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Darkseid - General Strategies and Discussion

How do you all feel about the bane MU?
I think against a competent and good bane, darkseid might lose.

Bane's walkspeed and dash is ridiculous and gets past darkseids zoning much faster than the majority of the cast. Making it much harder to consistently get trait setup in time.
Bane can armor between d1 ex knee and blow up darkseids main tool up close
Banes venom can make darkseids trait useless making darkseid mostly useless
Bane pretty much bullies darkseid on the ground as long as they dont go for the typical command grab on knockdown everytime.
He can punish omega beams at closer distances.
Characters who attack in waves and who are supposed to be attacked in waves typically have an advantage against darkseid because he needs to attack in very long distanced waves. Darkseid wont always be able to attack at the optimal time unlike most of the cast. (when banes venom is down)
Bane can armor through all of darkseids little gaps in between his mix and his strings
Lastly, Bane gets massive damage off of punishes something that makes every darkseid struggle
Overall i think it might be 6-4 but personally I will never play the MU again, pretty hard
 
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Invincible Salads

Seeker of knowledge
nah, i think darkseid beats bane simply because bane is going to be chasing him the whole match. the trick with bane is your not supposed to challenge his venom infused specials, your supposed to avoid em. bane can't really use his charge in this matchup either due to darkseids teleport, he'll just end up full screen. also darkseid gets a hard punish on a grab read with instant air stomp as well. and once banes on cool down he's definitely not gonna wanna get it by a mix so most likely they're gonna stay away till it comes back, which during that time you can zone freely and go for a trait setup if you want too.


Running Demon is by far the best parademon for darkseid to use btw, its multi purpose and can create hard to blockables as well as make your 50/50's safe, and even give you a short burst of pressure.

the other two are situational but very useful in those situations. explody demon is mostly for the corner, flying demon is probably his least useful but it can be ok against zoning characters as you can use it cover your approach in with a teleport, and the projectile is faster than the running demon,so its more ideal from full screen.
 
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Yo, so which parademon, tele mix for big damage is the most consistent for you guys?
Shoulder charge. I've tried the others but they don't seem as good for teleport mixups. Exploding parademon scales your combo to hell and it's also awkward to confirm off of. The fireball from the flying parademon is okay, but you really have to be fullscreen to use it because otherwise the fireball is duckable. It also doesn't cause nearly as much hitstun as the shoulder charge parademon so it's harder to get a combo if it happens to hit. Shoulder charge seems the most consistent on both hit and block.
 
nah, i think darkseid beats bane simply because bane is going to be chasing him the whole match. the trick with bane is your not supposed to challenge his venom infused specials, your supposed to avoid em. bane can't really use his charge in this matchup either due to darkseids teleport, he'll just end up full screen. also darkseid gets a hard punish on a grab read with instant air stomp as well. and once banes on cool down he's definitely not gonna wanna get it by a mix so most likely they're gonna stay away till it comes back, which during that time you can zone freely and go for a trait setup if you want too.


Running Demon is by far the best parademon for darkseid to use btw, its multi purpose and can create hard to blockables as well as make your 50/50's safe, and even give you a short burst of pressure.

the other two are situational but very useful in those situations. explody demon is mostly for the corner, flying demon is probably his least useful but it can be ok against zoning characters as you can use it cover your approach in with a teleport, and the projectile is faster than the running demon,so its more ideal from full screen.
Darkseid may be able to punish a few things that bane has but bane shuts down darkseids entire game. Zoning bane lasts half the time it does against other characters and so you cant get trait out effectively nearly as much. Bane bullies darkseid up close and can just venom past trait. Zoning bane when hes out of venom does literally nothing for you, youre literally just letting him get his venom back. You deal no damage to him with your zoning so if you dont have trait itll seem that he always has venom
 
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Eldriken

Guest
I cannot count how many times I've been hit out of wakeup bf3 despite it being invincible. Does its invincibility frames not last very long or what?
 

