What's new

Buying gear set pieces with credits

SaucyD0ge

Worst european batman
With a lot of us having lost epic gear and such in the last (disaster) patch, I think having an ingame hub where you can buy a SPECIFIC gear piece for high prices would be a great improvement for the game.
As it currently stands, getting one specific piece of gear to drop in order to have a complete gear set is maddeningly annoying:sometimes the epics you get are completely random&useless, sometimes you get an item from the set you want to complete but not quite the one you need and then it becomes a constant grind for that one lucky day when RNGesus will bless you with a great dice roll.Personally, I find this system counter-intuitive.

So instead of forcing players who want gear for cosmetic aspects to grind diamond and platinum boxes day and night for one piece of a gear set, can we just please buy epic gear set pieces with credits.It doesn’t have to be cheap at all, but I think people would just rather pay 100,000 credits straight up than wait another whole month before said gear piece drops.


Of course, this is just my two cents, and if I have failed TYM posting etiquette in any way; please point out said mistake.
 

SoundsLikePAUSE

Neptune's Beard!!!
I agree with this. From what I can tell, you can't buy in game money (besides Source Crystals) so being able to buy a single piece of gear with the in-gear currency would be really helpful.
 

Roy Arkon

I will leave my seal on you!
That would go against the whole point of anti-pay-to-win, so no. If you could just buy the best Gear pieces then players would get a distinct advantage over others who can't afford them. The more you play the better your chances of being rewarded with the Gear piece you want.
^This^.
 
E

Eldriken

Guest
That would go against the whole point of anti-pay-to-win, so no. If you could just buy the best Gear pieces then players would get a distinct advantage over others who can't afford them. The more you play the better your chances of being rewarded with the Gear piece you want.
Who cares? If you play with gear stats on, you run the risk of coming across people who outgear you regardless.

Let those who want it for cosmetic purposes do that and let people who want to utilize it as "P2W" do that.
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
Who cares? If you play with gear stats on, you run the risk of coming across people who outgear you regardless.

Let those who want it for cosmetic purposes do that and let people who want to utilize it as "P2W" do that.
The non-competitive players, ie those that make up the majority of the fanbase, care. Plus NRS have already explicitly states they don't want to make this a pay-to-win game thus the limitation on what's buyable to just being cosmetic. It's not as simple as if one person wants this and another wants that do that, because if it's pay to win for one person it's pay to win for all.
 

trufenix

bye felicia
You can already do most of this with regen tokens. Just tedious and expensive. They aren't going to take out the RNG. They have said a billion times the goal was for everyone to have a different experience.
 

Gooberking

FGC Cannon Fodder
First thing, this has nothing to do with the bug. That's just trying add strength to an argument that doesn't stand on it's own. If they were connected it would be advocating trying to fix the problem by asking people buy stuff they lost, or saying "some people lost some shit so lets just have everyone lose their shit and start over with a P2W model we promised we wouldn't use."

Either way that would asking people to pay them real world money for their own screw up, which would be epic messed up. But that isn't what this is. This is just RNG vs P2P. Feel free to debate it, but it's a very contentious practice viewed by many as a way to milk some users for more cash at the expense of other users who aren't willing or are unable to play that game. No way you can switch over to something like that without your user base melting down, which leads into a more philosophical issue I have with altering an existing game.

Long term support is cool. New content is cool. It's nice when the developer keeps working to make adjustments and create an all around more rich and polished version of the original vision of a game. But, and I am super serious about this, you can't radically change how a game works or transform it into another experience after people paid for another experience when there is no way to return to the game they paid for.

If I decide I hate Street Fighter Alpha 3 and want to go play SFA2 instead, I can do that. If I decide season 3 of whatever TV series sucks, I can always re-watch season 2. We don't get to do that with games now. They get updated and that's it, no going back - even if you liked it there. People paid for a RNG game, have been grinding in that system, are months invested in that system. These people are going to what, be happy one day people get to start buying the same legendary gear they busted their asses to get? That maybe all their gear gets tossed in the bin and they have to buy stuff they already earned because that's not how stuff works anymore? It's too late. IJ2 sailed with a plan. Changing it would be a cluster. If they want to try it for IJ3, or MK11 then that would be the time and place to do it.
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
Should have just been a Gear Shop in the first place. Who cares if it's pay 2 win. Mobile Games have been doing this for years. You can either grind, pay 2 win or both.

The whole RNG System as it stands in Injustice 2 on Consoles is backwards and very problematic as Proven by the Epic Disaster 1.10 Patch.

