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Red Hood Matchup Discussion

Bender

Product Manager. xBone tag: I3end3r.
As a Batman main, I also struggle vs Red Hood in the zoning war. MB Backwards dive wins the trade big time, and you build bar so quickly with land mines and ninja stars.

With all that meter, you also get lots of opportunities to push block Batman. With the damage and pressure nerfs, my early impression is that Batman loses this MU.
I think it was slightly in BM's favor pre patch. Probably pretty even now. I think BM wins the zoning MU. If Red Hood throws out a mine and BM uses grappling gun, he gets a full combo, making it hard to get mines out consistently in the MU. But both characters have a lot of tools to work with so it's pretty even
 

ATP2014

The best mediocre Batman
I think it was slightly in BM's favor pre patch. Probably pretty even now. I think BM wins the zoning MU. If Red Hood throws out a mine and BM uses grappling gun, he gets a full combo, making it hard to get mines out consistently in the MU. But both characters have a lot of tools to work with so it's pretty even
When the grapple connects, Batman slides across the ground. Any mine thrown except for the close version will explode and hit Batman, leaving the trade in favor of Red Hood.

Not to mention that grapple is incredibly slow on start up and recovery and can't be used on reaction. Only viable when you send 2/3 bats out.
 

Bender

Product Manager. xBone tag: I3end3r.
When the grapple connects, Batman slides across the ground. Any mine thrown except for the close version will explode and hit Batman, leaving the trade in favor of Red Hood.

Not to mention that grapple is incredibly slow on start up and recovery and can't be used on reaction. Only viable when you send 2/3 bats out.
The very far mine that lands under BM at full screen will miss if he connects a grapple.
 

Crusty

Retired forever; don’t ask for games.
really the only thing stopping me from running train with him, his back forward inputs, i need a new controller i think
The back forward inputs are some of the most bizarre design decisions when it comes to zoning tools.To be fair, if they had an easier input, people would machine gun to mine for days.

But I will say it's hell to do bf1 u
 

tafka Djinn

One for three off the roof
The back forward inputs are some of the most bizarre design decisions when it comes to zoning tools.To be fair, if they had an easier input, people would machine gun to mine for days.

But I will say it's hell to do bf1 u
Why do you find BF motions more difficult to input than QCF/B? It's just as easy machine gunning mines as it is Deadshot's trick shot, or Captain Cold 's Icicle Drops I find.
 

Crusty

Retired forever; don’t ask for games.
Why do you find BF motions more difficult to input than QCF/B? It's just as easy machine gunning mines as it is Deadshot's trick shot, or Captain Cold 's Icicle Drops I find.
It's just probably preference. I'm more inclined to fuck up on a bf motion than a df or db motion. I sometimes do j1 as an input error for doing it so fast.

Probably my asymmetrically jointed thumbs as well. One of my thumbs is single jointed, the other is double jointed.
 

Kooron Nation

More Ass and Tits for MK11
What do you guys think of the CatWoman match up? I main her and my good mate uses Red Hood and I feel he heavily controls the neutral more than her, it's hard to approach him especially since he can AA me quite easily with the shuriken or J1/mb B3. He can also wake up pretty freely it seems, unless he's in the corner.
I'd say it's probably 5-5 but maybe a slight advantage for him?
Need some advice
 

Crusty

Retired forever; don’t ask for games.
What do you guys think of the CatWoman match up? I main her and my good mate uses Red Hood and I feel he heavily controls the neutral more than her, it's hard to approach him especially since he can AA me quite easily with the shuriken or J1/mb B3. He can also wake up pretty freely it seems, unless he's in the corner.
I'd say it's probably 5-5 but maybe a slight advantage for him?
Need some advice


Other way around
 

VTEC

Noob
Alright yep I need help. What are hoods options against supes pressure?
At the start I back dash. Most Supes go for the f23 or slide trip on start. Which should be a whiff so u can punish, I use b13. Mines on knock downs and up shrunken for anti air. Most supes usually go air so anti air them. On block, for supes f23 into trait if u read it right u can parry the next f23 or u can wait for the ice breath and do mb fwd lunge. To avoid lasers jus time the shot and jump.
 
I think it was slightly in BM's favor pre patch. Probably pretty even now. I think BM wins the zoning MU. If Red Hood throws out a mine and BM uses grappling gun, he gets a full combo, making it hard to get mines out consistently in the MU. But both characters have a lot of tools to work with so it's pretty even
batman does not outzone redhood at all, mb back roll punishes and goes under high projectiles, redhood outpaces them, and once batman blocks a mine redhood can throw another safely. redhood outzone shim.
 
