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Question Which Is Your Favorite NRS Game And Why?

Which is your favorite NRS game and why?


  • Total voters
    146
@ILuvFightGames
here s one video a very nice one!
i could search and provide a lot more but i will when i have more time!

enjoy ;
gamerblake vs tyrant

Thanks man will definetely see the vids.

Lmao! Never heard that one on INJ2 movement, but I lost it because I actually know what you mean since Ocarina of time is one of my favorite games of all time.
Lol, ocarina of time has to be one of the greatest games of all time.
 

ismael4790

Stay focused or get Caged
Mk9, free. Has the best roster, and the dash block system for movement, which I think it's the best and should come back for mk11 instead of run mechanic.

I don't like Injustice saga, tbh, and it sucks that it holds mk saga back.

By the way, people saying injustice 2 is the most balanced nrs game, with that kind of interactables it has, with Cold having cyrax shit... really puzzles me.
 

Somea2V

Thread Referee
IGAU because Sinestro is life.

I2, though probably. I'm still trying to forget I ever wasted time or money on MK9 or MKX.
 

Juggs

Lose without excuses
Lead Moderator
not sure what u mean?
the question is not whats the better game - no doubt it is inj2, no argument here - but the question is WHAT IS YOUR FAVORITE GAME.
besides that, i am (like lot of others) more a mk guy rather then dc. and i also dont like things interactibles and stage transitions. also not the biggest fan of the clash system.
so how can that be the "real answer"?
Yeah, I realized that after I posted. I just left it because I'm lazy.
 

Roy Arkon

I will leave my seal on you!
The only characters with really powerful zoning are Doctor Fate and Deadshot. A lot of characters have zoning capabilities but Fate and Deadshot are the only ones who can legitimately zone the entirety of a match to win, and even that is matchup specific. In MKX, zoning wasn't really a thing. Even with Quan Chi and Predator, they couldn't win off zoning. Fate and Deadshot actually allow people who want to use zoning to win. Even though Deadshot also has 50/50s, he still has strong zoning.

A lot of characters have projectiles and shit but it doesn't really make them zoners. There's plenty of non zoners, like I said, having a projector doesn't make you a zoner.

Flash, Black Canary, Cheetah, Catwoman, Atrocitus, Bane are all good and have no zoning capabilities. Grodd would be included but he isn't that good imo.

I don't think it's that defensive characters are explicitly at an advantage, it's just shocking to us MKX players (myself included) to have defense not be at a disadvantage. We aren't used to offense not being at a huge advantage that being on even ground feels like a disadvantage to people who play like those characters. No advantage doesn't mean you're at a disadvantage, it just means no advantage.
I see where you're coming from, but like I said earlier, MK9 also had this case that even anyone who could Zone couldn't win all the time just by Zoning alone and they also had to Rushdown at least to a certain degree. Yes the Rushdown in MK9 was less powerful then it is in MKX, but the concept was still the same. And in MKX, as a Reptile main, I myself had some specific MU's that I could've easily won just by Zoning alone, like Cassie (all Variations), Kano (Cutthroat and Commando), Kotal Kahn All (Variations) and Alien (Tarkatan). So the Zoning was there, and it's not that it was weak or non-exist, it's just that the Rushdown was a lot stronger until the final patch.

Also regarding the Run button, MK3, UMK3, MKT, MK4 and MKG also had that button and they became very offense based games because of this alone, and in the case of MK3-MKT, there was still Zoning as well. Yes there were no mixups and 50/50's in these games as there were no overheads and the only lows in these games were the pokes and sweeps, but all of those 5 games were faster and more offense based then the rest of the MK games. MK4 and MKG were the ones that didn't had Zoning since they were 3D games (or more like 2.75D games). And even the games that didn't have the Run button were still more offense based then other fighting game franchises for the most part, as MK1 was the game that introduced the juggle system to the genre, and that system is all about juggling the opponent in combos, in other words, offense. And the kept that in every game in the series as well as the IJ series.

Mortal Kombat was always a more offense based franchise, it's just that from MK3-MKG, and in MKX as well, it was more it usually was, and in MKX it was indeed more then ever due to the mixups, which were also in MK9 as well as both IJ1 and IJ2, and none of those games had a run button like MKX has. But when you really think about it, MK was always a more offense based series, and indeed more then Injustice.

I will still say that MKX is the best game NRS did, because the game still has a lot of depth and regarding the whole offense and defense thing, that's more of a personal taste thing, and the game still had excellent content and excellent production value, and I'm still a fan of the Variation system as it gave you more then one option to play your character while still being in the confines of the competitive play. I think you can make MK11 to be a bit more like MK9 or MKX after it's final patch, with only 2 Variations per character but still with the customization options of IJ2's Gear system but only in terms of the look. If NRS make MK11 that way, that will be just perfect. I wouldn't be sad if that wouldn't be the case, but I would love if they make it that way.
 