I'm sure the majority of the Casual Fan base would prefer Pay 2 Win where they can get their stuff back because it's 'Specific' rather than Lose their Stuff Forever because of the complications of RNG.

How do we know that another Malicious Update like 1.10 isn't going to happen again because RNG is 'More Fair' somehow than Pay 2 Win?

Even the Mobile Game's of Injustice 2's Gear System is Better implemented than than the Consoles.

I say make it just like a Mobile Game where you can have Pay 2 Win, Grind or Both. Competitive players only care about the looks anyway. I'm not even a 'competitive player' I just prefer a level playing field when I play a fighting game hence why I prefer normal...I mean competitive mode.

The stats are really only useful for 'Grinding for more Gear 'ironically.
Dude you need to stop trying to tie the problems with the patch to your dislike of RNG, whether getting Gear is RNG or not has literally NOTHING to do with the last patch causing people to lose their Gear. You're complaining about a non-issue lol
 

STORMS

Co-founder
Founder
Premium Supporter
Funny how my son loves the special moves you can add and powering up his character (with gear) while I'm strictly aesthetic.
 

SaucyD0ge

Worst european batman
I never said that I want the mother boxes removed, I just think vanilla credits should have another use other than stockpiling 1M for a legendary multiverse or playing the diamond box multiverse events.

It doesn’t help that there is so much gear that the EXACT gear you are hoping to get is such a slim chance, I thought having a shop selling gear set pieces would be a great solution to the indefinite grind anyone trying to complete any gear set would face.

And to make it more balanced, I proposed to keep the individual stat prices high so that diamond mother boxes would still have more epic gear pieces per credit spent, my proposition was to keep the individual gear piece prices relatively expensive(100,000/piece).

This does not even mean pay to play or win just because someone can have better gear this way therefore having an unfair advantage.There is a reason why competitive player matches and KOTH matches were implemented, chief reasons being the potential presence of Dex-Starr for the whole match, and broken gear abilities and someone having a decked-out gear monster.Also this “shop” isn’t going to cause a surge of gear monsters, people can already use 50 regen tokens on a single gear piece until you get your dream-piece of 600+ stats.

Reminder:Anybody who is going disprove my alternative suggestion, please be thoughtful enough to cite your reasons.After all, it’s just a simple proposition, you can disapprove or approve, nobody should chase you down with pitchforks for that.


(and please keep this argumentation process civil)
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
Who cares? If you play with gear stats on, you run the risk of coming across people who outgear you regardless.

Let those who want it for cosmetic purposes do that and let people who want to utilize it as "P2W" do that.
there is an entire community of people out there invested in a game mode that has been completely devoid of P2W. Before their purchase of the game, this game mode was advertised and promised to not have any P2W mechanics. Every item people have so far they have grinded for.

To suggest that they should just patch in pay-to-win mechanics and completely remove this integrity because you personally don't care about the game mode shows very little perspective, is a complete bullshit move towards people invested in this game mode, and everything else aside, would be a shitshow for NRS as far as feedback goes.



That being said, they needed to rollback people's item states immediately after that patch, because that's a massive fuck up that so far seems completely uncompensated.
 

DeftMonk

Noob
That would go against the whole point of anti-pay-to-win, so no. If you could just buy the best Gear pieces then players would get a distinct advantage over others who can't afford them. The more you play the better your chances of being rewarded with the Gear piece you want.
I think its fine as long as its not source crystals. Which it probably would be smdh
 
E

Eldriken

Guest
My whole point is: how would anyone know whether someone paid for the gear or not?

You always run the risk of coming across someone who has significantly better gear than you by opting to play that particular mode. How would you be able to know if they paid for it or grinded it out?

Also, it would be available to everyone. Don't make them able to be acquired via a currency you can buy (Source Crystals). That would require you putting in the time to get the credits (provided this is the currency they choose) to buy it anyway. Everyone would have the same means to get them, just those who put in more time would have the advantage. It's just eliminating the RNG of it.

Those who put in the time over those who don't would likely cause those individuals to have the advantage anyway unless RNG favors those who don't put in as much time.

I can see peoples' points on why they don't approve of this. But as long as real money wasn't involved, everyone would have the same opportunity as everyone else.

You don't have to agree with my thoughts on it. I just usually associate "pay-to-win" with spending real money to gain an advantage over those who don't have the same expendable income as others. That's where I draw the line.
 