Johnny Based Cage

The Shangest of Tsungs
Having to chase a character down does not equate to losing that matchup. At all. I wish people would get that idea out of their heads. Darkseid isn't Zatanna over here with the teleports so he's either eventually getting cornered or doing something risky to avoid that. And Bane has a better chase down than most characters who need to do it.

And mb knee being just about the only armor crush option Darkseid has means he has less meter for full damage conversions/better zoning, so I could see Bane winning it. Not saying he does but it's definitely possible.

I've used the Guile/Gief analogy too many times now but it doesn't matter if a zoner controls the match 90% of the time if the grappler kills 90% of the time he actually is able to get in. That's balance.
 
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Eldriken

Guest
The only good thing I can find about Darkseid vs Bane is that Darkseid gets a clean punish with df2 every time he blocks Bane's charge unless Bane reads the punish and does a backdash.

He's probably one of (if not the only?) character in the game that probably gets to punish it. Not to mention, it leads into a free trait setup at that.
 
The only good thing I can find about Darkseid vs Bane is that Darkseid gets a clean punish with df2 every time he blocks Bane's charge unless Bane reads the punish and does a backdash.

He's probably one of (if not the only?) character in the game that probably gets to punish it. Not to mention, it leads into a free trait setup at that.
except if a bane was to do a charge you can punish it for a lot more damage in different ways then just a mere df2. Also i have no idea what youre talking about "if bane reads the punish he can backdash it) that sounds completely contradictory it either punishes or it doesnt (and it does he cant just backdash a punish thats not how this game works). youre prolly just hitting the reversal timing late so the df2 is coming out slightly too late and you miss the punish and then the backdash for bane works
 

Tweedy

Noob
I cannot count how many times I've been hit out of wakeup bf3 despite it being invincible. Does its invincibility frames not last very long or what?
Little tip if you didn't know.

You can't delay wake up and then wake up with invincibility, but you can slightly delay your wake up. There are two timings to waking up and every main of a character with a wake up that isn't fully invincible should really look into it.

But yeah Darkseid's isn't 100% invincible.
 
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Eldriken

Guest
Little tip if you didn't know.

You can't delay wake up and then wake up with invincibility, but you can slightly delay your wake up. There are two timings to waking up and every main of a character with a wake up that isn't fully invincible should really look into it.

But yeah Darkseid's isn't 100% invincible.
Yeah, I know. I never delay wakeup because I always forget it's the fucking L2 button instead of holding down. -_-

I wish it was fully invincible, but I'd imagine people would find a reason to complain about it. Fully invincible, armor breaking, plus on block wakeup. =|
 

STB Shujinkydink

Burning down in flames for kicks
hey guys, what combo do you do off of F3 in the corner without trait...cant seem to break 300 damage without using massive amounts of meter lol
 
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Eldriken

Guest
hey guys, what combo do you do off of F3 in the corner without trait...cant seem to break 300 damage without using massive amounts of meter lol
Timing j3 into df3 is your best bet for maximum damage.

It's annoying af at times, so I often opt to do s3~df2.

So, it would go something like this: j2/3~MB df3 f3 j3~df3 (this is an example) or swap j3~df3 with s3~df2.
 

big j gleez

Mains: Not Sure Right Now ...
hey guys, what combo do you do off of F3 in the corner without trait...cant seem to break 300 damage without using massive amounts of meter lol
Off F3 I use...

NJ 3 12xxDF2 = 329 Damage vs Superman

You have to hit the NJ 3 just as DS is on the way down.

You can use J2 also and it is a little easier, just slightly less damage.

F3 J2 D2 3xxDF2

With Meter I use

F3 NJ3xx MB Stomp J2 12xxDF2

I like to end in DF2 so I can get my trait out safely. In the corner I always call the explosive guy.

On characters with highs for wake ups I use D3 and if it hits I explode them and instant air stomp to launch them into full combo. Most people wake up with an attack in that situation so I typically just block otherwise. Hope that helps
 
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