What's new

Make Wonder Woman Great Again! Just like her new movie!

What would you like to see most

  • Choose which buff you get in trait

    Votes: 73 60.3%
  • New usefull advancing string

    Votes: 44 36.4%
  • Air Dash

    Votes: 35 28.9%
  • Easier b3 connection on her combos

    Votes: 35 28.9%
  • Make parry send projectiles back, like Katanas twirl

    Votes: 40 33.1%

  • Total voters
    121

CanadianBaconX

Let's see how long this lasts...
Has no one noticed that batman and the like can parry her b2, bc i am 93% sure that that's happened to me several times.
Oh that's been like that since Injustice 1, only difference is the new animation makes it so Wowo doesn't like teleport to him now.
 

Lex Luthor II

Lord of Lightning
So so so much wrong with your perspective and kinda illustrating just how casual you are...

Q. What is her gameplan?
A. Pretty simple, either gets a life lead and turtles, which can be done within the first 2 seconds on the match, or walk the opponent down to lock them in the corner, or juggle the two as needed. It isn't rocket science.

Q. Where does she spend her most of time on screen.
A. Anywhere she needs to be. Ain't rocket science. If you don't need to engage, you stay away. If you need to move in, she has a half screen advancing special and a massive JI3.

Q. What are her options at full screen?
A. None. Neither does a good chunk of the rushdown characters. Fullscreen presence doesn't equal good. Blue Beetle has fullscreen options, as does Supergirl or Firestorm, yet where are their godlike placements?

Q. How do you get in?
A. Being smart and patient, jumping on reaction, bashing on reaction, and again, being a smart player overall.

Q. How do you stay close?
A. Simple. Stay in lasso and shield ranges. They can't touch you but you can punish their attempts for trying. It's not that complex.

Q. How do you open up your opponent?
A. F3/B3 = wrong. She lacks an actual mix, but she has safe specials and jump ins so again, IF you're smart, you will keep chipping away at them until they get frantic and try to challenge her range and safety. MKX Kitana had no mix yet SOMEHOW, she was getting combos going. I wonder why...

Q. Why can't you use lasso grab or shield bash to close the distance?
A. Um, you can? Her moveset is designed around a midrange game so I don't really see why you would want to stay upclose? Even though you still can, but just wondering.

Q. What are her good normal options that allow her to get in? Any advancing strings?
A. Well since you believe she MUST be played upclose, I don't think answering this will get through to you.
I love your enthusiasm for Bae.

Imagine how many more wins if WoWo was as good as Black Adam WoWo players would have though.
 

Stanlos

Noob
I agree with the side switch, but only because Aquaman for whatever stupid reason can choose his side, so why can't we. That's it. The gap is honestly whatever because it isn't a string to use upclose, but it'd be nice to no gap either way.

-She needs a faster D2, the more pros you play, the more you'll notice its pretty inferior to the rest of the cast
-She needs a better sweep so that we actually have reason to use it and utilize its low profiling properties
-She needs an active B2; you'll also notice it going through opponents as you start to incorporate it more
-Bracelets need a speed buff, not a meter build buff; she builds great meter as is
-Choosing trait would help tremendously because no one buff is going to be a staple. Each one has its own specific use and some are rather useless in certain MU's even Hermes and Athena which most people think are the go-to's
Akro, when you talk about her meter building are you speaking of the bracelets parry building meter or other general moves building it? I will never forget the online matches I had a couple weekends ago versus Batman. I parried so many batarangs but his meter build rate eclipsed mine.
 

EMPRESS_SunFire

Regina George of discord
I love your enthusiasm for Bae.

Imagine how many more wins if WoWo was as good as Black Adam WoWo players would have though.
That's the thing, most people here want a top tier character but it doesn't always work like that. She is far from being as bad as some people in this thread are saying, I actually stay away from her forums for this reason (I'm sure I'm not the only one), she takes a looot of patience and she can hold her own against everyone.
She definitely has losing MUs but no one destroys her at all, she is one or two buffs away to be 100% good to go IMO.
 