Dankster Morgan

It is better this way
Mk9, free. Has the best roster, and the dash block system for movement, which I think it's the best and should come back for mk11 instead of run mechanic.

I don't like Injustice saga, tbh, and it sucks that it holds mk saga back.

By the way, people saying injustice 2 is the most balanced nrs game, with that kind of interactables it has, with Cold having cyrax shit... really puzzles me.
But you don't even play this game? We say it is the most balanced because it is by far. And the fact that you're referring to Cold's setplay as "Cyrax shit" kinda just proves the point of MK9 lacking balance.
 

ismael4790

Stay focused or get Caged
But you don't even play this game? We say it is the most balanced because it is by far. And the fact that you're referring to Cold's setplay as "Cyrax shit" kinda just proves the point of MK9 lacking balance.
I don't need to play the game to see certain things. Only a pair of eyes is needed.
"Setplay" is now the term used for unblockable setups? Ok.

The point was actually used with that purpose of comparison, to show that nrs is making same mistakes, and it's sad because this is their 4th game.
 
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I don't need to play the game to see certain things. Only a pair of eyes is needed.
"Setplay" is now the term used for unblockable setups? Ok.

The point was actually used with that purpose of comparison, to show that nrs is making same mistakes, and it's sad because this is their 4th game.
Now this is a real 100% unblockable setup and It's easier to do bruh:DOGE
I'm not that I'm disagreeing that cold damage is insane at the right conditions:rolleyes:
But It's highly situational... and flash can do the same way easier:p
 

Zoidberg747

My blades will find your heart
Mk9, free. Has the best roster, and the dash block system for movement, which I think it's the best and should come back for mk11 instead of run mechanic.

I don't like Injustice saga, tbh, and it sucks that it holds mk saga back.

By the way, people saying injustice 2 is the most balanced nrs game, with that kind of interactables it has, with Cold having cyrax shit... really puzzles me.
Lol there is no comparison, INJ2 is the most balanced nrs game to date. I don't like the interactables either but they still aren't that bad. Cold also loses a lot of matchups, so it's not like in MK9 where Cyrax beat almost everyone and could kill with one hit.

It's one thing to say you prefer the mk games, but trying to argue balance is going to be a losing battle.
 

Dankster Morgan

It is better this way
I don't need to play the game to see certain things. Only a pair of eyes is needed.
"Setplay" is now the term used for unblockable setups? Ok.

The point was actually used with that purpose of comparison, to show that nrs is making same mistakes, and it's sad because this is their 4th game.
Well Cold needs corner position and to build lvl 2 trait to do his shit and like Zoidberg said, he isn't top tier and loses a lot of matchups. The game is balanced in almost all ways, you just literally don't play the game. You're allowed to prefer MK9, as everyone has their opinions but the balance isn't even comparable. There's no characters that are utter jokes like Kabal, Kenshi, Cyrax, Sonya, etc and nobody nearly as shitty as Sheeva or Kano. MK9 being your favorite is great though, I can understand why it's so beloved, there is just literally no arguement for balance.
 

Eddy Wang

Skarlet scientist
I don't need to play the game to see certain things. Only a pair of eyes is needed.
"Setplay" is now the term used for unblockable setups? Ok.

The point was actually used with that purpose of comparison, to show that nrs is making same mistakes, and it's sad because this is their 4th game.
Not to be a dick or anything, CC compared do MK9 Cyrax CC is a child.

Cyrax only needed one hit to win, one hit, because the combo he would do afterwards would be guaranteed, unbreakable in some parts of the, non escapable, and only costed a bar to do like 85% of your entire health.

Cyrax blocked Jump in punch was a mixup because he had a command grab that looped into another guaranteed jump in, and you trying to escape without armor would ensure him a guarateed combo.

I'm not even going to enter in full detail here:
I2 deserves to be the rightful fun successor of MK9, which many of us though and some still think it particular hard to achieve the same mark, i think with I2 they've closely done it, and its just that some aren't really much of a DC fans in first place.

I2 is everything a rightful MK9 successor should have been aside from a few stuffs.

MK9 was super fun, probably the most fun i had with an NRS game ever since MK Trilogy, game was a simple concept, had a lot of depth but it wasn't perfect either but it was fun, and i liked that art direction a lot more than i did enjoy the art direction of MKX, specially on some characters.

