup that may not be any more effective than going for cross up divebomb, j2xdivebomb, or j2,b1 after deep j2.

Not trying to be a TYM snob, for the record. My intention is only to point out what I believe to be optimal.
 
Seems like a lot of execution for a setup that may not be any more effective than going for cross up divebomb, j2xdivebomb, or j2,b1 after deep j2.

Not trying to be a TYM snob, for the record. My intention is only to point out what I believe to be optimal.
it is harder then previous options of course. but the hardest part is to hit 3xxWallbounce the rest is easy and the reward is almost a full lifebar. Here is an easier version which requires only 2 bars, easn't that hard and still does 850.01 damage

 

SaucyD0ge

Worst european batman
New supes mid screen reset ?

Unless you are getting the background bounce and b3’s to work(like in the video), it is roughly around 500 damage.Would I risk 300’ish damage just for 100 extra.Plus people tend to auto guard overhead while being comboed so yeah, it has it’s niche uses.
 

gibster13

A fan of fans
Unless you are getting the background bounce and b3’s to work(like in the video), it is roughly around 500 damage.Would I risk 300’ish damage just for 100 extra.Plus people tend to auto guard overhead while being comboed so yeah, it has it’s niche uses.
You can b23mb d2 b3 etc instead