ChatterBox

Searching for an alt.
The more I play this character, the more patient I become, and the more wins I get. I'm very much ready to agree she doesn't need some laundry list of buffs. I have a pet peeve against the random trait, but after watching @Akromaniac27 vids I'm ready for every single outcome of the trait and seem to use it well. People aren't ready for a 25% mb bash after bracelets. Also it's fun to watch people's minds explode when you get airdash and don't instantly use it.

I think she still requires a bit more hard reading than some of the characters in this game, but that's pretty normal. After playing hawkgirl in igau, and kenshi in MKX I'm pretty used to it.

@EMPRESS_SunFire is right, these forums are a huge turn off now, keep grinding people and you'll get there.
 

Lex Luthor II

Lord of Lightning
That's the thing, most people here want a top tier character but it doesn't always work like that. She is far from being as bad as some people in this thread are saying, I actually stay away from her forums for this reason (I'm sure I'm not the only one), she takes a looot of patience and she can hold her own against everyone.
She definitely has losing MUs but no one destroys her at all, she is one or two buffs away to be 100% good to go IMO.
And I'll definitely play her once she get's those buffs. I'm as good as I can be with her right now, so I'll learn other people till WonderBae gets the love she deserves.

Butttt my two mains in Injustice 1 were Aquaman and WoWo and both were about equally as good tier-wise....

So playing this game it is SUPER clear to see that completely changed. And I have no idea why they did that to WoWo when she was not broken or in need of being the ONLY legacy character to be 95% changed.
 

EMPRESS_SunFire

Regina George of discord
And I'll definitely play her once she get's those buffs. I'm as good as I can be with her right now, so I'll learn other people till WonderBae gets the love she deserves.

Butttt my two mains in Injustice 1 were Aquaman and WoWo and both were about equally as good tier-wise....

So playing this game it is SUPER clear to see that completely changed. And I have no idea why they did that to WoWo when she was not broken or in need of being the ONLY legacy character to be 95% changed.
I liked her design in IGAU more as well but they already changed her and we can't do anything about it but asking for buffs only to make her more like herself is a mistake. People are asking for changes she doesn't even need... let's just let IGAU WW go and focus on what we got
 

Lex Luthor II

Lord of Lightning
I liked her design in IGAU more as well but they already changed her and we can't do anything about it but asking for buffs only to make her more like herself is a mistake. People are asking for changes she doesn't even need... let's just let IGAU WW go and focus on what we got

.... a lot of us think she needs a way to deal with zoning and a forward advancing string to be worth maining.
 

Stanlos

Noob
The more I play this character, the more patient I become, and the more wins I get. I'm very much ready to agree she doesn't need some laundry list of buffs. I have a pet peeve against the random trait, but after watching @Akromaniac27 vids I'm ready for every single outcome of the trait and seem to use it well. People aren't ready for a 25% mb bash after bracelets. Also it's fun to watch people's minds explode when you get airdash and don't instantly use it.

I think she still requires a bit more hard reading than some of the characters in this game, but that's pretty normal. After playing hawkgirl in igau, and kenshi in MKX I'm pretty used to it.

@EMPRESS_SunFire is right, these forums are a huge turn off now, keep grinding people and you'll get there.
Wow is that the truth. Especially if you want to use the parry and not get clobbered. Something about timing for it to get started is very different in this one.

Many thanks to the poster who mentioned the multiple parry inputs to catch multihitting moves like Superman's MB Flying Punch. If I am telepathic for a moment and guess when they are going to do it I was able to parry 2 of the three blows (still get clobbered by the third). I guess I will work on getting the first two reliably and figure out how to catch the third one.
 
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Ryotian

Noob
I wish we could see win rates for Wonder Woman cause I'm sure shes gotta be abysmal at higher levels of play. She feels so gimped without a reliable Air Dash.