ImperatrixSindel

Too bad YOU... will DIE!
Speaking as a filthy casual I love gear and p2w with gear would be gross and make me feel like I wasted my time getting all this stupid gear. So: no thanks. Sorry about the bad patch tho.
 

SaucyD0ge

Worst european batman
I never said that I want the mother boxes removed, I just think vanilla credits should have another use other than stockpiling 1M for a legendary multiverse or playing the diamond box multiverse events.

It doesn’t help that there is so much gear that the EXACT gear you are hoping to get is such a slim chance, I thought having a shop selling gear set pieces would be a great solution to the indefinite grind anyone trying to complete any gear set would face.

And to make it more balanced, I proposed to keep the individual stat prices high so that diamond mother boxes would still have more epic gear pieces per credit spent, my proposition was to keep the individual gear piece prices relatively expensive(100,000/piece).

This does not even mean pay to play or win just because someone can have better gear this way therefore having an unfair advantage.There is a reason why competitive player matches and KOTH matches were implemented, chief reasons being the potential presence of Dex-Starr for the whole match, and broken gear abilities and someone having a decked-out gear monster.Also this “shop” isn’t going to cause a surge of gear monsters, people can already use 50 regen tokens on a single gear piece until you get your dream-piece of 600+ stats.

Reminder:Anybody who is going disprove my alternative suggestion, please be thoughtful enough to cite your reasons.After all, it’s just a simple proposition, you can disapprove or approve, nobody should chase you down with pitchforks for that.


(and please keep this argumentation process civil)
My whole point is: how would anyone know whether someone paid for the gear or not?

You always run the risk of coming across someone who has significantly better gear than you by opting to play that particular mode. How would you be able to know if they paid for it or grinded it out?

Also, it would be available to everyone. Don't make them able to be acquired via a currency you can buy (Source Crystals). That would require you putting in the time to get the credits (provided this is the currency they choose) to buy it anyway. Everyone would have the same means to get them, just those who put in more time would have the advantage. It's just eliminating the RNG of it.

Those who put in the time over those who don't would likely cause those individuals to have the advantage anyway unless RNG favors those who don't put in as much time.

I can see peoples' points on why they don't approve of this. But as long as real money wasn't involved, everyone would have the same opportunity as everyone else.

You don't have to agree with my thoughts on it. I just usually associate "pay-to-win" with spending real money to gain an advantage over those who don't have the same expendable income as others. That's where I draw the line.
Exactly, I just think paying 100,000 credits upfront would eliminate the ridiculous chance to get THAT gear piece.

Epic gear itself is a random occurence so mathematically your chances of getting that specific set piece is (chance of getting epic gear : every single epic gear in the game).

Which equals to a possibility of roughly 1/20 000.Those are lottery-like numbers, which I think no one should be subjected to.Just imagine whatever gear piece you want, locked behind an invisible and indefinetely invincible RNG.

So instead of waiting for a divine miracle to grant you your desired gear piece, just let us buy them upfront with 100,000 credits.Credits don’t even have a proper use in this game anyway, you just throw 1M at a legendary multiverse and no one even bats an eye.This would also give players incentive to economise their sum of credits in order to get gear THEY WANT.

Of course if you enjoy opening 200 diamond and platinums and receiving nothing you care about; that is completely your preference.
 

SaucyD0ge

Worst european batman
Speaking as a filthy casual I love gear and p2w with gear would be gross and make me feel like I wasted my time getting all this stupid gear. So: no thanks. Sorry about the bad patch tho.
No, I just want to say that I want it to be done with IN GAME CURRENCY THAT EVERYONE CAN GET(those credits that you have mountains of and which you don’t how to spend anymore; not those accursed source crystals or damned real money).

I just want to make the grind to gear much more bearable by using one’s stockpiles of in game currency:credits.

I repeat:I don’t want any pay real life transaction to be patched in the game, I want this shop to function with CREDITS that anyone can obtain by simply PLAYING THE GAME.

Have I finally gotten through?
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
No, I just want to say that I want it to be done with IN GAME CURRENCY THAT EVERYONE CAN GET(those credits that you have mountains of and which you don’t how to spend anymore; not those accursed source crystals or damned real money).

I just want to make the grind to gear much more bearable by using one’s stockpiles of in game currency:credits.

I repeat:I don’t want any pay real life transaction to be patched in the game, I want this shop to function with CREDITS that anyone can obtain by simply PLAYING THE GAME.

Have I finally gotten through?
i thought that was what you were saying in your original post, for some reason people started saying P2W would be good tho

My whole point is: how would anyone know whether someone paid for the gear or not?

