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Black Manta Combo Thread

Chernyy Volk

Wolf lord, footsie bully, chronic corner abuser.
I definitely think this might be easier, but it's hard to say. I'm liking this character the more I mess with him though. His combo game reminds me a lot of Shinnok in that he's got lots of control over the situation he forces his opponent into when the combo ends.
 

xKhaoTik

The Ignore Button Is Free
All of you guys are posting such non-optimal shit. What I've posted in this thread is the best damage period.
What are you talking about lol you literally posted a combo that doesn't even work. You must've did it in your dream or some shit.


B11u3 4 j3x2 shark attack is the best meterless combo so far. Nothing you just posted does more than that.


EDIT: You're starting combos off with j2. That's not optimal. When people are talkin about optimal, usually it means a punish and you're not punishing with j2.
 
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EntropicByDesign

It's all so very confusing.
Looking through the thread and aside from the arguing.. lots of good info out there.

So, a couple questions..

What *practical*, ie, doable online vs actual people on a consistent basis, combos are you all favoring for some of his main strings?:

B22, F21 and B11 (w/ and w/o meter)?

I'm tinkering and while I dont mind to grind out his harder stuff, just trying to see what people are using in actual matches right now.
 

John Grizzly

The axe that clears the forest
Gonna find some time this weekend to sit down and update the OP again with all the great stuff people have posted in here. Sorry for the delay, everyone. I work two jobs and between that, the gym and trying to get my light level up in Destiny 2 so I can raid with my clan, this week has been rough.

Damn NRS for releasing my most wanted character within a reasonable time of his announcement!
 

Th4tDrewDude

Obscure AF Joker Player
I'm really excited to play Manta, so I want to take the responsibility of making his combo thread. What doesn't excite me is sitting down to try a new character and see that their combo thread hasn't had shit updated since the day the game launched. I'm not going to let that happen for my man Manta here.

ALL COMBOS PERFORMED ON SUPERMAN IN COMPETITIVE MODE

LEGEND:

MR - MANTA RAYS (B,F+1)
SA - SHARK ATTACK (B,F+2)
ASA - AIR SHARK ATTACK (in air B,F+2)
TC - TORPEDO CANNON (D,B+2)
ATC - AIR TORPEDO CANNON (in air D,B+2)
RT - RISING TIDE (D,F+3)
HP - HARPOON (D,B+3)
AH - AIR HARPOON (in air D,B+3)
ACH - AIR CLOSE HARPOON (in air D,B+3~D)
FLT - FLOAT (4)
AFLT - AIR FLOAT (in air 4)
SS - SWITCH STANCE (AIR FLOAT CANCEL)
xx - (CANCEL INTO SPECIAL)

METERLESS MIDSCREEN (NO TRAIT):

D+1xxMR - 135.45
B+2,2xxMR - 160.76
1,2,3xxMR - 197.13
B+1,1,U+3xxAH - 203.05
2,1xxMR - 201.27
2,D+3xxMR - 187.44
F+2,1xxMR - 173.44
B+3, JI3, B+1,1, B+1,1xxMR - 345.65
B+3, JI3,B+1,1, B+1,1,U+3xxAR - 372.06
F+3, JI3, B+1,1, B+1,1,U+3xxAH - 372.06
D+2, B+1,1, B+1,1,U+3xxAH - 207.53

ANTI-AIR (NO TRAIT):

D+2, JI3, B+1,1, B+1,1,U+3xxAH - 267.18

D+2, B+3, JI3, B+1,1, B+1,1,U+3xxAH - 302.23

METERLESS MIDSCREEN W/ BACKGROUND BOUNCE:

F+2,1xxBB, B+3, JI3, B+1,1, B+1,1,U+3xxAH - 423.32
B+2,2xxBB, B+3, JI3, B+1,1, B+1,1,U+3xxAH - 385.02

ONE BAR MIDSCREEN W/ BACKGROUND BOUNCE:

F+2,1xxMB RT, F+2xxBB, B+3, JI3, B+1,1,U+3xxAH - 444.37
B+2,2xxMB RT, F+2xxBB, B+3, JI3, B+1,1,U+3xxAH - 403.92


ONE BAR MIDSCREEN (NO TRAIT):