I just really hope, heavily that the next MK game, completely stays away of the following:
Ranged strings that cover a lot of space and ubber fast
Stamina system and having backdashes attached to it being hella slow and useless in neutral.
Disjointed hitboxes jump attacks that are super fast with a lot of priority and almost impossible to AA
High crushing pokes that are ubber plus on hit and amazingly safe on block, IMO those d1 should of course never be as negative as the fastest combo starter in the game but they shouldn't be ultra safe like they were in MKX either. If the fastest combo starter in the game is 7f, then those low profiling d1 should be -6.
The type of offense game they went for in MKX even after the latest patch.

Rather just better say they should take as legacy game after MK9 instead of MKX.

Aside from that, everything regarding gameplay quality NRS already fixed in I2 in the latest patch so far 0 complaints about this department, just hope the next NRS installment allows to record and playback multiple recorded setups at once in order to play them at random, so we could train reactions with far more accuracy.
 

ismael4790

Stay focused or get Caged
@Dankster Morgan @Eddy Wang

I will tell you what puzzles me off: people's contradictions (not talking about you, just in general from what I read lately). Not gonna talk about inj2 balance in particular, but more about the "conformist" (or maybe hypocritical) point of view some people seem to be taking regarding how they judge the general mechanics of this game in comparison with the previous nrs game. Some examples:

- In mkx, everybody complained about pokes into specials, it was a scrub tactic, they said, that should be eliminated. In Injustice 2, pokes can be cancelled into specials and in most cases you can get a full combo off that, unlike in mkx. Literally nobody complains now.

-In mkx, war campaigns were done against armor launchers, until (practically) all of them were removed. In injustice 2 everybody has 2 armored launchers, some have insane range, most of them safe, or plus (they are slower, yes but not even the slowest armored launchers were allowed to live in mkx, so...). Nobody complains now.

-In mkx, everybody complained about 50/50s (and not without a reason most of the times). In Injustice 2, on the top of 50/50s, you have the ambiguous crossups which are basically a left/right 50/50 with even less visual clues to block it than an overhead/low 50/50 since both options come from the same animation. Fun fact, I literally saw people agreeing with Atrocitus (one of the most potato designs I have seen in my life) being able to make his 50/50s safe with trait being acceptable. Somebody making a similar assertion would have been crucified in mkx. Nobody complains now, because "it is injustice, bro". Btw, this last expression is the only one you usually get when someone tries to justify the kind of interactables Injustice 2 has.

Things like this belong to the core of Injustice 2, were also in mkx in a very similar form, and whereas people shitted about them then, now they seem to accept them because "it's injustice".
So I'm not comparing games nor saying this one is more balanced than the other. I'm just observing the way people are judging them, which definitely seems to have changed.
 
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Eddy Wang

Skarlet scientist
@Dankster Morgan @Eddy Wang

I will tell you what puzzles me off: people's contradictions (not talking about you, just in general from what I read). Not gonna talk about inj2 balance in particular, but more about the "conformist" (or maybe hypocritical) point of view some people seem to be taking regarding how they judge the general mechanics of this game in comparison with the previous nrs game. Some examples:

- In mkx, everybody complained about pokes into specials, it was a scrub tactic, they said, that should be eliminated. In Injustice 2, pokes can be cancelled into specials and in most cases you can get a full combo off that, unlike in mkx. Literally nobody complains now.

-In mkx, war campaigns were done against armor launchers, until (practically) all of them were removed. In injustice 2 everybody has 2 armored launchers, some have insane range, most of them safe, or plus (they are slower, yes but not even the slowest armored launchers were allowed to live in mkx, so...). Nobody complains now.

-In mkx, everybody complained about 50/50s (and not without a reason most of the times). In Injustice 2, on the top of 50/50s, you have the ambiguous crossups which are basically a left/right 50/50 with even less visual clues to block it than an overhead/low 50/50 since both options come from the same animation. Nobody complains now, because "it is injustice, bro". Btw, this last expression is the only one you usually get when someone tries to justify the kind of interactables Injustice 2 has.

These are things that belong to the core of Injustice 2, were also in mkx in a very similar form, and whereas people shitted about them then, now they seem to accept them because "it's injustice".
So I'm not comparing games nor saying this one is more balanced than the other. I'm just observing the way people are judging them, which seems to have changed.
I think you need to see both franchises as different games.

MK doesn't need poke linking into specials, that's a mechanic that was introduced in IGAU, which is why its successor still has them.

The armored launchers in MKX were dumb because of the game meta itself, while i think removing all of them was a bad idea in general, the game meta didn't help either and it became worse in the end not having them, we had to deal with fullscreen advancing string, insane reaching normals, and the neutral while it still existed i think most of the fun was clipped by how easy it was to start offense on someone in that game.
I2 not every character can charge with equal range as if they were jason, Cassie to name a few, with a stupid fast advancing mid that starts a heavy offense, in I2 no one can run and stop running at any point either.

