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Doctor Fate General Discussion

SaltShaker

In Zoning We Trust
Does the B2 buff consistently AA the "broke" ji's? I'm talking the Batman level ji's, and consistently in reaction to it?
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
Liking the changes, at 1st I thought the b2 change was bad because of the recovery frames but then took it into practice and checked out the hitbox lol

Mb trait push getting decent damage is a MUCH needed change, using trait and a bar should give good payback

I thought the orb change would mean stuff like colds wall wouldn't be able to eat the ball but it still can so misunderstood there

PS.noticed change to red hood forward leap can't make 2nd hit of df1 mb whiff anymore :)
 

DarksydeDash

You know me as RisingShieldBro online.
Found a stealth nerf that makes us so we can't use our corner bnb.

I've been trying to do F2u3, 3xx glyph, b2xx glyph, F2u3xxglyph

but for some reason the glyph after b2 comes out slower so you can't make a followup.
 
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Ninequads93

Beware your Fears
Found a stealth nerf that makes us so we can't use our corner bnb.

I've been trying to do F23, 3xx glyph, b2xx glyph, F23xxglyph

but for some reason the glyph after b2 comes out slower so you can't make a followup.
Off a f3 I do st.3 glyph , 211 glyph, f2 glyph try that
 

DubiousShenron

Beware my power.
Off forward 3 in the corner I do..f3, s3xxpush, b2xxpush, 112xxpush

Still works for me after the patch
 
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Bruno-NeoSpace

They see me zonin', they hatin'
STEALTH BUFF???

2,1,1,3 is doing MORE damage in combos :D

Trait ON - F2 - MB glyph - B3 - J3 - F2 - glyph. 289 damage

instead ending with F2 into glyph, when you end the combo with 2,1,1,3 the combo does 293


Another example:

F2 - interaction - B3 - J3 - 1,1 - F2 - glyph. 346

doing j3 into 2,1,1,3 now does 351
 
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babalook

Noob
after sticking two yellow ankhs on the opponent, a lot of people will try to get in with dash/MBroll/jump to avoid the next one, if you call the third one and they manage to get close do f2db2df3 or just f2df3, hell even d1df3 anything that'll guarantee it lands. I've seen many fate players just anxiously release the third ankh in hopes that it'll hit the opponent and it ends up whiffing which means the time you spent summoning and placing the other two ankhs on the opponent was a complete waste. Best to guarantee the third ankh with df1df3 or the options mention above. Also, if you do the f2db2df3 setup for the last ankh on block following by another f2, if they block it you get a free grab, if the f2 hits it combos into the golden shower for a free b3, and if they back dash the f2 they get launch, all they can really do is interrupt the f2 with a one hit launch which is ballsy when they know the golden shower is coming.
 

DubiousShenron

Beware my power.
after sticking two yellow ankhs on the opponent, a lot of people will try to get in with dash/MBroll/jump to avoid the next one, if you call the third one and they manage to get close do f2db2df3 or just f2df3, hell even d1df3 anything that'll guarantee it lands. I've seen many fate players just anxiously release the third ankh in hopes that it'll hit the opponent and it ends up whiffing which means the time you spent summoning and placing the other two ankhs on the opponent was a complete waste. Best to guarantee the third ankh with df1df3 or the options mention above. Also, if you do the f2db2df3 setup for the last ankh on block following by another f2, if they block it you get a free grab, if the f2 hits it combos into the golden shower for a free b3, and if they back dash the f2 they get launch, all they can really do is interrupt the f2 with a one hit launch which is ballsy when they know the golden shower is coming.
You almost mention another good piece of tech that he has. You can essentially guarantee ankhs safely on block by essentially doing b1d32xxankh releasexxpush. So it will look like b1d32xxpush but the ankhs will attach to them between 2 and push.

There only options to escape are backdash and jump but most people don't expect the ankhs, you shouls try it out with 3 ankhs as well
 
I've been noticing that Bdon sometimes starts the game with B1 into push instead of F2... and now i know why. It catches people trying to jump thinking that Fate with use F2 :D

It's even better than B2 because B1 has more range :p
can you do b1-glyph on whiff though? i've been opening with b2 lately because it's the same frames as f2 and can hit anyone that goes for first hit with it's crazy hit region
 
I've been noticing that Bdon sometimes starts the game with B1 into push instead of F2... and now i know why. It catches people trying to jump thinking that Fate with use F2 :D

It's even better than B2 because B1 has more range :p
It depends which character (their toolset) you're vsing on how to start the match imo, e.g. Darkseids either block or back dash as he doesn't have any good ranged/fast normals and wants to setup his zoning game with lazers and trait. So, I abuse F2 glyph as DS can't contsest it and then rush him down and bait the wakeups with nj3. But some players bait the F2 start and punish with nj.

Sometimes it just boils down to mind games/reads/player tendencies.
 

babalook

Noob
I think i may have just found a bug. Gold ankhs have better tracking when you're on player two side, this is shown by the fact that if you have two ankhs out and throw a fireball and release them at the same time and the opponent gets hit by the fireball both ankhs will stick if you're on the right side of the screen. I found this cuz i was playing around with two ankh setups like f2u3 df3(both ankhs stick) f2u3db3 which makes it really easy to land the last Aakh but this shit only works if you're on the right.
 

Bruno-NeoSpace

They see me zonin', they hatin'
Here it is why i think we should end our midscreen combos with 2,1,1,3 now in situations where you can get it instead of F2:

- 2,1,1,3 it is doing MORE damage now. The regular combo off MB red glyph: MB red glyph - B3 - J3 - F2 - DB2 does 270. or doing J3 - 1,1 - F2,U3 262. If you end with J3 - 2,1,1,3 the damage will be 275.

- 2,1,1,3 is EASIER to do in combos.

- 2,1,1,3 is an HARD KNOCKDOWN that GUARANTEES a fireball or MB fireball.

- 2,1,1,3 is more swaggy :p