B+2,2xxMB RT, B+1,1, B+1,1,U+3xxAH - 299.87
3xxMB TC, B+3, JI3, B+1,1, B+1,1,U+3xxAH - 386.24
F+2,1xxMB RT, B+1,1, B+1,1,U+3xxAH - 328.44
2,D+3xxMB RT, B+1,1, B+1,1,U+3xxAH - 334.69
B+3, JI3, 1,2,3xxMB RT, B+1,1,U+3xxASA - 430.26
JI3, 1,2,3xxMB RT, B+1,1,U+3xxAH - 403.16

TWO BAR MIDSCREEN (NO TRAIT):

F+2xxD,B+MB (bounce cancel), JI3, B+1,1, B+1,1,U+3xxAH - 446.67
B+2,2xxD,B MB (bounce cancel), JI3, B+1,1, B+1,1,U+3xxAH - 416.46
MB B3, JI3, 1,2,3xxMB RT, B+1,1,U+3xxASA - 492.59


METERLESS CORNER (WITH TRAIT):

B+1,1,U+3xx4, AFLT 2, 2, 2xxAH - 275.70
B+1,1,U+3xx4, AFLT 3xxSS, B+1,1,U+3xxAH -280.57
B+1,1,U+3xx4, AFLT 3xxSS, B+1,1,U+3xxASA - 296.50
B+1,1,U+3xx4, AFLT 3xxSS, B+1,1,U+3xxAH - 300.45 (see gif below)


CORNER ONE BAR (WITH TRAIT):

F+2,1xxMB RT, B+1,1,U+3xx4, AFLT 3xxAH - 345.48

B2,2xxMB TC, F+3, JI3, B+1,1,U+3xx4, AFLT 3xxAH - 351.98 (see gif below)
MB F+3, JI3, B+1,1,U+3xx4 AFLT 3xxAH - 446.69 (see gif below)


His corner potential seems crazy with the float. The above combo is trash but I feel like there's a lot to be discovered with his float combos, especially with the float cancel after the normals out of the float. He sort of feels like Spectral Ermac in the corner.










[/QUOT
I'm really excited to play Manta, so I want to take the responsibility of making his combo thread. What doesn't excite me is sitting down to try a new character and see that their combo thread hasn't had shit updated since the day the game launched. I'm not going to let that happen for my man Manta here.

ALL COMBOS PERFORMED ON SUPERMAN IN COMPETITIVE MODE

LEGEND:

MR - MANTA RAYS (B,F+1)
SA - SHARK ATTACK (B,F+2)
ASA - AIR SHARK ATTACK (in air B,F+2)
TC - TORPEDO CANNON (D,B+2)
ATC - AIR TORPEDO CANNON (in air D,B+2)
RT - RISING TIDE (D,F+3)
HP - HARPOON (D,B+3)
AH - AIR HARPOON (in air D,B+3)
ACH - AIR CLOSE HARPOON (in air D,B+3~D)
FLT - FLOAT (4)
AFLT - AIR FLOAT (in air 4)
SS - SWITCH STANCE (AIR FLOAT CANCEL)
xx - (CANCEL INTO SPECIAL)

METERLESS MIDSCREEN (NO TRAIT):

D+1xxMR - 135.45
B+2,2xxMR - 160.76
1,2,3xxMR - 197.13
B+1,1,U+3xxAH - 203.05
2,1xxMR - 201.27
2,D+3xxMR - 187.44
F+2,1xxMR - 173.44
B+3, JI3, B+1,1, B+1,1xxMR - 345.65
B+3, JI3,B+1,1, B+1,1,U+3xxAR - 372.06
F+3, JI3, B+1,1, B+1,1,U+3xxAH - 372.06
D+2, B+1,1, B+1,1,U+3xxAH - 207.53

ANTI-AIR (NO TRAIT):

D+2, JI3, B+1,1, B+1,1,U+3xxAH - 267.18

D+2, B+3, JI3, B+1,1, B+1,1,U+3xxAH - 302.23

METERLESS MIDSCREEN W/ BACKGROUND BOUNCE:

F+2,1xxBB, B+3, JI3, B+1,1, B+1,1,U+3xxAH - 423.32
B+2,2xxBB, B+3, JI3, B+1,1, B+1,1,U+3xxAH - 385.02

ONE BAR MIDSCREEN W/ BACKGROUND BOUNCE:

F+2,1xxMB RT, F+2xxBB, B+3, JI3, B+1,1,U+3xxAH - 444.37
B+2,2xxMB RT, F+2xxBB, B+3, JI3, B+1,1,U+3xxAH - 403.92


ONE BAR MIDSCREEN (NO TRAIT):

B+2,2xxMB RT, B+1,1, B+1,1,U+3xxAH - 299.87
3xxMB TC, B+3, JI3, B+1,1, B+1,1,U+3xxAH - 386.24
F+2,1xxMB RT, B+1,1, B+1,1,U+3xxAH - 328.44
2,D+3xxMB RT, B+1,1, B+1,1,U+3xxAH - 334.69
B+3, JI3, 1,2,3xxMB RT, B+1,1,U+3xxASA - 430.26
JI3, 1,2,3xxMB RT, B+1,1,U+3xxAH - 403.16

TWO BAR MIDSCREEN (NO TRAIT):

F+2xxD,B+MB (bounce cancel), JI3, B+1,1, B+1,1,U+3xxAH - 446.67
B+2,2xxD,B MB (bounce cancel), JI3, B+1,1, B+1,1,U+3xxAH - 416.46
MB B3, JI3, 1,2,3xxMB RT, B+1,1,U+3xxASA - 492.59


METERLESS CORNER (WITH TRAIT):

B+1,1,U+3xx4, AFLT 2, 2, 2xxAH - 275.70
B+1,1,U+3xx4, AFLT 3xxSS, B+1,1,U+3xxAH -280.57
B+1,1,U+3xx4, AFLT 3xxSS, B+1,1,U+3xxASA - 296.50
B+1,1,U+3xx4, AFLT 3xxSS, B+1,1,U+3xxAH - 300.45 (see gif below)


CORNER ONE BAR (WITH TRAIT):

F+2,1xxMB RT, B+1,1,U+3xx4, AFLT 3xxAH - 345.48

B2,2xxMB TC, F+3, JI3, B+1,1,U+3xx4, AFLT 3xxAH - 351.98 (see gif below)
MB F+3, JI3, B+1,1,U+3xx4 AFLT 3xxAH - 446.69 (see gif below)


His corner potential seems crazy with the float. The above combo is trash but I feel like there's a lot to be discovered with his float combos, especially with the float cancel after the normals out of the float. He sort of feels like Spectral Ermac in the corner.









best character in injustice so far? I think so :D
 

scarsunseen

RIP TYM 6/11/2021
I'm not really sure what the double air missile combos are for. They decrease the damage. Maybe just best for pressure and leaving them standing?
 

Chernyy Volk

Wolf lord, footsie bully, chronic corner abuser.
What are you talking about lol you literally posted a combo that doesn't even work. You must've did it in your dream or some shit.


B11u3 4 j3x2 shark attack is the best meterless combo so far. Nothing you just posted does more than that.


EDIT: You're starting combos off with j2. That's not optimal. When people are talkin about optimal, usually it means a punish and you're not punishing with j2.
I thought I hit it. Oh well.

Did you test point blank instant j2? It might be. j2 is relevant because if you do it as a punish on a bad projectile or something you need to confirm into j2~db2. That's gonna be a vital part of this character.
 

Chernyy Volk

Wolf lord, footsie bully, chronic corner abuser.
I'm not really sure what the double air missile combos are for. They decrease the damage. Maybe just best for pressure and leaving them standing?
I just like being thorough. They don't decrease the damage when it comes to meterless damage though as I posted on the previous page. It is kind of not worth it though.
 

Chernyy Volk

Wolf lord, footsie bully, chronic corner abuser.
I don't think Missile corner pressure is real. I didn't test it myself but someone told me you can push block the missiles.
 
Simplest meterless punish I've found so far is B11U3 4 (float Diagonal down) 3,3

Super easy, no difficult links or execution required. I was tryna cancel the last floating 3 into harpoon but I guess he's too low to the ground by then because it wouldn't come out.

Does 256.89 on Superman
 

xKhaoTik

The Ignore Button Is Free
Simplest meterless punish I've found so far is B11U3 4 (float Diagonal down) 3,3

Super easy, no difficult links or execution required. I was tryna cancel the last floating 3 into harpoon but I guess he's too low to the ground by then because it wouldn't come out.

Does 256.89 on Superman
Add shark attack to it. 300.