What's new

General/Other - Shinnok Shinnok General Discussion Thread

Parasurama

Dragon
I would like to ask you a question about bone shaper, after connecting diety(f22+L1), you have a restand/reset, what normal move do you suggest I use to follow that is cancellable into db2, df2, bf3 or bf1, thanks for your time
I think bf1 is the most useful for pressure and mix. Df2 position change. DB 2 zoning.
 

DC4-3

Low tier button masher.
I would like to ask you a question about bone shaper, after connecting diety(f22+L1), you have a restand/reset, what normal move do you suggest I use to follow that is cancellable into db2, df2, bf3 or bf1, thanks for your time
I don't play bone shaper much so I couldn't tell you what's optimal out of that restand. Depends on whether or not your opponent knows that it's 0 on hit.
 
I think bf1 is the most useful for pressure and mix. Df2 position change. DB 2 zoning.
I agree with you, when I end a kombo with diey, such as
22xxdb2 +R2~f22+L1 at this point he opponent is left standing and my hit adv is "zero", at this point to extend the reset what do you suggest, for instance 4xxspecial move or d4 xx special move, what basic normal would be most advantageous
 

Parasurama

Dragon
I agree with you, when I end a kombo with diey, such as
22xxdb2 +R2~f22+L1 at this point he opponent is left standing and my hit adv is "zero", at this point to extend the reset what do you suggest, for instance 4xxspecial move or d4 xx special move, what basic normal would be most advantageous
After the L1 part of the restand... you can't end with normal, only a special. Bf1 is the best because unless they Armor, you could f3 or rc f4 and they can't jump. They can't back dash if you carry on the string ie f31 etc run cancel and block is great for baiting armor and throws and overhead after you get their respect. Of course if they don't know it is only 0 hit adv... you don't cancel into special and just throw or mix.. but most ppl who play against Shinnok know that they can do something.
 
After the L1 part of the restand... you can't end with normal, only a special. Bf1 is the best because unless they Armor, you could f3 or rc f4 and they can't jump. They can't back dash if you carry on the string ie f31 etc run cancel and block is great for baiting armor and throws and overhead after you get their respect. Of course if they don't know it is only 0 hit adv... you don't cancel into special and just throw or mix.. but most ppl who play against Shinnok know that they can do something.
Got it, thanks, as I practice in lab I will use your advise,
After the L1 part of the restand... you can't end with normal, only a special. Bf1 is the best because unless they Armor, you could f3 or rc f4 and they can't jump. They can't back dash if you carry on the string ie f31 etc run cancel and block is great for baiting armor and throws and overhead after you get their respect. Of course if they don't know it is only 0 hit adv... you don't cancel into special and just throw or mix.. but most ppl who play against Shinnok know that they can do something.
After the L1 part of the restand... you can't end with normal, only a special. Bf1 is the best because unless they Armor, you could f3 or rc f4 and they can't jump. They can't back dash if you carry on the string ie f31 etc run cancel and block is great for baiting armor and throws and overhead after you get their respect. Of course if they don't know it is only 0 hit adv... you don't cancel into special and just throw or mix.. but most ppl who play against Shinnok know that they can do something.
I was being a complete idiot, sorry, just started SBS, his f22+L1 has 88 frames of cancel, duh on my behalf, you can cancel it into a special at the end of the kombo like I described above, mainly bf1, then, follow WITH A RC, THANKS FOR YOUR HELP
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
I would like to ask you a question about bone shaper, after connecting diety(f22+L1), you have a restand/reset, what normal move do you suggest I use to follow that is cancellable into db2, df2, bf3 or bf1, thanks for your time
You can do the F221+3 restand, be at neutral and right beside the opponent and go for a normal or
you can do the F221+3 restand, cancel it into BF1 to put you at advantage, keep them standing but at a slight distance then check them with a normal such as F3, run up F4, or D4 or
you can do the F221+3 restand, cancel it into DF2 for a side switch and hard knockdown or DB2 to put them at full screen
 
You can do the F221+3 restand, be at neutral and right beside the opponent and go for a normal or
you can do the F221+3 restand, cancel it into BF1 to put you at advantage, keep them standing but at a slight distance then check them with a normal such as F3, run up F4, or D4 or
you can do the F221+3 restand, cancel it into DF2 for a side switch and hard knockdown or DB2 to put them at full screen
Thank you, what you describesd in your post is exactly what I have been doing when I don't cancel the f22+L1 into a special, if I do the restand I then do a normal such as d4, f4 , f41, f31 or f3 into a special, thanks for your reply
 

HiddenSelectCounterPick

Crossplay Username: ProbablyMinus
Dark beam is always given free damage and you can ex for splat(they can tech roll) you can do b2 but move up a bit so whatever you do after b2 connects and doesnt wiff f4 is your best bet into hellsparks or d4 into chargering shoulder into ex.... what i do because bs is a zoney character is after the "restand" do dark beam and sprint foward and grab because ppl love to backdash works everytine but mix it up
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
Dark beam is always given free damage and you can ex for splat(they can tech roll) you can do b2 but move up a bit so whatever you do after b2 connects and doesnt wiff f4 is your best bet into hellsparks or d4 into chargering shoulder into ex.... what i do because bs is a zoney character is after the "restand" do dark beam and sprint foward and grab because ppl love to backdash works everytine but mix it up
Ex dark beam isn't a splat.
 