And I saw people argue against her getting the ability to bounce back projectiles. She should at very least bounce back Deadshot's bullets. This is staple ability from the comics since Day #1 to my knowledge how can we just leave this out? I'm not going to ever mention she can throw her Tiara or create a wave of force from her bracelets like in the comics.

And she can freakin' fly but yet no AIR DASH

And she was piloted by Kitana Prime at CEO and got smashed instantly LOL

Writing is on the wall this character needs some buffs.

I voted for Air Dash but also wish I could've voted for reliable, controllable hero trait + F23 ~ B3 fix
 
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Stanlos

Noob
I think the people who are anti-reflect are looking at how the mechanics of projectiles in NRS games work. If a hail of say three projectiles. The bracelets parry
Her parry is interesting to say the least. I'll make a video about it's usefulness soon.
OMG I am so excited to see it!! I hope you will how to parry all the hits in Superman's MB Flying Punch. I cannot nail this down and can only sometimes catch the first two hits.
 
To me it seems obvious that WW is based on her movie (as opposed to comic book) persona. That would explain the huge changes in her playstyle from Injustice 1.

In the movie her fighting style is very heavily based on the use of her sword and shield, and less so hand-to-hand combat and/or using her lasso which is used more sparingly.

This has been translated into her character in the game and there's definitely parallels to be made.
  • Her super move initiation animation (and parry) is parallel with her crossing the bracelets on her in the movie.
  • Sword of Athena is also from the movie too in one of the fight scenes.
  • If you've seen the film then you'll know Amalthea's protection is taken from that scene on No-Mans land.
  • WW doesn't demonstrate any current ability to fly in the film, although she does have an amazing leap. This is probably why they took her air dash away (though of course they brought it back in as a trait possibly as a nod to Injustice 1).
 

Gooberking

FGC Cannon Fodder
To me it seems obvious that WW is based on her movie (as opposed to comic book) persona. That would explain the huge changes in her playstyle from Injustice 1.

In the movie her fighting style is very heavily based on the use of her sword and shield, and less so hand-to-hand combat and/or using her lasso which is used more sparingly.

This has been translated into her character in the game and there's definitely parallels to be made.
  • Her super move initiation animation (and parry) is parallel with her crossing the bracelets on her in the movie.
  • Sword of Athena is also from the movie too in one of the fight scenes.
  • If you've seen the film then you'll know Amalthea's protection is taken from that scene on No-Mans land.
  • WW doesn't demonstrate any current ability to fly in the film, although she does have an amazing leap. This is probably why they took her air dash away.
I seem to remember her flying in the movie. The whole thing for her was a progression of powers, getting stronger over the course of the movie with her eventually hovering in mid air in the end fight. I'm also remembering the last scene in the movie is her flying over the city like Superman. Either I'm mis remembering big time, or she flew plenty for her origin movie.
 
I seem to remember her flying in the movie. The whole thing for her was a progression of powers, getting stronger over the course of the movie with her eventually hovering in mid air in the end fight. I'm also remembering the last scene in the movie is her flying over the city like Superman. Either I'm mis remembering big time, or she flew plenty for her origin movie.
There's definitely progression of her powers, and she kind of 'hovers' in one particular scene which I avoided for spoilers, but the vast majority of the film she doesn't fly.
 

Lex Luthor II

Lord of Lightning
To me it seems obvious that WW is based on her movie (as opposed to comic book) persona. That would explain the huge changes in her playstyle from Injustice 1.

In the movie her fighting style is very heavily based on the use of her sword and shield, and less so hand-to-hand combat and/or using her lasso which is used more sparingly.