I dunno what to tell you about 50-50 in I2 they will always exist in every game regardless, it just that I2 behaves differently from MKX in general, from how you face character and how you start 50-50s, and how you defend, there is a lot more armored moves in I2 that serve as an universal purpose, so you don't have to feel over pressured by those things, on top of having a backdash that its not sluggish or attached to a stamina meter, you can chose to MB B+3 which is a lot faster than trying to do Kenshi armored rising karma, etc etc.

Two different games dude.
 
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aj1701

Noob
MK9. A reboot done right. Great characters, graphics, and just flat out fun. Even with the problems, it is way more fun that MKX. MKX was just boring, honestly. The new characters were pretty hateable except for Casey, and they made the existing ones just bland and flat. MK9 had everything great that was MK, and MKX threw it all out. I also never liked the run button, and when it came back it changed the game exactly how I thought it would (and how it changed MK3 too).

I didn't bother with Injustice; a T-rate game with super heros. Yawn. TBF though MK is the only fighting game that's ever really appealed to me.
 

Marlow

Premium Supporter
Premium Supporter
I'd say Injustice 2. I love the variety in character playstyles, and I find the tension between zoning/non-zoning matchups very entertaining.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
- In mkx, everybody complained about pokes into specials, it was a scrub tactic, they said, that should be eliminated.
Wut

@Dankster Morgan @Eddy Wang
-In mkx, everybody complained about 50/50s (and not without a reason most of the times). In Injustice 2, on the top of 50/50s, you have the ambiguous crossups which are basically a left/right 50/50 with even less visual clues to block it than an overhead/low 50/50 since both options come from the same animation. Fun fact, I literally saw people agreeing with Atrocitus (one of the most potato designs I have seen in my life) being able to make his 50/50s safe with trait being acceptable. Somebody making a similar assertion would have been crucified in mkx. Nobody complains now, because "it is injustice, bro".
What? Atrocitus was complained about constantly until the patch. He was called borderline broken since day one.

But the differences are: 1) His f22 string is not a high/low starter, so you're able to react to the fact that the 50/50 is coming. Which means you can take advantage of the fact that 2) Injustice has pushblock for a bar, which means you don't have to take the mixup if you've got one. But also: 3) This is only a factor when he has trait, which is a pretty common practice in this game to limit the effects of certain mixups. But 4) If you block a cancel into puddle, you can still MB B3 through the trait shot for full combo. This is a far cry from the situation MKX had at launch.
 

RNLDRGN

RONALD ROGAN
Saying MK9 is your favorite NRS game is like saying The Force Awakens is your favorite Star Wars movie. It's a fun rehash of older titles that has a ton of issues and shouldn't be taken too seriously.

Injustice 2 is the best answer here IMO.
 

Linkuei82

Live by the sword, Die by the sword
Saying MK9 is your favorite NRS game is like saying The Force Awakens is your favorite Star Wars movie. It's a fun rehash of older titles that has a ton of issues and shouldn't be taken too seriously.

Injustice 2 is the best answer here IMO.
That doesn't make any sense and you comparison is not related.

At least relate to Scarface 1932 to 1983 or The Thing 1951 to The Thing 1982. Which were consider Remakes. Plus TFA was consider just a rehash of ANH when is actually wasn't they just copied the style. It was a sequel. Also, MK9 was a revision/alternate take on MK1-3 not just a single MK game.

And again, we are not talking about comparing mechanics and feature on a new game compared to an old game that makes it better. It's what your favorite in all aspects. Not just pretty graphics and fixes.
 
Saying MK9 is your favorite NRS game is like saying The Force Awakens is your favorite Star Wars movie. It's a fun rehash of older titles that has a ton of issues and shouldn't be taken too seriously.

Injustice 2 is the best answer here IMO.
shout out to the most idiotic answer to this thread.
 

RNLDRGN

RONALD ROGAN
That doesn't make any sense and you comparison is not related.

At least relate to Scarface 1932 to 1983 or The Thing 1951 to The Thing 1982. Which were consider Remakes. Plus TFA was consider just a rehash of ANH when is actually wasn't they just copied the style. It was a sequel. Also, MK9 was a revision/alternate take on MK1-3 not just a single MK game.

And again, we are not talking about comparing mechanics and feature on a new game compared to an old game that makes it better. It's what your favorite in all aspects. Not just pretty graphics and fixes.
It's an analogy--not a 1:1 direct comparison.

shout out to the most idiotic answer to this thread.
Found the guy who likes shitty games/movies lol :cool:
 
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