You can do the F221+3 restand, be at neutral and right beside the opponent and go for a normal or
you can do the F221+3 restand, cancel it into BF1 to put you at advantage, keep them standing but at a slight distance then check them with a normal such as F3, run up F4, or D4 or
you can do the F221+3 restand, cancel it into DF2 for a side switch and hard knockdown or DB2 to put them at full screen
Thanks for your past reply, I would like to ask you a question if I may, what is SBS's pressure game, is it still f41xxdb2+R2~f41xxdb2+R2, if not would you inform me of what it is, and What is his vortex kombo, is it a string that ends in f22+L1, thus allowing you to cancel it into bf1 to be at advantage or to allow the restand thus linking it to a basic normal like f4, d4, f41 to allow one of these to be cancelled into a special move, which variation do you find to be the best, bone or imposter, thank you for your time and input
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
Thanks for your past reply, I would like to ask you a question if I may, what is SBS's pressure game, is it still f41xxdb2+R2~f41xxdb2+R2, if not would you inform me of what it is, and What is his vortex kombo, is it a string that ends in f22+L1, thus allowing you to cancel it into bf1 to be at advantage or to allow the restand thus linking it to a basic normal like f4, d4, f41 to allow one of these to be cancelled into a special move, which variation do you find to be the best, bone or imposter, thank you for your time and input
His main source of plus frames on block come from mb hellsparks like you say, but they've been nerfed kinda recently so they're only +5 on block now so you don't have any guaranteed pressure after that. You can check the opponent with run up F4/F41D2 or run up F3/F31D2 though.
He doesn't really have a vortex combo as such, Impostor is the more vortex heavy variation, but you can do a grounded string into mb hellsparks then catch them on the way down after getting hit with hellsparks with F22L1~BF1 and you can do pressure or a mixup after that.
Personally I think Bone Shaper is the best variation but Impostor is pretty much just as good if not a little more character specific.
 
His main source of plus frames on block come from mb hellsparks like you say, but they've been nerfed kinda recently so they're only +5 on block now so you don't have any guaranteed pressure after that. You can check the opponent with run up F4/F41D2 or run up F3/F31D2 though.
He doesn't really have a vortex combo as such, Impostor is the more vortex heavy variation, but you can do a grounded string into mb hellsparks then catch them on the way down after getting hit with hellsparks with F22L1~BF1 and you can do pressure or a mixup after that.
Personally I think Bone Shaper is the best variation but Impostor is pretty much just as good if not a little more character specific.
Thank you for the detailed reply
 

Invincible Salads

Seeker of knowledge
don't know if anyone mentioned this before but, just realized this after rechecking his frame data,

Ji4~teleport, ji1, 112~Ex amulet, f3~mb sparks is a full block string, and in the corner can do back to back f3~mb amulets, never saw this mentioned before :D.
 
Last edited:
don't know if anyone mentioned this before but, just realized this after rechecking his frame data,

Ji4~teleport, ji1, 112~Ex amulet, f3~mb sparks is a full block string, and in the corner can do back to back f3~mb amulets, never saw this mentioned before :D.
Dude , this has been all me and @D. R. were talking about since he was given the ability to do jump forward attacks out of his tele, and then again when f3 has been made 13 frames and given better range.
Some normals in the corner don't push you back as much and after the mb amulet you can do run cancel 112 into either sparks or another amulet.
 

Invincible Salads

Seeker of knowledge
Dude , this has been all me and @D. R. were talking about since he was given the ability to do jump forward attacks out of his tele, and then again when f3 has been made 13 frames and given better range.
Some normals in the corner don't push you back as much and after the mb amulet you can do run cancel 112 into either sparks or another amulet.
i just never saw people talking about f3 that much so i thought i'd post it.
 

SixPathsOfHate

Make triple skulls input BDF or DF Hold F
How alive is MKX? I have been playing I2 and I find that I am getting burnt out quickly. Want to know if I can return to my poor shinnok and still find people.
 

Raidenwins

Raiden Practitioner
How alive is MKX? I have been playing I2 and I find that I am getting burnt out quickly. Want to know if I can return to my poor shinnok and still find people.
I've been playing a lot of MKX lately and I have no problem finding people. I really haven't noticed any lack of competition online. Played for a bit last night, lots of people were joining my room.
 
His main source of plus frames on block come from mb hellsparks like you say, but they've been nerfed kinda recently so they're only +5 on block now so you don't have any guaranteed pressure after that. You can check the opponent with run up F4/F41D2 or run up F3/F31D2 though.
He doesn't really have a vortex combo as such, Impostor is the more vortex heavy variation, but you can do a grounded string into mb hellsparks then catch them on the way down after getting hit with hellsparks with F22L1~BF1 and you can do pressure or a mixup after that.
Personally I think Bone Shaper is the best variation but Impostor is pretty much just as good if not a little more character specific.
When you say imposter is a little more character specific, do you mean that imposter is more of a true shinnok character or that imposter needs to be more specific in his game play based on the character he is playing against based on the stole special, that he needs to know more specifically how to kombo into and out of the stole move for max effect