Why do you find BF motions more difficult to input than QCF/B? It's just as easy machine gunning mines as it is Deadshot's trick shot, or Captain Cold 's Icicle Drops I find.
'bf's are a lot harder, i've had to grind out the bf inputs where as the down back up inputs are second nature.
 

Bender

Product Manager. xBone tag: I3end3r.
batman does not outzone redhood at all, mb back roll punishes and goes under high projectiles, redhood outpaces them, and once batman blocks a mine redhood can throw another safely. redhood outzone shim.
Yep agreed now 100%.
 

buyacushun

Normalize grab immunity.
How do I fight against lunge? I know meterless it's punishable on block but I'm not sure how to handle EX Lunge or the move in general in neutral.
 

Crusty

Retired forever; don’t ask for games.
How do I fight against lunge? I know meterless it's punishable on block but I'm not sure how to handle EX Lunge or the move in general in neutral.
The move hits five character lengths away.

Ex is unpunishable if he does the close one.

if he does the far ex one, punishable. If the RH player gets obvious with it on wakeup, wait and time d1
 

buyacushun

Normalize grab immunity.
The move hits five character lengths away.

Ex is unpunishable if he does the close one.

if he does the far ex one, punishable. If the RH player gets obvious with it on wakeup, wait and time d1
You mean when he shoots at me then rolls that's punishable?

So do I just have to be cautious and hold that whenever I'm near him playing footsies?
 

Crusty

Retired forever; don’t ask for games.
You mean when he shoots at me then rolls that's punishable?

So do I just have to be cautious and hold that whenever I'm near him playing footsies?
Yes. The one where he rolls and shoots is.
The one where he hits you overhead is safe.

Fun fact, shoulder woman has something similar but she's plus
 

Red Hood MKX

Mercenary dog
What is your guys opinion on the firestorm matchup. My homie is a really good firestorm he's been beating me up lately any tips in this match would greatly be appreciated
 
I finally played a good deadshot in ranked. I'm literally at a fucking loss for words at how stupid this character is. I have to vent.

His zoning is some of the most oppressive shit I've ever had to work against. The recovery on quickshot is absurd. It's too easy to whiff 50 quickshots in a row, and then just throw out one of his other random projectiles with pushback and long ass animation. But whatever. A zoner good at zoning. Wow.

But then add in the fact that his close up game is actually fucking good just blows my fucking mind. Close, far, mid-screen, between Paulo's massive ass cheeks, anywhere on the screen this guy functions either well, or overwhelming well. If this character has a glaring weakness, it's that he's not just used by everyone everywhere all the time. Just call is Deadshot: Featuring Injustice 2 and Friends.
 

Crusty

Retired forever; don’t ask for games.
What is your guys opinion on the firestorm matchup. My homie is a really good firestorm he's been beating me up lately any tips in this match would greatly be appreciated
From what I heard, firestorm loses to better zoners.

RH is no slouch full screen but the midscreen game is definitely where he is at advantage.

I don't recommend using air guns at all in this mu because firestorm can punish it every single time with molten trap.

Stay away from firestorm from the most part is what I recommend and take advantage of bomb oki when you can. Id give you bomb setups but I'm not the best with those.
 

Red Hood MKX

Mercenary dog
From what I heard, firestorm loses to better zoners.

RH is no slouch full screen but the midscreen game is definitely where he is at advantage.

I don't recommend using air guns at all in this mu because firestorm can punish it every single time with molten trap.

Stay away from firestorm from the most part is what I recommend and take advantage of bomb oki when you can. Id give you bomb setups but I'm not the best with those.
But he seems to win the zoning war full screen but maybe im doing something wrong
 
How does everyone deal with brainiac? His jump swing goes over up shuriken and you can't anti air the dive. His wakeup pushes him off a mine underneath him. Any tips would be appreciated!
 
What's everyone's opinion on the Star Fire and Black Manta match ups? I feel like both match ups make it hard to fully utilize RH's tools. Really forcing him to play their game.

For SF, her zoning is actually really good, and her strings are all relatively safe. It feels almost impossible (at least IMO) to punish her since our fastest strings start as highs and she's able to duck under them in time. Luckily she's not Deadshot levels of ridiculous. Her trait makes trying to throw out mines and move in feel impossible. The match up is definitely winnable. I just can't figure out how to actually approach it.

BM seems to be really good at shutting down zoning in general. At least when you're mindlessly throwing shit out on screen. BM can punish mine on reaction with tele and blow us up. His advancing string is also really good. Even if BM whiffs the first part, the second one usually hits me before I can whiff punish it. I gotta see if it's a space/timing issue, or I just need to remember to use parry in that situation. Other than that, I can't really figure out what else is giving me problems with this character. I think I just gotta hit the lab more and figure out what's punishable. He's definitely not going to be an easy match up for us though. I can tell you that.