You always run the risk of coming across someone who has significantly better gear than you by opting to play that particular mode. How would you be able to know if they paid for it or grinded it out?

Also, it would be available to everyone. Don't make them able to be acquired via a currency you can buy (Source Crystals). That would require you putting in the time to get the credits (provided this is the currency they choose) to buy it anyway. Everyone would have the same means to get them, just those who put in more time would have the advantage. It's just eliminating the RNG of it.

Those who put in the time over those who don't would likely cause those individuals to have the advantage anyway unless RNG favors those who don't put in as much time.

I can see peoples' points on why they don't approve of this. But as long as real money wasn't involved, everyone would have the same opportunity as everyone else.

You don't have to agree with my thoughts on it. I just usually associate "pay-to-win" with spending real money to gain an advantage over those who don't have the same expendable income as others. That's where I draw the line.
You don't know if anyone else has bought gear, anyone could have, and you know that you are now being held back by the fact you aren't willing to spend money rather than just people being more active than you. This is what looters are based on. If you could just buy all the good items in Destiny, it would completely ruin it. Nobody wants to grind for hundreds of hours to get to a level some kid with a rich daddy gets to start at. I don't know how you don't understand that, but at this point, it's irrelevant whether you do or you don't - they advertised and sold this game as not having P2W gear system. Patching it in is the biggest fuck you a dev could give to it's customers.

I'm sorry to those who lost items, but that is a separate matter, and this is not the answer.
 

SaucyD0ge

Worst european batman
i thought that was what you were saying in your original post, for some reason people started saying P2W would be good tho


You don't know if anyone else has bought gear, anyone could have, and you know that you are now being held back by the fact you aren't willing to spend money rather than just people being more active than you. This is what looters are based on. If you could just buy all the good items in Destiny, it would completely ruin it. Nobody wants to grind for hundreds of hours to get to a level some kid with a rich daddy gets to start at. I don't know how you don't understand that, but at this point, it's irrelevant whether you do or you don't - they advertised and sold this game as not having P2W gear system. Patching it in is the biggest fuck you a dev could give to it's customers.

I'm sorry to those who lost items, but that is a separate matter, and this is not the answer.
The grind is still there, you just don’t have to wait for eons.

I said in game currency.Do the in-game credits sound like anything directly pertaining to real life money?Not source crystals, not dollars but simple, lame credit sthat anyone who plays this game actively can gather.

What is wrong with everyone getting the gear they want?You already can make stat monster builds by regenning gear, so someone outgearing someone else is already a redundant counter-argument.

Please tell me WHY do you think suffering through 1000 hours of playtime only to be backstabbed by RNGesus time and time again.What part of this grind system do you truthfully find ingenious or pleasant?

Other who think that I’m at the wrong, please be polite enough to disclose the discreet pleasures and facilities this grind system provides...
 

True God of Thunder

Even so, you will FALL!
I've literally been trying to get Sub-Zero's MK1 Mask ever since he came out and I just get useless epics for Black Canary and motherfucking Scarecrow.

Exactly, I just think paying 100,000 credits upfront would eliminate the ridiculous chance to get THAT gear piece.

Epic gear itself is a random occurence so mathematically your chances of getting that specific set piece is (chance of getting epic gear : every single epic gear in the game).

Which equals to a possibility of roughly 1/20 000.Those are lottery-like numbers, which I think no one should be subjected to.Just imagine whatever gear piece you want, locked behind an invisible and indefinetely invincible RNG.

So instead of waiting for a divine miracle to grant you your desired gear piece, just let us buy them upfront with 100,000 credits.Credits don’t even have a proper use in this game anyway, you just throw 1M at a legendary multiverse and no one even bats an eye.This would also give players incentive to economise their sum of credits in order to get gear THEY WANT.

Of course if you enjoy opening 200 diamond and platinums and receiving nothing you care about; that is completely your preference.
I totally agree with you, grinding is tiresome at this point
 

Error

DF2+R2
That would go against the whole point of anti-pay-to-win, so no. If you could just buy the best Gear pieces then players would get a distinct advantage over others who can't afford them. The more you play the better your chances of being rewarded with the Gear piece you want.
OP was talking about using in game credits, which you earn through playing the game, not source crystals.
 

Gooberking

FGC Cannon Fodder
If we are talking credits with no connection to money, then I will retract what I said. That's probably not hurting anything. Between the title and discussions elsewhere recommending actual money happening, I didn't quite pick up that specific.