This has been translated into her character in the game and there's definitely parallels to be made.
  • Her super move initiation animation (and parry) is parallel with her crossing the bracelets on her in the movie.
  • Sword of Athena is also from the movie too in one of the fight scenes.
  • If you've seen the film then you'll know Amalthea's protection is taken from that scene on No-Mans land.
  • WW doesn't demonstrate any current ability to fly in the film, although she does have an amazing leap. This is probably why they took her air dash away (though of course they brought it back in as a trait possibly as a nod to Injustice 1).
Unfortunately they did that all without making her a competent fighter. Give me one forward advancing string plz

There's definitely progression of her powers, and she kind of 'hovers' in one particular scene which I avoided for spoilers, but the vast majority of the film she doesn't fly.
She's definitely defying gravity, but not straight out flying. Not sure why they are leaving that ambiguous in both movies so far.
 

Gooberking

FGC Cannon Fodder
What did they buff for her, anyone watch the stream?
Off the top of my head, and hoping I'm actually remembering right about all of it here -

Less recovery on trait activation, F23 is now safe, B23 is advantage. I think that's it, but feel like I'm forgetting something.
 

Lex Luthor II

Lord of Lightning
Off the top of my head, and hoping I'm actually remembering right about all of it here -

Less recovery on trait activation, F23 is now safe, B23 is advantage. I think that's it, but feel like I'm forgetting something.
something about "more comboable" something i saw somewhere?

interesting about the f23 though, WAY SILLY how that wasnt how it was originally.
 

StormGoddess

Your mind tricks won't harm me!!!
Off the top of my head, and hoping I'm actually remembering right about all of it here -

Less recovery on trait activation, F23 is now safe, B23 is advantage. I think that's it, but feel like I'm forgetting something.
being able to combo off her air shield throw -nRs gave it the same properties as the ground shield toss.
 

Stanlos

Noob
The news of the buffs makes me very happy especially the no doubt Hawkgurl-like follow up charge to her air shield. Cannot wait!
 

fong03

Noob
To me it seems obvious that WW is based on her movie (as opposed to comic book) persona. That would explain the huge changes in her playstyle from Injustice 1.

In the movie her fighting style is very heavily based on the use of her sword and shield, and less so hand-to-hand combat and/or using her lasso which is used more sparingly.

This has been translated into her character in the game and there's definitely parallels to be made.
  • Her super move initiation animation (and parry) is parallel with her crossing the bracelets on her in the movie.
  • Sword of Athena is also from the movie too in one of the fight scenes.
  • If you've seen the film then you'll know Amalthea's protection is taken from that scene on No-Mans land.
  • WW doesn't demonstrate any current ability to fly in the film, although she does have an amazing leap. This is probably why they took her air dash away (though of course they brought it back in as a trait possibly as a nod to Injustice 1).

They are taking inspiration from the movies, but don't forget that there is a comic book on which the games are based that has nothing to do with the DCEU films. Also, she flies a lot in the story mode and very competently. That is an obvious difference from the movies.

As for her trait, movie spoilers ahead, all of the gods are dead. It wouldn't make sense for her to pray to them for blessings if none of them are alive. There is nothing remotely similar between movie Diana and Injustice 2 Diana personality wise either.

They just pulled elements from different iterations of the character (and made some up) and slapped them all together. She isn't based on any one persona in particular.
 

Ryu Hayabusa

Filthy Casual
Buffs did little To nothing improve WoWo. Her whole design is pretty flawed but there are few things they can do To make her truly a viable character.

1. Let the parry reflect projectiles.
Just look at the size of stages, you spend most of your time chasing your opponent and trying to avoid getting damaged while your opponent build meter to either send you back full screen easily or roll out.

2. Let WoWo throw the opponent up in the air instead of throwing them on ground after meter burn lasso so you can combo after it. Meter burn shield toss isn't effective at certain ranges where WoWo spends most of her time.

3. Add downward air shield slam to her base moveset.

4. Replace air dash buff with some kind of healing buff that allows her to heal herself.

Make Air dash part of her base moveset.

In this way you still have 5 different random buffs but air dash becomes part of her base moveset and is no longer part of trait.